Optimus22Prime Posted November 26, 2013 Share Posted November 26, 2013 Interesting, then I see no difference, I use the 64 bit version too and my VRAM wents still full till 98% (of 2048 MB) and the system ram is also very high. And I can't see any performance boost in any, that was the only reason I wanted to try this.But I will give it a second shot and try to see if there will something change if I use it or not.I definitely got faster switching betveen map and camera in space near Kerbin. I use Universe Replacer with realistic hires skybox and 47mb Kerbin texture, can't remember exactly where I got it, and kerbin Clouds and Lights. Link to comment Share on other sites More sharing options...
Optimus22Prime Posted November 26, 2013 Share Posted November 26, 2013 Interesting, then I see no difference, I use the 64 bit version too and my VRAM wents still full till 98% (of 2048 MB) and the system ram is also very high. And I can't see any performance boost in any, that was the only reason I wanted to try this.But I will give it a second shot and try to see if there will something change if I use it or not.Just did some checks: without - virt:8296m, res:6244m; with plugin - virt:8012m, res:5650m. So definitelly worked for me. Dunno how to see vmem values with Nvidia blob. Link to comment Share on other sites More sharing options...
Koonook Posted November 26, 2013 Share Posted November 26, 2013 This actually works really well, was skeptical on how much it would actually save me. 2,935 mb of ram without and 2,400 mb of ram with at game startup, Saves me much more when I actually get to building stuff as well \o/. Thank you! Although it does seem to make my little kerbal pod window mess up abit :\. Link to comment Share on other sites More sharing options...
Greezy Posted November 27, 2013 Share Posted November 27, 2013 Awesome! I was 2.57GB before and 2.096GB after with 20ish mods. Down to 1.78GB after Squad Reduction Pack. Back up to only 2.19GB after adding back B9 and a couple others, the list now stands at Actions On The Fly, AviationLights, B9, CityLights & Clouds, DE, EL, FAR, MapSat, KAS, pFairings, KAC, Kethane, IR, MJ2, MCE, Spherical & Toroidal Tanks, Modular Fuels, RT2, TAC Balancer, TAC Life Support, Telemachus, KSPI, and WolfPack.Yay! Thanks so much! Link to comment Share on other sites More sharing options...
amo28 Posted November 27, 2013 Share Posted November 27, 2013 rbray, have you determined which texture format works best with this tool yet? I noticed some errors in the log when it was handling .tga's. But png's seem to work fine, and so does .dds. Link to comment Share on other sites More sharing options...
rbray89 Posted November 27, 2013 Author Share Posted November 27, 2013 rbray, have you determined which texture format works best with this tool yet? I noticed some errors in the log when it was handling .tga's. But png's seem to work fine, and so does .dds.There shouldn't be any issues with TGA. That is the format that all my textures are in for my other mod, and it runs without fault. What are the error messages you see? Link to comment Share on other sites More sharing options...
Lucchese Posted November 27, 2013 Share Posted November 27, 2013 (edited) rbray89 You are the man!I have 29 items in my GameData folder, including B9, Kethane, KAS, RemoteTech, Infernal Robotics, FAR and DRE.Memory usage without this plugin: 3640MB.With this plugin: 1800MB.That is a whopping 50% reduction of memory!!!!Oh excuse me, the 1800MB was without B9.With B9 its actually 2400MB, which makes it a still whopping 35% total reduction! Edited November 27, 2013 by Lucchese Link to comment Share on other sites More sharing options...
amo28 Posted November 27, 2013 Share Posted November 27, 2013 There shouldn't be any issues with TGA. That is the format that all my textures are in for my other mod, and it runs without fault. What are the error messages you see?It was something to do with color mapping, I didn't save it -- I really should've. I'll get it to you tonight. Glad to know it may just be me though. Link to comment Share on other sites More sharing options...
alacrity Posted November 27, 2013 Share Posted November 27, 2013 Ok so I pulled 300k off my load up and running weight after going from half to full res...yaySo now I need to fill up the ram again. I have B9, and KW as my parts heavy mods along with Kethane, extraplanetary, and KAS. Running remote 2 as my hard mode addon, but no mech jeb or such. Any suggestions for future addons? Oh yeah have universe replacer with all the planets and 7 different eva suits.Thinking of a lifesupport addon and really like BOBcats stuff so thinking ECLSS, but not sure I want to spend that much time doing supply runs to my bases. Should prolly grab HOME tho.Alacrity Link to comment Share on other sites More sharing options...
rbray89 Posted November 27, 2013 Author Share Posted November 27, 2013 Ok so I pulled 300k off my load up and running weight after going from half to full res...yaySo now I need to fill up the ram again. I have B9, and KW as my parts heavy mods along with Kethane, extraplanetary, and KAS. Running remote 2 as my hard mode addon, but no mech jeb or such. Any suggestions for future addons? Oh yeah have universe replacer with all the planets and 7 different eva suits.Thinking of a lifesupport addon and really like BOBcats stuff so thinking ECLSS, but not sure I want to spend that much time doing supply runs to my bases. Should prolly grab HOME tho.AlacrityNot to toot my own horn or anything, but my City Lights & Cloud mod is pretty easy on the eyes. Link to comment Share on other sites More sharing options...
Hetsin Posted November 28, 2013 Share Posted November 28, 2013 Well, color me impressed. I run B9 + some other mods (without the relevant debloaters) and went from 2.25Gig to 1.4Gig as reported in Task Manager. For this subpar rig that I'm running (3Gig RAM) that's a mighty big chunk of change. To be honest I was skeptical before, but, just wow. Thank you. Link to comment Share on other sites More sharing options...
NoXPhasma Posted November 28, 2013 Share Posted November 28, 2013 I've tested it again and took a closer look, it seems that something gets smaller, I can't say how much it is at all, but I guess something like a few 100 MB.But I noticed that my game crashes in the loading screen sometimes, when I use Universe Replacer with this texture pack: http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0?p=772056&viewfull=1#post772056In that case I have to remove the whole UR mod to get to the game again. I have no Idea why this just happens sometimes and not everytime. Link to comment Share on other sites More sharing options...
Lucchese Posted November 28, 2013 Share Posted November 28, 2013 (edited) But I noticed that my game crashes in the loading screen sometimes, when I use Universe Replacer with this texture pack: http://forum.kerbalspaceprogram.com/...l=1#post772056I do not think this plugin reduces textures on initial game load.(I've had RAM go up to 3600MB on initial load, which is the total of memory used without the plugin.In VAB or SPH the memory usage goes down to about 2400MB) Edited November 28, 2013 by Lucchese Link to comment Share on other sites More sharing options...
KerbMav Posted November 28, 2013 Share Posted November 28, 2013 As I read it: You must have the necessary RAM to load the game first, reduction takes place after everything is loaded, but you gain more RAM for the game to do stuff. Link to comment Share on other sites More sharing options...
jrandom Posted November 28, 2013 Share Posted November 28, 2013 If only there was some way to do the reduction during load, I'd be able to run the game at full texture resolution instead of half! Link to comment Share on other sites More sharing options...
NoXPhasma Posted November 28, 2013 Share Posted November 28, 2013 Ok, then it must be a bug of the texture pack or the UR mod. Thanks for the clearing. Link to comment Share on other sites More sharing options...
NathanKell Posted November 28, 2013 Share Posted November 28, 2013 The answer is to manually convert your TGAs to MBMs. Then they will be compressed on load. Link to comment Share on other sites More sharing options...
Lucchese Posted November 28, 2013 Share Posted November 28, 2013 I have a converter that supports over 70 file types, but no mbm.Any tips? (I either suck at googling, or there arent any) Link to comment Share on other sites More sharing options...
KerbMav Posted November 28, 2013 Share Posted November 28, 2013 http://kerbalspaceprogram.com/mbm-to-png-file-converter/Will this help?Never used it. Link to comment Share on other sites More sharing options...
anarkhon Posted November 28, 2013 Share Posted November 28, 2013 http://kerbalspaceprogram.com/mbm-to-png-file-converter/Will this help?Never used it.Im used it,works like a charm,i converted all the MBM textures to .PNG with this tool. and reduced the sizes to 512x512px with GIMP and Irfanview and stock win**** Paint. (Paint cure the alpha errors lol) Link to comment Share on other sites More sharing options...
Itsdavyjones Posted November 29, 2013 Share Posted November 29, 2013 went from 2.8 GB to 2.55 GB, now some more head room, except i'll end up installing more mods now. Link to comment Share on other sites More sharing options...
Lucchese Posted November 29, 2013 Share Posted November 29, 2013 https://github.com/waka324/TextureCompressor/pull/1 Link to comment Share on other sites More sharing options...
jduchock Posted November 29, 2013 Share Posted November 29, 2013 I kept getting the excuse that people didn't have room for my Cloud and City Lights mod.I kept getting the excuse.You kept getting an excuse, and then went out of your way to remove that excuse??? You, good sir, rock.^5Totally agree...see a problem (opportunity) and jump on it ! proving once again that rbray is one of the top modders ! Link to comment Share on other sites More sharing options...
Schitzree Posted November 29, 2013 Share Posted November 29, 2013 Love this! Went from crashing while switching between ships every 2nd or 3rd time to no crashes in the last 3 hours!In fact, It improved things so much I'm going to try adding another mod or two I've had my eye on, and see how they work. Thanks. Link to comment Share on other sites More sharing options...
Thiagobs Posted November 30, 2013 Share Posted November 30, 2013 Sir, you are a savior!I got to the point where I've installed one too many mods... even after cleaning up unused parts and using reduced texture packs, I could only play KSP for 15 - 30mins before crashing...I've then given up on KSP, would only come back if Unity supported 64bits on windows or someone could come up with some voodoo magic...You, sir, are one voodoo magician! Edit: in case you're a gal, read "ma'am" instead of "sir" Link to comment Share on other sites More sharing options...
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