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[1.12] Extraplanetary Launchpads v6.99.3


taniwha

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Can someone help me? Whenever I try to use this mod, it crashes when I try to load the game. Halfway through the game loading, it stops on a part from this mod and the game crashes.

You will want to post your log (it's in \ksp\ksp_data\output_log.txt) if you want any help. Upload it to somewhere and post a link. Or look at it and see if you see anything odd.

It's possible that the problem isn't with ELP, but with whatever mod KSP is trying to load AFTER ELP.

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If anyone is interested in an addon/extension of EPL that utilizes Karbonite and a slightly more complex MKS style production chain check this out :D

http://forum.kerbalspaceprogram.com/threads/90471-WIP-SEDI-presents-An-EPL-addon-for-Karbonite-%28and-other-stuff%29-models-needed

I'm kind of new to the forums so if posting this here is considered inappropriate or rude then I profusely apologize and will immediately just go stand in the corner.

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You will want to post your log (it's in \ksp\ksp_data\output_log.txt) if you want any help. Upload it to somewhere and post a link. Or look at it and see if you see anything odd.

It's possible that the problem isn't with ELP, but with whatever mod KSP is trying to load AFTER ELP.

I registered just to say I'm getting this too, on my first try using this mod. I keep seeing this at the tail end of KSP.log:

[LOG 22:29:18.375] PartLoader: Compiling Internal Space 'ExtraplanetaryLaunchpads/Internals/Launchpad_cockpit/internal/launchpadCockpit'

[ERR 22:29:18.378] InternalCameraSwitch: cameraTransform 'WindowEyeTransform' is null

[ERR 22:29:18.378] InternalCameraSwitch: colliderTransform 'WindowFocusPoint' is null

When I remove EL, the game loads successfully.

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Errol: indeed it does. If you right click on any "workshop" part (this includes command pods), you will see both "Productivity" and "Vessel Productivity". The former is for that part's contribution to the whole and the latter is the whole of the vessel.

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Thank you. Was trying to find a good reason to have them in orbit at all, as opposed to down on the surface of minmus with the smelters. I figured, why not set up a sweet base, do all the refining on site, and then I can launch craft from the surface, and if I want to build in space then just send up rocket parts.

Problem was I really want to set up a way station outside minmus SOI but close and on a similar orbit so that I can have a shipyard/central coral point for the resources harvested from kerbin low orbit platform (karbonite particle collectors for fuel) and ore from minmus.

Now the workshops are definately going on the space station and there will be not surface launchpad. Perfect. Surface launch pad for duna....

I'm getting so excited to finally kolonize duna and use it for a jumping point to eeloo.

Sorry if I got off topic, lastly, is there a list of all parts that count as workshops?

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Anyone able to get http://www.taniwha.org/~bill/Extraplanetary_Launchpads_v4.2.3.zip to work? Just found this via karbonite and I can't find another source for it.

Edit: working already

Edit2: Or not http://www.sendspace.pl/file/b4307399362730885acbcf0/extraplanetary-launchpads-v4-2-3 :D

Edited by dzikakulka
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Hi, When in the VAB I am getting the endlessly expanding icon bug from the smelters. Is there a recommended fix for this or perhaps an error I might have made to cause it? Thanks in advance for your assistance.

EDIT: Nevermind (sheepishly) I didn't realize that the EPL-Karbonite needed an update to keep up with MKS. Having applied said update my problem has been corrected. :)

Edited by Sarayakat
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Firstly, love this mod! Secondly, though, one thing I've noticed: money no longer has a purpose. Is there anything built in to balance that out? Or, is there another mod that gives funds some other purpose beyond just building ships?

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Hi,

First: I love this mod!

I now have a small base on Minmus allowing me to produce an endless amount of ships using Karbonite and KAS.

But I have one problem:

How do I get Kerbals out of my Construction Workshop?

I have 9 Kerbals in my Constructioin Workshop, but one of them is totally dumb, and I want to get him out of there.

I don't see any of the kerbals in the workshop at the right bottom of the screen, so how do I get them out there???

Please help!

MrModder

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Hi Guys, love the idea of this mod.

I've tried to use the EL but it never has any rocket parts and I'm finding it really hard to make them, I thought I could maybe just fly some up to it but the Hexicans don't contain any regardless of their size, and tbh i'm don't know if if supposed to be docking them or not in order to use them.

Sorry if this sounds stupid but are rocket part hexicans supposed to be empty? I haven't got kethane installed but from the pusdo-tutorial I didnt think it was nessesary?

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