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New guy looking for good mods


Ewokinarmor

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Hi, I just got KSP a few days ago, and while it is an awesome game, I realized a lot of pieces I saw in videos were part of mods. Does anyone know what mods Robbaz used to make the Midgard? Are there any other great part mods you'd like to share? I'm building my first space station right now, and I want it to look amazing, and have some function(playing on sandbox) as well.

PS: does anyone know if the kethane mod has a 0.22 version for it?

PPS: how did your first Space station look? I already have the core in orbit.

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I would suggest kw rocketry I find some of the parts are nice to use and look good

also looking at lost element some like and deadly reentry life support can be a little tuff mech jeb is nice once you've got to the point where lunching things is boring and is more of a mod to use after words

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Kerbal Attachment System is one of my favorites. It gives EVA more of a purpose, letting you build struts and add parachutes and stuff to ships already in orbit.

B9 Aerospace is awesome too, but it uses a lot of memory. It basically adds hundreds of new spaceplane-oriented parts.

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Thanks for the point-outs guys, I'll certainly check these out. What's the usual process for installing KSP mods?

When you download a mod it usually comes as a .rar file. Unzip it and you'll get a folder. Find the "Gamedata" folder in there and copy it. Then go to your KSP install directory and paste it in the topmost folder (The one with the launcher etc in it). It'll ask you if you want to merge and stuff. Simply keep clicking yes. That should install 99% of all mods out there. If you need to do something fancy the mod maker will usually notify you about it in their release post.

As for good mods.

Gameplay altering mods:

Kethane, adds resources that you can mine.

KSP Interstellar, adds a whole bunch of (gorgious looking) futuristic parts. It requires you to think about things like waste heat dissipation and magnetosphere mining.

KAS, allows your kerbals to link things to other things via winches and pipes. Makes base building much easier and allows for skycranes etc.

RemoteTech2lite, Probes now need a communication link to the KSC to be controllable. This means you'll have to build complex satellite constellations to keep in contact.

SCANsat, Gives you mapping equipment you can use to scan a planet for altitude, slope, biome and anomalies.

Parts mods:

KWRocketry, Nice looking liquid and solid rockets from 1.25 to 3.75m(That's 1 step bigger than the biggest radii in KSP stock)

NovaPunch, More rocket parts. Not as fancy looking as KW but they go up to 5m.

RLA stockalike, Focuses on small rocket parts with a KSP art style. Allows you to build much smaller.

Pwetty looks:

Universe Replacer, allows you to adjust the textures of planets. Most players use higher res versions of the normal planets to make them look much better.

Visual Enhancements, adds city lights and moving clouds.

Other:

Planet Factory, adds a bunch of new planets.

Real Solar System, allows you to rescale and reposition planets to make the game much MUCH harder.

Deadly Reentry, adds reentry heat.

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I recommend sticking with stock until you're completely out of things to do, frankly. Give yourself some time to master the core game, how it's designed to be played, and then when you start getting bored, flesh it out with mods.

KSPX is a good half-way point, though, if you're looking for a few more stock parts than what stock offers. It was [originally] designed by the person who also designed all the official stock parts, and they just haven't been added to the game officially [yet]. They're designed to look stock and balanced with the stock parts in performance.

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I would recommend FAR (Ferram aerospace research) which fixes the stock aerodynamic model. Stock aerodynamics are quite unrealistic and FAR makes them much better although it makes payload fairings a necessity and for that there are procedural fairings. Also Kerbal joint reinforcement is pretty cool too as it prevents tall rockets from wobbling all around the place like a wet noodle.

http://forum.kerbalspaceprogram.com/threads/20451-0-22-Ferram-Aerospace-Research-v0-11-Aerodynamics-Fixes-For-Planes-Rockets

http://forum.kerbalspaceprogram.com/threads/39512-0-22-Procedural-Fairings-2-4-2-tech-tree-and-minor-improvements-%28Oct-19%29?highlight=procedural+fairings

http://forum.kerbalspaceprogram.com/threads/55657-0-22-Kerbal-Joint-Reinforcement-v1-4-2-Properly-Rigid-Part-Connections

I am surprised that no one have mentioned Kerbal engineer yet. Great tool to help you design right rockets for your missions, shows TWR deltaV stats and more.

http://forum.kerbalspaceprogram.com/threads/18230-0-22-Kerbal-Engineer-Redux-v0-6-1-4

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