KCreator Posted December 9, 2013 Share Posted December 9, 2013 2 questions: Why is a planet with lava pools orbiting a icy planet? Download?KCreatoer those planets look awesome. Would definitely like to have those ingame eventually.Are you planning to have the lava pools be similar to water oceans, or solid surfaces that destroy ships? The icy planet is about as far as Jool from Kerbol, the lava planet has intense heat internally. If Krag gives me permission, I will finalise, and upload the plugin. the lava pools will act like a liquid, but cause part overheatingMay I ask how you did this, and is there a easy way to do it, (just modeling and some cfg. editing) As I am... well, I don't code. At this point, I just broke down the PlanetFactory code and added my planets (It is fully compatible, though), But Krag plans to have easy config files to make planets. Link to comment Share on other sites More sharing options...
little square dot Posted December 10, 2013 Share Posted December 10, 2013 2 questions:Why is a planet with lava pools orbiting a icy planet?The more pressing question is how a planet with no atmosphere has molten pools of lava all over its surface.It looks cool, but doesn't make much sense. Link to comment Share on other sites More sharing options...
KCreator Posted December 10, 2013 Share Posted December 10, 2013 (edited) The more pressing question is how a planet with no atmosphere has molten pools of lava all over its surface. It looks cool, but doesn't make much sense. It is meant too, in the Planetarium info screen, it says it has an atmosphere, but sadly it is a bit of a challenge to give it one. I guess I could always change it later, when I get a better understanding of how the Atmosphere components are used.Edit: I wont derail Krag's thread much further.Do you have any intention of adding more planets/Adding atmosphere configs to Laythe/Duna/Jool/Kerbin Type planets? or perhaps a ring definition in the config files? I would be happy to do that for you... Edited December 10, 2013 by KCreator Link to comment Share on other sites More sharing options...
little square dot Posted December 10, 2013 Share Posted December 10, 2013 (edited) It is meant too, in the Planetarium info screen, it says it has an atmosphere, but sadly it is a bit of a challenge to give it one. I guess I could always change it later, when I get a better understanding of how the Atmosphere components are used.Alrighty then. ...although in that case the surface wouldn't be so pockmarked... (I'm just being difficult)Switching topics, can some of these bodies be disabled if we're only interested in one or two of them? Edited December 10, 2013 by little square dot Link to comment Share on other sites More sharing options...
chaoko99 Posted December 10, 2013 Share Posted December 10, 2013 I am unsure about this, but is kerbin located IN serious? Link to comment Share on other sites More sharing options...
mushroomman Posted December 10, 2013 Share Posted December 10, 2013 As much as this seems wonderful I don't plan on using it because of the RAM requirements. Perhaps the planets should be made configurable so one may remove planets or changer their orbits as one pleases. Link to comment Share on other sites More sharing options...
little square dot Posted December 10, 2013 Share Posted December 10, 2013 As much as this seems wonderful I don't plan on using it because of the RAM requirements. Perhaps the planets should be made configurable so one may remove planets or changer their orbits as one pleases.Same. It seems like a massive amount of overkill to me. Adding one or two really well thought-out and executed bodies seems like a much better idea to me.I think that a mod adding one planet would have been embraced by everybody, whereas there is a lot of hesitation with this one. Link to comment Share on other sites More sharing options...
NathanKell Posted December 10, 2013 Share Posted December 10, 2013 It's not even the textures, actually, it's more likely the Voronoi craters. They are EXPENSIVE--when I upped the frequency for the craters for the Mun (for RSS), it used up 700MB (!) of RAM. That's why I didn't change them. And Krag's adding them to the new planets. Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted December 10, 2013 Share Posted December 10, 2013 Nathan, will your Real Solar System be able to be used for Krag's planet factory, like Sentar being resized to the mass of Saturn? Link to comment Share on other sites More sharing options...
Dooz Posted December 10, 2013 Share Posted December 10, 2013 (edited) This may sound like a nooby question but how can i add a planet with the source code?I Have so many ideas! If you can give me a template code for a planetOh and while im hereNathan, will your Real Solar System be able to be used for Krag's planet factory, like Sentar being resized to the mass of Saturn?Yes it can it tried to make erin its own planet in orbit around the sun using the real solar system Edited December 10, 2013 by Dooz Link to comment Share on other sites More sharing options...
kahlzun Posted December 10, 2013 Share Posted December 10, 2013 (edited) This may sound like a nooby question but how can i add a planet with your source code?I Have so many ideas! If you can give me a template code for a planetShe'll release the code to allow this soon enough. For the moment, it's kinda a situation where if you need to ask, you don't know enough about coding to really use it properly.Wait a while, and you'll have the Official tools to allow you to create world of your dreams.Small bug report; unsure if this has been reported previously, but Sentar goes solar-transparant once you get past a certain distance away: Edited December 10, 2013 by kahlzun Link to comment Share on other sites More sharing options...
Dooz Posted December 10, 2013 Share Posted December 10, 2013 (edited) Small bug report; unsure if this has been reported previously, but Sentar goes solar-transparant once you get past a certain distance away: the bug also happens with Jool sometimes but not as often as this Edited December 10, 2013 by Dooz needed to fix quote Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted December 10, 2013 Share Posted December 10, 2013 Can there be a version of this mod without serious? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted December 10, 2013 Share Posted December 10, 2013 I have tried this mod but am unable to run it for long even on a blank install. It's clear that whatever format your planets use it is far less efficient than the squad planets for example Jool uses less than 200mb total but senator uses well over 850mb Link to comment Share on other sites More sharing options...
LORDPrometheus Posted December 10, 2013 Share Posted December 10, 2013 I propose another mod where two or three deply and fully developed planets are added instead of 10 rough drafts Link to comment Share on other sites More sharing options...
Bekiekutmoar Posted December 10, 2013 Share Posted December 10, 2013 Nice. I'm looking forward to release of the code to create an additional planet. Already got something in mind:Name: GrotesqueLocation: 120-140 million km orbit around KerbolRadius: 900 km (1800 km diameter)Gravity: 1,9 GAtmosphere: up to 1,3 barLandscape: equatorial mountains and some icey deposits mostly around the poles Link to comment Share on other sites More sharing options...
InfinityArch Posted December 10, 2013 Share Posted December 10, 2013 (edited) Hey Krag, do you think it might be possible to add an option to reduce the inclinations of the new planets' orbits and moons to something more realistic? At least for Sentar and its moons, which are the most problematic in that regard.To be honest, I'd prefer a full fledged "true to game" setting that would, in addition to bringing down the inclinations of Sentar and its moon to something reasonably close to what we see in the real solar system/ksp solar system, would also lower the masses of the body which have densities inconsistent with the rest of the KSP universe. Or I suppose for real solar system maybe. Edited December 10, 2013 by InfinityArch Link to comment Share on other sites More sharing options...
william758 Posted December 10, 2013 Share Posted December 10, 2013 Hey Krag, do you think it might be possible to add an option to reduce the inclinations of the new planets' orbits and moons to something more realistic? At least for Sentar and its moons, which are the most problematic in that regard.You all ready can. You just need to define an orbit in the config. Try adding this and change the parameters to what you want.Orbit{ inclination = 2.542 eccentricity = 0.0791 semiMajorAxis = 95000000000 LAN = 145 argumentOfPeriapsis = 205 meanAnomalyAtEpoch = 0.122 epoch = 11037 referenceBody = Sun} Link to comment Share on other sites More sharing options...
TimMartland Posted December 10, 2013 Share Posted December 10, 2013 Krag, you should make this mod more modular, so people can add planets they made more easily and delete ones they either dislike (Can't see why though) or think are expendable in order to reduce RAM (more understandable). Also, why don't you make Serious and Kerbol orbit a single 'point' of high density, like a micro galaxy. Would help as the current pseudo-binary system is quite odd. Link to comment Share on other sites More sharing options...
little square dot Posted December 10, 2013 Share Posted December 10, 2013 I propose another mod where two or three deply and fully developed planets are added instead of 10 rough draftsMy thoughts exactly. It's the difference between a must-have mod and a might-have-someday mod.Although it could be that this release is more of a showcase than anything, because it sounds as though the "Official Tools " might be the primary focus. Link to comment Share on other sites More sharing options...
braininator Posted December 11, 2013 Share Posted December 11, 2013 Can there be a version of this mod without serious?The original version he released on his first Reddit post was without serious. Link to comment Share on other sites More sharing options...
antgeth Posted December 11, 2013 Share Posted December 11, 2013 i love this thing to bits, but have sadly stopped using it because i was getting tired of the constant ram crashes. i do hope you manage to find a way to significantly lower the ram usage in future updates! i look forward to completing my aerospike-powered manned skelton mission... Link to comment Share on other sites More sharing options...
uxuser Posted December 11, 2013 Share Posted December 11, 2013 (edited) Hey Krag!Nasa found a planet that is 11 times bigger than Jupiter and I think on the next star you put in, Make this way far out from the star! Make it red with rings if you want, Make it 11 or 10 times bigger than Jool or Sentar. Maybe even bigger than Kerbol (Sun)! It should have about 0 or 1 or 2 moons. And I have a good description for the new born planet! Kerbal 109291 BWe found this is the garbage can 2 days ago, It's probably just leftovers from Jeb's birthday party last year.Picture: My idea of sizes. Its unrealistic, I know! But it is Kerbal space program, right? Edited December 11, 2013 by uxuser People couldn't see the picture... Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted December 11, 2013 Share Posted December 11, 2013 I have a suggestion for a planet:Athool (Neptune of the game)Farther out than SeriousVERY thin ringsFour very cold moons (Iros, Balbot, Cringe, Jebediah)EXTREMELY COLD (teeth crackle)Thinner-than-Jool's Atmosphere Link to comment Share on other sites More sharing options...
metaphor Posted December 11, 2013 Share Posted December 11, 2013 (edited) Nathan, will your Real Solar System be able to be used for Krag's planet factory, like Sentar being resized to the mass of Saturn?You can already do that by including them in the RealSolarSystem.cfg file.Here's a configuration of the stock planets and the Planet Factory planets to look like the real solar system. It looks like this. (includes Universe Replacer and Clouds and City Lights textures, but if you don't want new textures just don't extract those folders or the Planet Factory folder) Edited December 11, 2013 by metaphor Link to comment Share on other sites More sharing options...
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