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[Spoiler] Easter Egg Stocktake 1.1.3 Done


MalfunctionM1Ke

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So an obvious thing I noticed in 0.25, the monolith nearest the KSC, in Default Terrain mode, is now about 3/4ths underground (in 0.24 it was fully visible).

The other monoliths on Kerbin seem unchanged, as well as KSC2, Temple.

The Mun Easter eggs seem unchanged (well, the 6 I've been to; I haven't been to the flying saucer or southernmost monolith).

The Duna easter eggs seem unchanged; face still there, curiosity-cam visible on terrain HIGH, and the south polar pyramid still isn't emitting SSTV.

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So an obvious thing I noticed in 0.25, the monolith nearest the KSC, in Default Terrain mode, is now about 3/4ths underground (in 0.24 it was fully visible).

The other monoliths on Kerbin seem unchanged, as well as KSC2, Temple.

The Mun Easter eggs seem unchanged (well, the 6 I've been to; I haven't been to the flying saucer or southernmost monolith).

The Duna easter eggs seem unchanged; face still there, curiosity-cam visible on terrain HIGH, and the south polar pyramid still isn't emitting SSTV.

Yup, I got the same results.

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  • 2 weeks later...

so, from the above that hinted that the magic boulder around Ike may be back in 0.25 (but probably not), I'm in orbit around Ike.

Do I want to be in polar orbit? What altitude?

My assumption is that the magic boulder isn't back, but a comment above mentioned a squadcast that implied it might be back....

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so, from the above that hinted that the magic boulder around Ike may be back in 0.25 (but probably not), I'm in orbit around Ike.

Do I want to be in polar orbit? What altitude?

My assumption is that the magic boulder isn't back, but a comment above mentioned a squadcast that implied it might be back....

You'll want to be in a 15kmx15km 80° inclination polar orbit. Although I suggest that you land near one of the poles and scan the sky for it.

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  • 3 weeks later...
  • 1 month later...
  • 3 months later...

Im actually wondering is 1.0 will fix many of teh underground or broken easter eggs. While its again not some crazy priority, itd be really neat to have stuff like the batcave and duna SSTV station back in the game, as these are all underground now.

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Curiosity-Cam is not at (-30.3 , -26.8)... it's more like (-30.3 , -28.8)

Oh, must be a typo, my bad Brotoro. :(

Im actually wondering is 1.0 will fix many of teh underground or broken easter eggs. While its again not some crazy priority, itd be really neat to have stuff like the batcave and duna SSTV station back in the game, as these are all underground now.

I once had contact with the devs about the Eastereggs and they assured that they try to keep them alive and in good shape if their timeschedules allow it.

As 1.0 is a very "beefy" update i wouldnt put too much hope on it.

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NEWS: With the new Locked Camera, you can pan underground again! This means the Duna SSTV Hill Easter Egg still lives on!

I cant seem to find it when I pan underdroung D:

Also:

Added the Struts, ScienceBay, Telus Ladder, Small Inline Reaction Wheel to the Parts-Categorie.

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Actually I had decoded that thing about 1 year ago, but I think I had used Scottie 2 or Scottie DX for RX Mode but the most important thing is to turn on the Slant mode, also the program is MMSSTV 1.13A.

Also I like ''your Easter Egg'' on the Developing Duna chapter 6, I wonder if Kerbal Konstructs allow people to make not only Easter Eggs but with SSTV or projective messages like yours.

Edited by Overlocker
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  • 2 weeks later...
Actually I had decoded that thing about 1 year ago, but I think I had used Scottie 2 or Scottie DX for RX Mode but the most important thing is to turn on the Slant mode, also the program is MMSSTV 1.13A.

Also I like ''your Easter Egg'' on the Developing Duna chapter 6, I wonder if Kerbal Konstructs allow people to make not only Easter Eggs but with SSTV or projective messages like yours.

I'll talk to AlphaAsh about it, or perhaps look into it myself after I'm done with my engine mod. I'll be back onto working on the Kerbin Side stuff again, as well as a few new easter eggs to add to the ones in Kerbin Side.

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  • 4 weeks later...

I just want to confirm that the Mun sand castle shows up in 1.0.2 (this is a stock install):

d129coF.jpg

You should probably update the OP, I'm pretty sure it doesn't have a 1/40 chance of occurring anymore. :P

Edited by Rthsom
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  • 1 month later...
  • 5 weeks later...

decided to extract the ksp sharedassets0.assets wonder if i can find the magic boulder.

(quick analysis : music files are there)

UPDATE : the magic boulder is RIP i do not seen to find it (it is dead jim!)

Edited by Joshwoo69
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