DevL Posted December 26, 2013 Share Posted December 26, 2013 Good stuff! Got some feedback regarding balancing of the CI-10 (2.5m) parts.The bomb bay with upper wing mounts weighs 1T and comes with electricity whereas the same cargo bay without wing mounts weighs 1.8T. Reducing the latter to 1T to bring it in line with the cargo bays (with and without wing mounts) seems to be a sane thing to do. At the same time the smaller cargo/bomb bays could have their weight reduced to say 0.6.Also, the wings probably contain too much fuel compared to the volume of FL-T800 stock fuel tank (360/440). 180/220 is probably more reasonable.Keep up the good work! Link to comment Share on other sites More sharing options...
DevL Posted December 26, 2013 Share Posted December 26, 2013 By the way, rescaling the 2.5m cargo and bomb bays proved to be an excellent way of obtaining 3.75m bays. :-) Link to comment Share on other sites More sharing options...
wasmic Posted December 26, 2013 Share Posted December 26, 2013 I'll have to admit that this mod looks great. I've only ever designed one SSTO that actually worked, as I'm more of a rocketeer (is that the correct word). This mod might get me into the single-stage spaceplane game, unless I end up just strapping them to the side of a rocket and launching them like a shuttle. Link to comment Share on other sites More sharing options...
CoffeeSE Posted December 28, 2013 Author Share Posted December 28, 2013 (edited) Good stuff! Got some feedback regarding balancing of the CI-10 (2.5m) parts.The bomb bay with upper wing mounts weighs 1T and comes with electricity whereas the same cargo bay without wing mounts weighs 1.8T. Reducing the latter to 1T to bring it in line with the cargo bays (with and without wing mounts) seems to be a sane thing to do. At the same time the smaller cargo/bomb bays could have their weight reduced to say 0.6.Also, the wings probably contain too much fuel compared to the volume of FL-T800 stock fuel tank (360/440). 180/220 is probably more reasonable.Keep up the good work!Thanks for all your feedback DevL! I kinda just threw the fuel amount and stuff together just before I went home for Christmas, so I didn't really get a chance to balance anything. I'll definitely take your suggestions and adjust all the cargo bay accordingly! Btw, the parts were created on a 1 metre scale and then readjusted to 1.25 in ksp. I'd be happy to hear more feedback from you about the parts so I can make them better! Thanks again *EDIT: Sorry, that 1.8T weight was a typo... Edited December 28, 2013 by CoffeeSE Link to comment Share on other sites More sharing options...
DevL Posted December 30, 2013 Share Posted December 30, 2013 Thanks for all your feedback DevL! I kinda just threw the fuel amount and stuff together just before I went home for Christmas, so I didn't really get a chance to balance anything. I'll definitely take your suggestions and adjust all the cargo bay accordingly! Btw, the parts were created on a 1 metre scale and then readjusted to 1.25 in ksp. I'd be happy to hear more feedback from you about the parts so I can make them better! Thanks again *EDIT: Sorry, that 1.8T weight was a typo...No worries, I know my way around parts config files by now. In all honesty, I've really only paid attention to the 2.5m parts as those can be easily combined with other parts and I've yet to construct a SSTO or a plain plane. I'll give that a spin soon though and let you know how it goes. Once again, many thanks for the mod! Link to comment Share on other sites More sharing options...
Woopert Posted December 30, 2013 Share Posted December 30, 2013 I just found this thread today, but I remember back last December seeing your plane parts in a Robbaz video! Nice to see you back. Link to comment Share on other sites More sharing options...
TerrexRoverCo. Posted January 2, 2014 Share Posted January 2, 2014 Now, let's not drive B9 out of business here... Link to comment Share on other sites More sharing options...
DevL Posted January 2, 2014 Share Posted January 2, 2014 Looks like the http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-7-Active-Memory-Reduction-Mod plays havoc with the colours of the parts. Might have something to do with the use of PNGs instead of MBM or TGA. Link to comment Share on other sites More sharing options...
DevL Posted January 2, 2014 Share Posted January 2, 2014 Regarding balancing, I've noticed that the wings weigh immensly more than the stock counterparts. While the lift rating of course has been upgraded and the wings are capable of carrying fuel, even when emptying them, the wings weight about 0.9 - 1.0T each whereas a stock delta wing weigh 0.07. Not sure what the procedural wings or B9 wings weigh, but those might be worth looking at for rough figures. Link to comment Share on other sites More sharing options...
camlost Posted January 2, 2014 Share Posted January 2, 2014 Does the author mind if I repackage this mod and tweak some cfg to reduce RAM? Link to comment Share on other sites More sharing options...
CoffeeSE Posted January 4, 2014 Author Share Posted January 4, 2014 Regarding balancing, I've noticed that the wings weigh immensly more than the stock counterparts. While the lift rating of course has been upgraded and the wings are capable of carrying fuel, even when emptying them, the wings weight about 0.9 - 1.0T each whereas a stock delta wing weigh 0.07. Not sure what the procedural wings or B9 wings weigh, but those might be worth looking at for rough figures.But wings are heavy! Do you have a better weight in mind? I don't play KSP nearly as much as I like to due to stuff so I don't really have time to notice balance issues...Looks like the http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-7-Active-Memory-Reduction-Mod plays havoc with the colours of the parts. Might have something to do with the use of PNGs instead of MBM or TGA.Oh ok, I'll go DL the reduction mod and re-export the files to MBM (MBM files are huge compared to .png) or TGA and see if it'll work. Thanks again for all your help DevL! Link to comment Share on other sites More sharing options...
DevL Posted January 5, 2014 Share Posted January 5, 2014 (edited) But wings are heavy! Do you have a better weight in mind? I don't play KSP nearly as much as I like to due to stuff so I don't really have time to notice balance issues...You're quite right and I think it's more a case of the stock parts being absurdly light. I'll give it some thought, build a few more test planes, and lookup the weights of wings in mods uch as B9 and Procedural Wings before making any recommendations.Oh ok, I'll go DL the reduction mod and re-export the files to MBM (MBM files are huge compared to .png) or TGA and see if it'll work.Awesome! I think version 2.8 was just released. And TGA seems certainly preferable to MBM.Thanks again for all your help DevL!It's the least I can do when bestow this gift of great parts onto us. Edited January 5, 2014 by DevL Fixed formatting Link to comment Share on other sites More sharing options...
DevL Posted January 6, 2014 Share Posted January 6, 2014 The B9 wings seem to weigh around 0.1 - 0.25T depending on size (the largest is 6x5m). Now, I agree that's absurdly light compared to the real world, but given KSP's aerodynamic model I guess it's necessary from a balancing point of view. Since your wings come with the capability of carrying fuel, it makes sense that they need to be reinforced compared to standard wings, and a stock 180/220 fuel tank weighs 0.25T dry. Maybe 0.4-0.5T for a wing that can carry 180/220, defaulting to 180LF and no oxidizer?By the way, it looks like you could reduced the footprint of the mod since you're reusing the same texture files. Similar to how B9 does it, you could put e.g. all parts using planeTextureWings.png in the same folder and rename the different part.cfg files planeWingHori.png etc.Also, my diff app (Kaleidoscope, a lovely little thing if you've got OS X) tells me there is a small difference between planeTextureWings.png and AplaneTextureWings.png even though it's not (to me) visible to the eye. I presume it's intentional, but if it's not needed then that part could also be included in the above. Link to comment Share on other sites More sharing options...
DevL Posted January 9, 2014 Share Posted January 9, 2014 Another balancing observation: 150 units monoprop is quite a bit more than e.g. the 30 of a Mk3 cockpit. Link to comment Share on other sites More sharing options...
ultrasquid Posted January 11, 2014 Share Posted January 11, 2014 I tried installing the parts pack again and now KSP crashes during loading. I remove the Coffee Industries folder and it starts just fine. I'll try to track down the offending part in a day or two. I need to sleep now. Link to comment Share on other sites More sharing options...
CoffeeSE Posted February 20, 2014 Author Share Posted February 20, 2014 Added a new part, a two Kerbal tandem cockpit for 1.25 metre parts incorporating alpha transparency and IVA props. Haven't fixed bugs with Modular Airliner. Will work on that later. Link to comment Share on other sites More sharing options...
Mekan1k Posted February 20, 2014 Share Posted February 20, 2014 2 things: 1) the tandem cockpit looks AMAZING2) You might want to check with porkjet on the lifting-body thing- he is working on lifting-body spaceplane parts. Link to comment Share on other sites More sharing options...
CoffeeSE Posted February 20, 2014 Author Share Posted February 20, 2014 2 things: 1) the tandem cockpit looks AMAZING2) You might want to check with porkjet on the lifting-body thing- he is working on lifting-body spaceplane parts.Thanks. I just sent porkjet a msg, it'd be nice to get some tips on making lifting bodies, as the VentureStar doesn't actually glide it all right now. Unpowered it falls like a rock... Link to comment Share on other sites More sharing options...
Mekan1k Posted February 20, 2014 Share Posted February 20, 2014 Ok- and would it be possible for the head seat to have a rasterprop monitor screen? Link to comment Share on other sites More sharing options...
CoffeeSE Posted February 20, 2014 Author Share Posted February 20, 2014 Ok- and would it be possible for the head seat to have a rasterprop monitor screen?Will do...eventually Link to comment Share on other sites More sharing options...
DevL Posted February 20, 2014 Share Posted February 20, 2014 The tandem cockpit certainly got potential. Idofind myself somewhat disturbed by the complete transparency. To me it looks like there's truely nothing between the pilots and the atmosphere/space. Given that the canopy is blue(as in VERY blue), perhaps a slight blueish tint could be used with say 10-20% opacity. Link to comment Share on other sites More sharing options...
CoffeeSE Posted February 24, 2014 Author Share Posted February 24, 2014 Added blue tint to canopy in IVA. Lights now properly cast shadows in IVA as well. Thanks to Alskari for helping me figure it out! Link to comment Share on other sites More sharing options...
Justin Kerbice Posted March 3, 2014 Share Posted March 3, 2014 Great mod ! I like airplanes and just thought of something to have such big ones. It will be really great to have also (unless I miss it) a cargo door/bay like classic cargo plane (C-130 or C-5) in which we can put rovers/vehicles, tied them with KAS maybe or other animated hooks which can hold them during the flight.Those parts are really nice and provided planes are nicer, thanks CoffeeSE. Link to comment Share on other sites More sharing options...
CoffeeSE Posted March 4, 2014 Author Share Posted March 4, 2014 Thanks! I'm currently rather busy with school, mid-terms and whatnot. C-130 style cargo bays have been considered, but I didn't want it to be too bloated, or to step of B9's toes I'm slowly updating the plane cockpits and interiors right now, maybe I'll make an optional "expansion" pack for the original parts that'll have cargo holds and stuff. Link to comment Share on other sites More sharing options...
Read have Read Posted March 4, 2014 Share Posted March 4, 2014 That venture star look really cool!I think Porkjet only added a lift value from a wing piece into his cockpit so you can try that. Whatever you do, don't add anything intended to add lift for FAR, it will automatically add body lift. Link to comment Share on other sites More sharing options...
Recommended Posts