sarbian Posted August 5, 2015 Author Share Posted August 5, 2015 hum, it fails when it configures the icons. Do you have 4 png in <KSP>\GameData\CrewManifest\Icons\ ? Link to comment Share on other sites More sharing options...
UndyingWar Posted August 5, 2015 Share Posted August 5, 2015 Yes I do. But I have a feeling another file is missing or something. Link to comment Share on other sites More sharing options...
sarbian Posted August 6, 2015 Author Share Posted August 6, 2015 Err, it seems I messed up somewhere in the packaging or code. Here is a config file to add in GameData\CrewManifest\Plugins\PluginData\CrewManifest it should fix it until I get the time to look at what is really wrong.https://www.dropbox.com/s/y1zcqxsm0etv78j/config.xml?dl=0Sorry about that Link to comment Share on other sites More sharing options...
UndyingWar Posted August 6, 2015 Share Posted August 6, 2015 Thank you, and that's alright. I also don't have "PluginData" folder. Link to comment Share on other sites More sharing options...
Eunomiac Posted September 8, 2015 Share Posted September 8, 2015 Fantastic mod---it's exactly what I was looking to find to get rid of the orange-suited veterans that tend to be immortal However, I'm having a strange bug that I suspect is due to a mod interaction of some kind (I apologize for that): Whenever I edit a kerbal, the profession shown at the bottom of the edit window rarely lines up with the kerbal's actual profession. For example, I tweak a kerbin's name (or keep generating new ones) until I get "Profession: Pilot" at the bottom, hit Apply, and then go back to the Astronaut Complex to check... and find he's actually an Engineer or a Scientist. This holds true even if I transfer him immediately into the ship waiting on the Launch Pad (i.e. I get a "no pilot" error when I try to activate SAS). If I transfer him out and then Edit him again, it still shows "Profession: Pilot" at the bottom of the edit screen.In case this is due to a mod interaction, I'll supply my mod list below. I'm not sure of the best way to do it, so in addition to an edited copy&paste from a .ckan export, I also happened to have a screenshot of my CKAN list from when I was comparing two installations. Hopefully one is helpful---and if you know of a better way to export a readable mod list, please let me know Also let me know if there is any more information I can provide (like a debug log or the like):Pastebin of Edited .ckan (my current list, but a bit hard to interpret as it uses abbreviated names for each mod)Screenshot of CKAN List (only slightly outdated---I've removed a few of the mods in here, and added in the notes mod)Thanks for your great work on this mod! Link to comment Share on other sites More sharing options...
sarbian Posted September 8, 2015 Author Share Posted September 8, 2015 It may be a bug with that feature but as I said in an other thread I am away until mid October. Link to comment Share on other sites More sharing options...
gamerscircle Posted October 19, 2015 Share Posted October 19, 2015 Am I missing a setting? I have added it to izzy' toolbad, but I want to remove it from the stock toolbar.. how do I do that? Link to comment Share on other sites More sharing options...
KMC Posted October 27, 2015 Share Posted October 27, 2015 I want crew manifest on the stock toolbar, because 000_Toolbar is outdated. Is there a version that doesn't need toolbar? Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 11, 2015 Share Posted November 11, 2015 Does this still work on 1.0.5? Anyone tried? Link to comment Share on other sites More sharing options...
Argonicus Posted November 16, 2015 Share Posted November 16, 2015 I try, it's looks working, at least no crashes or warning in log Link to comment Share on other sites More sharing options...
Miravlix Posted February 26, 2016 Share Posted February 26, 2016 The feature that changes the icon between grey and green, seems to be mostly confused and unable to follow if the window is open or not. Otherwise it seems fine and is needed as the in game crew transfair randomly stop working, making it really hard to deal with those crew items without hatches. Link to comment Share on other sites More sharing options...
Deimos Rast Posted February 26, 2016 Share Posted February 26, 2016 well, you could try Ship Manifest, which does the exact same thing and more. This hasn't had a post since November. Link to comment Share on other sites More sharing options...
sarbian Posted February 26, 2016 Author Share Posted February 26, 2016 4 hours ago, Deimos Rast said: well, you could try Ship Manifest, which does the exact same thing and more. This hasn't had a post since November. And ? Lack of post does not means it does not work. It does what it needs to do. Ship Manifest is a fine mod but it does way more than crew and not everyone need all those additional features. Link to comment Share on other sites More sharing options...
Deimos Rast Posted February 26, 2016 Share Posted February 26, 2016 7 hours ago, sarbian said: And ? Lack of post does not means it does not work. It does what it needs to do. Ship Manifest is a fine mod but it does way more than crew and not everyone need all those additional features. I apologize; I assumed it was no longer supported - I should have known better considering it is one of your mods; my mistake. Link to comment Share on other sites More sharing options...
Apollo13 Posted April 7, 2016 Share Posted April 7, 2016 Sarbian, I realize you are very, VERY busy updating MechJeb for 1.1. (I'm using the dev version #572). I prefer Crew Manifest to Ship Manifest. So, I hope updating Crew Manifest is somewhere on your radar. No rush, just asking. thanks. Link to comment Share on other sites More sharing options...
sarbian Posted April 7, 2016 Author Share Posted April 7, 2016 It is. I ll do it tomorrow Link to comment Share on other sites More sharing options...
Apollo13 Posted April 21, 2016 Share Posted April 21, 2016 I did not see that this Crew Manifest thread has been updated for 1.1 I assume then that CM is not yet updated. Link to comment Share on other sites More sharing options...
sarbian Posted April 23, 2016 Author Share Posted April 23, 2016 v0.6.2.0 for KSP 1.1 is out Link to comment Share on other sites More sharing options...
drtedastro Posted April 23, 2016 Share Posted April 23, 2016 Thanks for the update. I can only imagine how busy you are with all of the changes / updates that you are doing these days. Cheers. Link to comment Share on other sites More sharing options...
gamerscircle Posted April 26, 2016 Share Posted April 26, 2016 Is there a way to not have the icon on the stock tool bar? Link to comment Share on other sites More sharing options...
sarbian Posted April 26, 2016 Author Share Posted April 26, 2016 Not for now. I had a strange problem with the config save/load and did not have the time to investigate. Link to comment Share on other sites More sharing options...
gamerscircle Posted April 26, 2016 Share Posted April 26, 2016 10 hours ago, sarbian said: Not for now. I had a strange problem with the config save/load and did not have the time to investigate. Okay.. thanks, I thought perhaps I did something wrong. thanks for the support and the mod. Link to comment Share on other sites More sharing options...
Gawdin Posted May 6, 2016 Share Posted May 6, 2016 Anyone know if CM is working with 1.1.2? Link to comment Share on other sites More sharing options...
John FX Posted June 4, 2016 Share Posted June 4, 2016 On 06/05/2016 at 9:47 PM, Gawdin said: Anyone know if CM is working with 1.1.2? Nope so I`ve downloaded it and in a few minutes I will know. The OP says it`s good for 1.1 so I imagine 1.1.x should be fine. Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 15, 2016 Share Posted November 15, 2016 Looks like the last update broke it Link to comment Share on other sites More sharing options...
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