The Destroyer Posted April 15, 2014 Share Posted April 15, 2014 (edited) Uh... Jebs.. .a... Girl?EDIT: After config tweaking, instruction reading, and alt-tabbing... Edited April 16, 2014 by The Destroyer Link to comment Share on other sites More sharing options...
dr_jt Posted April 17, 2014 Share Posted April 17, 2014 One of these is not like the others.Pretty scary looking. I wouldn't want to meet her at a bar. Link to comment Share on other sites More sharing options...
Green Skull Posted April 17, 2014 Share Posted April 17, 2014 One of these is not like the others.http://yankeeclippersmobile.com/misc/ssss.pngPretty scary looking. I wouldn't want to meet her at a bar. Think one of my friends married her last year... Link to comment Share on other sites More sharing options...
dr_jt Posted April 17, 2014 Share Posted April 17, 2014 More messing with eyes and faces. I tried to give the twins a normal map but it didn't turn out as I hoped.All the original faces were from Pimp my Kerbals. Link to comment Share on other sites More sharing options...
dr_jt Posted April 17, 2014 Share Posted April 17, 2014 I'm having fun with this today. The twins got a makeover. Link to comment Share on other sites More sharing options...
dr_jt Posted April 17, 2014 Share Posted April 17, 2014 And for my last trick!Orion Slave Girls.....Okay, I'm done with this silliness. Link to comment Share on other sites More sharing options...
Proot Posted April 17, 2014 Share Posted April 17, 2014 And for my last trick!Orion Slave Girls.....http://yankeeclippersmobile.com/KSP/o1.pngOkay, I'm done with this silliness. Link to comment Share on other sites More sharing options...
Mecripp Posted April 17, 2014 Share Posted April 17, 2014 (edited) Is there away to make Kerbin like Earth like with RSS ?EDIT but with out using RSS ? Edited April 17, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Mr.Rocket Posted April 17, 2014 Share Posted April 17, 2014 Is there away to make Kerbin like Earth like with RSS ?Its included in the RSS download Link to comment Share on other sites More sharing options...
NathanKell Posted April 17, 2014 Share Posted April 17, 2014 There's a "Kerbal-scale" RSS add-on config in the RSS OP. Link to comment Share on other sites More sharing options...
mike9606 Posted April 18, 2014 Share Posted April 18, 2014 Well the atmospheric suit thing is broken, it shows the correct texture but the jet pack and helmet don't show up. Link to comment Share on other sites More sharing options...
Space_Kraken Posted April 18, 2014 Share Posted April 18, 2014 Well the atmospheric suit thing is broken, it shows the correct texture but the jet pack and helmet don't show up. Link to comment Share on other sites More sharing options...
mike9606 Posted April 18, 2014 Share Posted April 18, 2014 Hm it may be my computer that keeps putting it in caps DANG YOU STUPID COMPUTER. Link to comment Share on other sites More sharing options...
Hammer Tech Posted April 18, 2014 Share Posted April 18, 2014 I'm having an issue creating a skybox... I exported a lovely skybox from Space Engine, spent ages making sure I'd named them all correctly, blah blah, anyway TL/DR, five of the six sides are fine, and one of them is wrong :sI've tried flipping it; makes no difference, I thought maybe it was a brightness issue but it doesn't seem to be.Would some beautiful person take a look at it and see if you can't figure out where I'm going wrong please?Much apreesh, cheers. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 19, 2014 Share Posted April 19, 2014 I'm trying to give Jeb sunglasses by using the no eye feature. I have one bug though. When I launch he has eyes but the eyes don't go away until I EVA then it's normal. Is there a way to make the eyes never show on the certain head or did I miss something? Link to comment Share on other sites More sharing options...
Hammer Tech Posted April 19, 2014 Share Posted April 19, 2014 I've fixed my skybox! Not sure what was wrong but it's gone now DOWNLOAD HEREThis is the best picture I could get; for some reason my game won't not reduce the skybox textures... Looks much nicer in its full 4k glory, I promise If you're interested it's the view from the surface of a star in the Andromeda galaxy, and as a bonus, if you look in the right place you can see the Milky Way Link to comment Share on other sites More sharing options...
Space_Kraken Posted April 19, 2014 Share Posted April 19, 2014 (edited) That looks mysteriously similar to my skyboxMine is also the Andromeda Galaxy, but mine appears to have a higher resolution although I haven't seen the Milky Way in my skybox. Mine is in it's 4096 glory, I promise. EDIT: DOWNLOAD HERE Edited April 19, 2014 by Space_Kraken Link to comment Share on other sites More sharing options...
Al-Rabban Posted April 20, 2014 Share Posted April 20, 2014 Hi, I am new to modding and am trying to write a config file to allow me to replace textures, mainly the _normal.mbm and _diff.mbm, of a stock part with a custom texture. I currently use TextureReplacer and understand that by placing them inside the folder will use them over the stock. What I am trying to do is have a folder dedicated to my textures so I can keep them from being overridden when an update occurs or if I need to reinstall TR. This is the cfg I have put together atm. ( I am also asking in ModuleManager forum but since TR already does what I am trying to do I figured I'd get more luck here. ) Be kind, my coding skills are ... lacking at best.@PART[engineLargeSkipper]{ !mesh MODEL { model = Squad/Parts/Engine/engineLargeSkipper/model.mu scale = 1.0, 1.0, 1.0 texture = SquadRetexture/Engine/engineLargeSkipper/ksp_l_midrangeEngine_diff.mbm texture = SquadRetexture/Engine/engineLargeSkipper/ksp_l_midrangeEngine_normal.mbm }}Any help would be appreciated.Cheers! Link to comment Share on other sites More sharing options...
mike9606 Posted April 20, 2014 Share Posted April 20, 2014 Also, as a quick note, I meant that atmosphere suit thing is broken as in I have it set to be off and it still acts as if it is on. Link to comment Share on other sites More sharing options...
Dusty926 Posted April 20, 2014 Share Posted April 20, 2014 First of all: Love the mod, and all the texture packs the community has made, everything looks amazing all thanks to a number of very talented people!Second of all: I'm having an issue with Kerbal-specific suits, no matter the suit, they all look very off-shaded and don't look good.I got 2 pictures, both times with me facing directly towards the sun.If it helps, I'm using the KSPRC mod [You know, the renethingy compilation one].And as I said, it's only for kerbal-specific EVA suits. They look fine in IVA, and if I put them in the default folder, they look fine, the problem comes when I make them kerbal specific.Any help would be appreciated.Keep up the good work! Link to comment Share on other sites More sharing options...
Green Skull Posted April 20, 2014 Share Posted April 20, 2014 (edited) you have the correct normal map for the suit? add the correct one for my suit into the specific suit folder. A complete guide is written in my read me file as to which suit has what. Edited April 20, 2014 by Green Skull Link to comment Share on other sites More sharing options...
Dusty926 Posted April 20, 2014 Share Posted April 20, 2014 you have the correct normal map for the suit? add the correct one for my suit into the specific suit folder. A complete guide is written in my read me file as to which suit has what.Yes, I read the whole thing.[Thanks, by the way, it was quite helpful for other things.]Even putting the correct normal maps and textures doesn't do anything, it still has the odd look. Link to comment Share on other sites More sharing options...
Green Skull Posted April 20, 2014 Share Posted April 20, 2014 (edited) It's down to the ATM config that comes with the pack thenopen the ATM config for texture replacer - in boulder co folderfind this part and change... TextureReplacer/Suits/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = true compress_normals = false mipmaps_normals = false scale_normals = 2 ------------------ change to 1 max_size_normals = 0 Edited April 20, 2014 by Green Skull Link to comment Share on other sites More sharing options...
Dusty926 Posted April 20, 2014 Share Posted April 20, 2014 It's down to the ATM config that comes with the pack thenopen the ATM config for texture replacer - in boulder co folderfind this part and change... TextureReplacer/Suits/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = true compress_normals = false mipmaps_normals = false scale_normals = 2 ------------------ change to 1 max_size_normals = 0Although that specific change didn't work, disabling the texture replacer module for ATM did!Thank you very much! Without your help, I probably wouldn't have found any fix.By the way, I love your suits, and look forward to your future projects. Link to comment Share on other sites More sharing options...
shaw Posted April 20, 2014 Author Share Posted April 20, 2014 I'm trying to give Jeb sunglasses by using the no eye feature. I have one bug though. When I launch he has eyes but the eyes don't go away until I EVA then it's normal. Is there a way to make the eyes never show on the certain head or did I miss something?You're doing everything right. It's a bug. Thanks for reporting. Link to comment Share on other sites More sharing options...
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