wasmic Posted December 12, 2013 Share Posted December 12, 2013 I don't suppose there is a way for non-radial parts to be used inside the compartment? My issue is that I want to put a probe core inside the compartment (with a Fuel Tank as the root part), but it uses the spare attach node so the compartment can't be capped. Is there a way around this that I can't find, or could this be a future feature?Love the part regardless. =)The BZ-52 Radial Attachment Point could be used, although it is a bit bulky. You could also add a cubic octagonal strut and place the core on that. Link to comment Share on other sites More sharing options...
Hetsin Posted December 12, 2013 Share Posted December 12, 2013 The BZ-52 Radial Attachment Point could be used, although it is a bit bulky. You could also add a cubic octagonal strut and place the core on that.Oh! I didn't think of the attachment point. Thanks! Link to comment Share on other sites More sharing options...
RoboRay Posted December 12, 2013 Share Posted December 12, 2013 I just turned Part Clipping back on. Its unfortunate that something buried in the Debug Menu is pretty much essential for using realistic construction techniques. Link to comment Share on other sites More sharing options...
jrandom Posted December 12, 2013 Share Posted December 12, 2013 What if interior attachment node points were added, similar to how the Procedural Fairings interstage part works? That way we could get non-radial parts in there without using extra surface-attach pieces and no resorting to disabling Part Clipping. Link to comment Share on other sites More sharing options...
Commander Zoom Posted December 13, 2013 Share Posted December 13, 2013 Brilliant! Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted December 13, 2013 Share Posted December 13, 2013 nice, love it Link to comment Share on other sites More sharing options...
nothke Posted December 13, 2013 Author Share Posted December 13, 2013 What if interior attachment node points were added, similar to how the Procedural Fairings interstage part works? That way we could get non-radial parts in there without using extra surface-attach pieces and no resorting to disabling Part Clipping.First, it would add more probability of not stacking the compartments correctly. Many mods have attachment points very close to each other and it's very hard to know to which attachment did you actually place it. Even stock parts like decouplers and docking ports tend to do that. Secondly, it would add another giant green ball when placing parts making it hard to see. Link to comment Share on other sites More sharing options...
mwlue Posted December 14, 2013 Share Posted December 14, 2013 hmmm, it make my lander looks Kool indeed. i added another attach node in the middle tho. Link to comment Share on other sites More sharing options...
Pulsar Posted December 14, 2013 Share Posted December 14, 2013 Absolutely love it. By the way, which mod you use for that decoupler in OP picture. Link to comment Share on other sites More sharing options...
Dante80 Posted December 14, 2013 Share Posted December 14, 2013 I think the decouplers are from the Deadly Re-entry pack. Link to comment Share on other sites More sharing options...
jrandom Posted December 15, 2013 Share Posted December 15, 2013 My set of additional configs for RSS/RO now include a .cfg for this mod that rescales to 1, 2, 3, and 4-meter parts, for those who wanted those. (You can just delete anything in the config pack you don't want. See the ReadMe file for specifics.) Link to comment Share on other sites More sharing options...
mwlue Posted December 15, 2013 Share Posted December 15, 2013 This stuff really looks cool on the ascent module of my lander \o/ Link to comment Share on other sites More sharing options...
czokletmuss Posted December 15, 2013 Share Posted December 15, 2013 These parts should be stock! Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2013 Share Posted December 15, 2013 I'm pleasantly surprised that these parts don't block engine exhaust, like some part hiding schemes that involve clipping. Great work Nothke! Link to comment Share on other sites More sharing options...
somnambulist Posted December 15, 2013 Share Posted December 15, 2013 This stuff really looks cool on the ascent module of my lander \o/Where are those toroidal fuel tanks from? Link to comment Share on other sites More sharing options...
CleverClothe Posted December 15, 2013 Share Posted December 15, 2013 Yes! I've been doing this with fairings, which as been less than ideal. Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2013 Share Posted December 15, 2013 Where are those toroidal fuel tanks from?Those are from kommitz' nucleonics pack. Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted December 16, 2013 Share Posted December 16, 2013 It's really amazing actually. Because all the other simple ideas I started working on somebody "took over" ahead of me.. Independently of course. It's just a usual problem with "simple" ideas xDbah, in fact not a problem at all ideas are like trees, they have many roots and many branchs, but more important there time reference are not human one, let's them grow like precious seeds even if you not control there evolve or harvest them yourself, it's like child, ideas are magic in some way Link to comment Share on other sites More sharing options...
nothke Posted December 16, 2013 Author Share Posted December 16, 2013 (edited) Absolutely love it. By the way, which mod you use for that decoupler in OP picture.Yeah, the decouplers are from Deadly Reentry, they are made to specifically fit beneath heatshields.I'm pleasantly surprised that these parts don't block engine exhaust, like some part hiding schemes that involve clipping.That's cause the colliders are set in a ring (right where the hull is), most other parts, like stock ones, just fill the whole cylinder with a single collider and the engine checks colliders beneath and not the graphical model, which might look hollow but is not. Edited December 16, 2013 by nothke Link to comment Share on other sites More sharing options...
WillHop Posted December 17, 2013 Share Posted December 17, 2013 Couple of issues in 0.23 - service door starts open and I have no ability to close it from EVA :/ just thought you should know Link to comment Share on other sites More sharing options...
ModZero Posted December 18, 2013 Share Posted December 18, 2013 Unless Nothke answers, and without testing (it's late here), I'm going to suggest trying out replacing the Firespitter plugin with the one released today. Link to comment Share on other sites More sharing options...
volkkeslate Posted December 18, 2013 Share Posted December 18, 2013 Unless Nothke answers, and without testing (it's late here), I'm going to suggest trying out replacing the Firespitter plugin with the one released today.Tested and confirmed working with updated firespitter plugin, also works with the tweakable menu in the VAB Link to comment Share on other sites More sharing options...
Andon Posted December 18, 2013 Share Posted December 18, 2013 @nothke: So, was reading through the Ferram thread when I found this:Yeah, I did, when I was going through and setting up the new way that people can manually specify what part title indicates a cargo bay / payload fairing. The titles can now be specified in the config.xml, but there's no special handling for procedural fairings anymore.so a simple modification to the config.xml file found in GameData\FerramAerospaceResearch\Plugins\PluginData\FerramAerospaceResearch will allow you to specify what you want.However, that being said... This is now in the config.xml file:<string name="cargoBayTitle2">service compartment</string>So these will work with FAR now, without any further modifications. Link to comment Share on other sites More sharing options...
nothke Posted December 18, 2013 Author Share Posted December 18, 2013 Yes, Ferram came up with the improved system cause I asked him to. That's why he also included service compartment into the .xml. I will update service compartments also to use new Firespitter plugin. Link to comment Share on other sites More sharing options...
Andon Posted December 18, 2013 Share Posted December 18, 2013 I figured you had some part in it. It's a great improvement to FAR for other mods. And having these things work as intended is really nice too Link to comment Share on other sites More sharing options...
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