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The Grand 0.23 Discussion Thread


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Ok so I try to update, and my patcher says this:

12/17/2013 03:57:32 PM [iNFO ]: Squad Patcher 2.0.0.200 (650b8c5-production b python-patcher) - Apollo I Edition

12/17/2013 03:57:32 PM [iNFO ]: ---------------

12/17/2013 03:57:32 PM [iNFO ]: OS: Windows (win)

12/17/2013 03:57:34 PM [iNFO ]: Checking for presence of rsync for OS: win

12/17/2013 03:57:34 PM [iNFO ]: Generating MD5 of file bin/rsync.zip...

12/17/2013 03:57:34 PM [iNFO ]: Done, getting checksum of remote file...

12/17/2013 03:57:38 PM [iNFO ]: Skipping; MD5 checksum of file archive is good.

12/17/2013 03:58:40 PM [iNFO ]: >>> Preparation

12/17/2013 03:58:40 PM [iNFO ]: Detecting if OS-resident rsync is present...

12/17/2013 03:58:40 PM [WARNING ]: rsync is not already installed, so making use of bin\rsync.exe.

12/17/2013 03:58:40 PM [iNFO ]: >>> Authentication

12/17/2013 03:58:40 PM [iNFO ]: Getting login token...

12/17/2013 03:58:44 PM [iNFO ]: Your session token is [i removed it for saftey reasons].

12/17/2013 03:58:44 PM [iNFO ]: >>> Synchronization

12/17/2013 03:58:44 PM [iNFO ]: Opening connection to kerbalspaceprogram.com:873 with transport RSYNC...

12/17/2013 03:58:50 PM [iNFO ]: rsync asked for authentication, responding...

12/17/2013 03:58:52 PM [ERROR ]: rsync: connection unexpectedly closed (0 bytes received so far) [Receiver]

12/17/2013 03:58:52 PM [ERROR ]: rsync error: error in rsync protocol data stream (code 12) at /home/lapo/package/rsync-3.0.9-1/src/rsync-3.0.9/io.c(605) [Receiver=3.0.9]

12/17/2013 03:58:52 PM [ERROR ]: rsync exited with code 12: Error in rsync protocol data stream

12/17/2013 03:58:52 PM [iNFO ]: >>> Cleanup

12/17/2013 03:58:52 PM [iNFO ]: Cleaning up some leftover files...

12/17/2013 03:59:21 PM [WARNING ]: Process closing. Cleaning up...

How do I fix this?

P.S. Token available at request

Edited by kenbobo
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For anyone interested, there's a list being compiled of working / broken mods.

So far, Kethane, KAS, FAM, KIDS, KJR have been updated. Deadly Re-entry was updated unofficially (with Nathankell's blessing). So far MechJeb (*scoff*) isn't working, neither in Engineering Redux and Procedural Wings. I've read that RemoteTech2 works and doesn't work, so YMMV.

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Still Waiting After One Hour. And It Will Just Get Worse As People From The East Coast Come Home And Start Downloading.

Yep, that includes me unfortunately... I'm still at work, won't be home for another 2.5 hours though :)

First thing I'll be trying is a new campaign and a straight line tech race to Duna after a Mun/Minmus mission or two. I have landed plenty of probes but haven't landed a Kerbal on Duna in quite a while.

For anyone interested, there's a list being compiled of working / broken mods. So far, Kethane, KAS, FAM, KIDS, KJR have been updated. Deadly Re-entry was updated unofficially (with Nathankell's blessing). So far MechJeb (*scoff*) isn't working, neither in Engineering Redux and Procedural Wings. I've read that RemoteTech2 works and doesn't work, so YMMV.

Thanks for the link, I'll have to keep an eye on that. KW, RT2, Eng.Red and KSPX are the bigger ones I want to wait for.

Edited by Barklight
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My sucky internet of 185 kbits/s means that while you guys can download it in 44 seconds. It takes me 44 minutes ;.;

Mine has been going between 30K and 90k. The highest I've seen it is 126k and and the lowest is 15k.

Edited by Goodiej17
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If you're having issues with KSP, and I'm repeating myself here, try removing your mods and if that doesn't work try removing KSP completely and reinstalling. If your issue persist then please post a thread in the Support forum with all the required information. Just saying "it doesn't work (well)" isn't going to fix it! :)

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Not even 30 seconds into my first use of RAPIER engines, and I have to say that I am not impressed. They are so slow!

I believe it was mentioned on the KerbalKon stream before, but the RAPIER is deliberately supposed to be slightly underpowered compared to other engines to compensate for its ability to switch modes of operation. It's a "jack of all trades, master of none" type engine for specialty use.

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So far 1000+ part rocket in build mode has 0 lag and when on the launch platform it goes smooth if the part count is between 650-800 parts. I have not tested any space stations or bases as this patch messed up my heavily modded saves.

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I have to admit to a feeling of satisfaction seeing my word "Kerbowling" used in an official release, I hadn't noticed it had become such a common term. :)

(I'm going to take credit for it because I hadn't seen it before coming up with it and my usage is the first I could find.)

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To refill the backpack monoprop I presume. So, how much monoprop does an empty backpack take to refill?

The backpacks actually use their own resource, which is now a proper resource, called EVA Propellant. It's still infinitely available though.

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