Jamie Logan Posted January 1, 2014 Share Posted January 1, 2014 (edited) Hey KSP People! I'm back with a somewhat weird creation: a fully automatic orbiter!The flight instructions are simple, just Throttle up to 100%, activate SAS, and then hit the spacebar!In a little over 4 and a half minutes you will be in LKO, with no user input needed. This design was just a proof of concept, so I didn't include a way for the pilot to get home. I might try to add that at some point.The design is a two stage rocket, which decouples the second stage at launch but holds it in during the ascent. Shortly after the first stage cuts out, the fuel supply to the retrograde nuclear rocket will run out, allowing the prograde rocket to make the instertion burn. Anyway,If I see enough interest I will post the .craftEDIT: \/ CRAFT FILE \/http://www./view/epzz9j58azmz0e9/Auto%20Orbiter.craft Edited January 1, 2014 by Jamie Logan Craft file added Link to comment Share on other sites More sharing options...
Woopert Posted January 1, 2014 Share Posted January 1, 2014 That is sick, will try it out if you post the .craft. Link to comment Share on other sites More sharing options...
KittyProgram Posted January 1, 2014 Share Posted January 1, 2014 Give. Me. Now. Link to comment Share on other sites More sharing options...
It'snorocketscience Posted January 1, 2014 Share Posted January 1, 2014 Please Post it . I want to see if I can make a similar thing from that to get a space station into LKO._____________________________________________________________________________________ Playing KSP since 0.19! Link to comment Share on other sites More sharing options...
Katve Posted January 1, 2014 Share Posted January 1, 2014 You should post .craft. I want to try this ! Link to comment Share on other sites More sharing options...
Captain Sierra Posted January 1, 2014 Share Posted January 1, 2014 Does the prograde nuke burn itself out when insertion is complete? Looks like it does. Wow, this is too perfect. It's an instant PRESS-2-SPACE launcher, that works! Proof that boredom + KSP = amazing/crazy things, that may or may not result in kerbal return.EDIT: removed a derp comment. Link to comment Share on other sites More sharing options...
inigma Posted January 1, 2014 Share Posted January 1, 2014 You know this could open up a whole new series of space bar only spacecraft. Hmm... Noob Rockets. I like.Challenge: Noob Rocket to Duna.Goal using only good timing and the spacebar, land a Kerbal on Duna. Link to comment Share on other sites More sharing options...
sal_vager Posted January 1, 2014 Share Posted January 1, 2014 Now we can tweak sepratrons, if someone were clever enough they could make a rocket that did a proper gravity turn Link to comment Share on other sites More sharing options...
Kinglet Posted January 1, 2014 Share Posted January 1, 2014 This. Is. Amazing.But the nuclear rockets are a bad choice, as they have very low ISP in atmosphere, they waste a lot of fuel. Link to comment Share on other sites More sharing options...
GusTurbo Posted January 1, 2014 Share Posted January 1, 2014 This is awesome! I would have never though to do this -- you're very clever. Link to comment Share on other sites More sharing options...
Dispatcher Posted January 2, 2014 Share Posted January 2, 2014 I've made self orbiting rockets before; but they were basically a little top heavy and ultimately the balance would shift enough to allow an orbit to occur. However, there was no control of the ultimate inclination, orbital shape or altitude range. Nice work, Jamie! Link to comment Share on other sites More sharing options...
Daze Posted January 2, 2014 Share Posted January 2, 2014 This is one of the greatest example of great engineering i've ever seen on this forum, congratz Link to comment Share on other sites More sharing options...
Josh Hawley Posted January 2, 2014 Share Posted January 2, 2014 That is a thing of beauty. I wonder if you can make it de-orbit as a second stage automatically too? Link to comment Share on other sites More sharing options...
John FX Posted January 2, 2014 Share Posted January 2, 2014 That is sweet. Link to comment Share on other sites More sharing options...
Monkeystador Posted March 12, 2014 Share Posted March 12, 2014 Niiiiiiiiiiice. My rockets needs much more handflying and have like 14 stages. This is much more awesome. Link to comment Share on other sites More sharing options...
The14th Posted March 12, 2014 Share Posted March 12, 2014 Impressive work! Link to comment Share on other sites More sharing options...
Larrt_M Posted March 13, 2014 Share Posted March 13, 2014 Really amazing work!! Link to comment Share on other sites More sharing options...
Ryan.Bayguzin Posted May 27, 2019 Share Posted May 27, 2019 I want to use that craft to get to orbit a trillion times! Yay!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Ryan.Bayguzin Posted June 1, 2019 Share Posted June 1, 2019 On 1/1/2014 at 10:57 AM, Jamie Logan said: Hey KSP People! I'm back with a somewhat weird creation: a fully automatic orbiter! The flight instructions are simple, just Throttle up to 100%, activate SAS, and then hit the spacebar! In a little over 4 and a half minutes you will be in LKO, with no user input needed. This design was just a proof of concept, so I didn't include a way for the pilot to get home. I might try to add that at some point. The design is a two stage rocket, which decouples the second stage at launch but holds it in during the ascent. Shortly after the first stage cuts out, the fuel supply to the retrograde nuclear rocket will run out, allowing the prograde rocket to make the instertion burn. Anyway, If I see enough interest I will post the .craft EDIT: \/ CRAFT FILE \/ http://www./view/epzz9j58azmz0e9/Auto%20Orbiter.craft Umm? WWW.? Link to comment Share on other sites More sharing options...
Vanamonde Posted June 1, 2019 Share Posted June 1, 2019 Sadly, this is an old thread, some of those parts are no longer in the game, and OP does not seem to visit the forum anymore. The thread will now be closed to prevent confusion with current game mechanics. Link to comment Share on other sites More sharing options...
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