Gobur Posted October 9, 2014 Share Posted October 9, 2014 i have ModuleManager 2.5.1. and both mod downloaded now from latest version. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted October 9, 2014 Share Posted October 9, 2014 Wow.. its rotating My probes now suddenly become much more scientific looking! Quote Link to comment Share on other sites More sharing options...
DMagic Posted October 9, 2014 Author Share Posted October 9, 2014 Wow.. its rotating My probes now suddenly become much more scientific looking!I'm pretty sure there's no practical reason for it to rotate. But when I first saw the SMOS satellite I thought, the only thing that could make this more Kerbal is to have it spin around, so now it spins at 2RPM.Those antenna arms do have colliders, so make sure to stow it if you are docking or doing something else that might cause you to run into something. Quote Link to comment Share on other sites More sharing options...
MaLuS Posted October 10, 2014 Share Posted October 10, 2014 (edited) Quick question are the science parts supposed to look like this as of the update (pic below) or is the door part of the models bugged? the parts still seem to work but i miss my nice doors to protect them KSP 0.25 Mods List Asteroid Recycling TechnologiesART Hatches for CRPB.DynamicsBright Utilitarian Luminescent BeaconDeadly ReentryDMagic Orbital ScienceFerram Aerospace ResearchHyperEditInfernal RoboticsKSP InterstellarKarboniteKerbal Attachment SystemKerbal Engineer ReduxKerbal Joint ReinforcementKethane PackLanding HeightNavUtilitiesRasterPropMonitorRealChute Parachute SystemsRemoteTechSCANsatStockalike Station Parts ExpansionTextureReplacerToolbarTweakableEverythingTweakScale <- replaced the KSPAPIExtensions with the one from IRUniversal Storage Edited October 10, 2014 by MaLuS Quote Link to comment Share on other sites More sharing options...
chucksterock Posted October 10, 2014 Share Posted October 10, 2014 (edited) Quick question are the science parts supposed to look like this as of the update (pic below) or is the door part of the models bugged? the parts still seem to work but i miss my nice doors to protect them Right click and turn the structure back on. All the US wedges have that as an option in the VAB.EDIT: I looked at my game and it's doing the same thing with existing ships and showing the parts as locked or something. But I did install the new version of DMagic onto 0.24.2 by mistake and don't know if that's it or some other mod. Tomorrow when I have more time to play, I mean investigate. Edited October 10, 2014 by chucksterock Quote Link to comment Share on other sites More sharing options...
chucksterock Posted October 10, 2014 Share Posted October 10, 2014 I expect this will be horribly obvious when someone tells me the answer, but what instrument is used to perform the Temperature Scan as part of the Orbital Survey Contract? Quote Link to comment Share on other sites More sharing options...
booga1976 Posted October 10, 2014 Share Posted October 10, 2014 That doesn't look too bad, I'll think about; it will probably be possible to add several parts without needing new textures, just new models.Yep, pretty cool stuff, there is another similar satellite, but it looks much more difficult to model and animate. I'll probably end up remaking this one to be a little bit smaller and have a better texture.A better question might be, why does the science lab only cost 1/4 as much as some simple science experiments?Thanks.Do you have the latest versions of both addons? Both are required to work properly together. Also, check the R&D center to make sure the parts aren't there but not purchased yet. You might also want to make sure you're using the latest version of Module Manager, not the one packaged with US.Quick question are the science parts supposed to look like this as of the update (pic below) or is the door part of the models bugged? the parts still seem to work but i miss my nice doors to protect them http://i.imgur.com/oksOxhd.jpgKSP 0.25 Mods List Asteroid Recycling TechnologiesART Hatches for CRPB.DynamicsBright Utilitarian Luminescent BeaconDeadly ReentryDMagic Orbital ScienceFerram Aerospace ResearchHyperEditInfernal RoboticsKSP InterstellarKarboniteKerbal Attachment SystemKerbal Engineer ReduxKerbal Joint ReinforcementKethane PackLanding HeightNavUtilitiesRasterPropMonitorRealChute Parachute SystemsRemoteTechSCANsatStockalike Station Parts ExpansionTextureReplacerToolbarTweakableEverythingTweakScale <- replaced the KSPAPIExtensions with the one from IRUniversal StorageI must be doing something wrong. I installed this alongside US and the sci parts for US are not showing. Any suggestions on what I may be doing wrong?the problem is US has changed in new version the main directory and the dir from wedge siencbay.you can fix this by edit the cfg files in the gamedata/dmagic orbital science/universal storage/us goomat,us probe sci,us scope and us stock dirs.sample: US GooMatedit the USGoo.cfg and USMat.cfg and change US_Core/Parts/US_R90_Wedge_ScienceBay/modelinUniversalStorage/Parts/US_1M110_Wedge_ScienceBay/modelUniversalStorage is my dir for US from the zip file when you have another dir name tkae thischange all wrong paths and dmagic us works.sorry for my bad english im german Quote Link to comment Share on other sites More sharing options...
booga1976 Posted October 10, 2014 Share Posted October 10, 2014 (edited) Quick question are the science parts supposed to look like this as of the update (pic below) or is the door part of the models bugged? the parts still seem to work but i miss my nice doors to protect them http://i.imgur.com/oksOxhd.jpgKSP 0.25 Mods List Asteroid Recycling TechnologiesART Hatches for CRPB.DynamicsBright Utilitarian Luminescent BeaconDeadly ReentryDMagic Orbital ScienceFerram Aerospace ResearchHyperEditInfernal RoboticsKSP InterstellarKarboniteKerbal Attachment SystemKerbal Engineer ReduxKerbal Joint ReinforcementKethane PackLanding HeightNavUtilitiesRasterPropMonitorRealChute Parachute SystemsRemoteTechSCANsatStockalike Station Parts ExpansionTextureReplacerToolbarTweakableEverythingTweakScale <- replaced the KSPAPIExtensions with the one from IRUniversal StorageI must be doing something wrong. I installed this alongside US and the sci parts for US are not showing. Any suggestions on what I may be doing wrong?the problem is original dir to copy in the gamedata folder from the us core zip "UniversalStorrage"the name of the wedge sciencebay in the new US "US_1M110_Wedge_ScienceBay"dir and name in the dmagic US configsUS_Core/Parts/US_R90_Wedge_ScienceBay/modelchange all configs in the dmagic universal storage folder to the new US dirs and names and dmagic US workssorry for my english im germandelete it please , duble post. thx Edited October 10, 2014 by booga1976 Quote Link to comment Share on other sites More sharing options...
natan Posted October 10, 2014 Share Posted October 10, 2014 i have ModuleManager 2.5.1. and both mod downloaded now from latest version.I have the same problem, latest mods, fresh install and ModuleManager 2.5.1, the only mods i have are Dmagic, Station Science, MechJeb , SCANsat, KAS and US.I still dont see any US parts like the goo container. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 10, 2014 Share Posted October 10, 2014 What is next? Might I suggest some sort of spectrometer either from orbit gas analyzer or on the surface in a lander. Quote Link to comment Share on other sites More sharing options...
DMagic Posted October 10, 2014 Author Share Posted October 10, 2014 (edited) the problem is US has changed in new version the main directory and the dir from wedge siencbay.you can fix this by edit the cfg files in the gamedata/dmagic orbital science/universal storage/us goomat,us probe sci,us scope and us stock dirs.This is only true for older versions of DMagic Orbital Science.The latest version has all of the US parts pointing to the right location. As long as Universal Storage is installed in its correct location the models should be found, if you are using older versions of one or the other addon, or if you didn't delete the old versions entirely when upgrading you will have problems like this.I expect this will be horribly obvious when someone tells me the answer, but what instrument is used to perform the Temperature Scan as part of the Orbital Survey Contract?You can use the 2Hot temperature sensor (the tiny little stock thermometer part) or my Universal Storage version.Use my [thread=91034]Contracts Window addon[/thread] and it will show you exactly which part is requested for these types of contracts.Right click and turn the structure back on. All the US wedges have that as an option in the VAB.EDIT: I looked at my game and it's doing the same thing with existing ships and showing the parts as locked or something. But I did install the new version of DMagic onto 0.24.2 by mistake and don't know if that's it or some other mod. Tomorrow when I have more time to play, I mean investigate.My parts aren't designed to work with the outer mesh toggle and don't have that option.This and Universal Storage have a number of changes in their latest versions and won't interact properly if either is running an older version or an older version of KSP.I have the same problem, latest mods, fresh install and ModuleManager 2.5.1, the only mods i have are Dmagic, Station Science, MechJeb , SCANsat, KAS and US.I still dont see any US parts like the goo container.Without any log files (look in KSP_Data/output_log.txt) I can't say too much. But the only thing I can think of that would allow my parts to load correctly (they won't load at all if DMagic is in the wrong location), but not the Universal Storage parts, is that US is either the wrong version, is put in the wrong place, or the folder names were changed. Edited October 11, 2014 by DMagic Quote Link to comment Share on other sites More sharing options...
rennsport27 Posted October 11, 2014 Share Posted October 11, 2014 I was having the same issue with US parts not showing up, just fixed it. It will work if you have the most recent versions and ModuleManager 2.5.1. The mistake I made was dropping the whole "US_Core_0.9.0.242" folder straight into GameData. The path in Dmagic's config file assumes you extracted the three folders inside US_Core_0.9.0.242 and dropped those into GameData individually. So, if the "UniversalStorage" is directly underneath GameData, it should find everything. Hope this helps! Quote Link to comment Share on other sites More sharing options...
Gobur Posted October 12, 2014 Share Posted October 12, 2014 Ty, i do this too, shame me Quote Link to comment Share on other sites More sharing options...
Disagio Posted October 13, 2014 Share Posted October 13, 2014 I found this in the .cfg"TechRequired = Unresearcheable"Maybe because of that the parts don't show. Quote Link to comment Share on other sites More sharing options...
UAL002 Posted October 13, 2014 Share Posted October 13, 2014 My magnetomer thingy's scale is way off (its super tiny). Is that the same for you guys or is it because of tweakscale. I got tweakscale for infernal robotics and it might be causing issues. Quote Link to comment Share on other sites More sharing options...
nanowinner Posted October 15, 2014 Share Posted October 15, 2014 When I use one of the Science parts attached to a structural part the camera just "gets left behind" and my ship flies upwards away from camera. When I remove the part, the problem is removed as well. I'm running 0.25 x32 bit on Windows 8.1 Quote Link to comment Share on other sites More sharing options...
shynung Posted October 16, 2014 Share Posted October 16, 2014 Just a small issue, but annoys me a bit.The texture for the core drill disappeared (it became white) when I use this mod alongside SCANsat. Deleting SCANsat fixes the issue, though. Quote Link to comment Share on other sites More sharing options...
malkuth Posted October 16, 2014 Share Posted October 16, 2014 You always impress me with your parts Dmagic. Excellent job as always. Also enjoying the contracts. Kinda fun playing contracts you don't have to write yourself. Quote Link to comment Share on other sites More sharing options...
The Hawk Posted October 16, 2014 Share Posted October 16, 2014 When I use one of the Science parts attached to a structural part the camera just "gets left behind" and my ship flies upwards away from camera. When I remove the part, the problem is removed as well. I'm running 0.25 x32 bit on Windows 8.1Does your ship also swing significantly from side to side, making navball piloting impossible with any precision? And does the game frequently believe the craft is under thrust, and thus you can't go back to the space center?That's by way of saying that I've encountered a bug that may be similar or the same. I had thought it was RealChute, but it had also occurred to me that one of the few new parts I've added since using a similar craft with no problems was the soil sensor. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 17, 2014 Share Posted October 17, 2014 It looks like you have wrong attach node placements in 0.8.6.This is Drill config from 0.8.6:node_stack_bottom = 0.0, -0.135, 0.0, 0.0, -1.0, 0.0, 0node_attach = 0.0, -0.10, 0.0, 0.0, -1.0, 0.0, 0And this is from 0.8.5.1:node_stack_bottom = 0.0, -0.135, 0.0, 0.0, -1.0, 0.0, 0node_attach = 0.0, -0.135, 0.0, 0.0, -1.0, 0.0, 0You have node offset, which leads to this:Drill on the right is attached to the central node of 2x2 panel, and it looks completely normal.Drill on the left is attached to the surface of said panel, and, as you can see, it "sinks" (to the extent that you can actually see it from other side!)All your parts is affected, except the new sensor. Quote Link to comment Share on other sites More sharing options...
DMagic Posted October 17, 2014 Author Share Posted October 17, 2014 It looks like you have wrong attach node placements in 0.8.6....This is, unfortunately, intentional.Surface attachment node position is a total crap shoot; the surface colliders vary so much that it's impossible to have parts always attach correctly. I've erred on the side of making parts sink in too much, rather than float off from the edges, but in some cases I might have pushed them in a little too far. I've tried to tweak parts based on how noticeable it is for them to clip through the surface (ie the magnetometer vs the thin base on the imaging platform or the telescope), but I didn't really consider the structural panels or other parts where they might show through the other side.The stack node positions should be more-or-less correct though, as most of the stock parts, and most mod parts, have those in the right place.You always impress me with your parts Dmagic. Excellent job as always. Also enjoying the contracts. Kinda fun playing contracts you don't have to write yourself. Thanks. I still haven't gotten around to playing other people's contracts (and I haven't even started thinking about SCANsat contracts), though I did manage to test your's to confirm that they work with my Contracts Window. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 17, 2014 Share Posted October 17, 2014 This is, unfortunately, intentional.Surface attachment node position is a total crap shoot; the surface colliders vary so much that it's impossible to have parts always attach correctly. I've erred on the side of making parts sink in too much, rather than float off from the edges, but in some cases I might have pushed them in a little too far. I've tried to tweak parts based on how noticeable it is for them to clip through the surface (ie the magnetometer vs the thin base on the imaging platform or the telescope), but I didn't really consider the structural panels or other parts where they might show through the other side.The stack node positions should be more-or-less correct though, as most of the stock parts, and most mod parts, have those in the right place.Previously, I've never seen any of your parts attached incorrectly... until now. They look like **** on any surface except stock girders.Anyway, I just edited them back to pre-0.8.6 values. (I should made a MM config for this, in case of future updates) Quote Link to comment Share on other sites More sharing options...
nanowinner Posted October 18, 2014 Share Posted October 18, 2014 Yes it does, actually. So I can't see the craft, I can't control my craft and is basically a loss of money in IRONMAN mode. Quote Link to comment Share on other sites More sharing options...
nanowinner Posted October 18, 2014 Share Posted October 18, 2014 Also, through testing, I've found out that this "camera displacement" occurs for the first time at 6000m exactly. Then at equal interval in altitude, the camera hangs back again. Next altitude reached, next step in hanging back. So in the end the craft is sooo far away it's pointless. Quote Link to comment Share on other sites More sharing options...
UAL002 Posted October 18, 2014 Share Posted October 18, 2014 Just coming back to say all my probe and rover parts are super small, at even the highest tweakscale setting. The onlt two parts that look normal to me are the soil moisture collector and the solar particle collector. Any ideas? Quote Link to comment Share on other sites More sharing options...
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