Jognt Posted September 2, 2019 Share Posted September 2, 2019 1 hour ago, N3N said: Hello, So it's better not to change (add "2") the config? As far as I know? Nope, no need. Quote Link to comment Share on other sites More sharing options...
N3N Posted September 2, 2019 Share Posted September 2, 2019 2 hours ago, Jognt said: As far as I know? Nope, no need. Hello, OK, thank you. Quote Link to comment Share on other sites More sharing options...
Railgunner2160 Posted September 3, 2019 Share Posted September 3, 2019 (edited) 7 hours ago, Jognt said: Afaik those parts missing the “2” is not a typo. US2 has its own parts for Orbital Science. The ones that come with this mod also have their category set to none because of this. Actually yes the missing "2" Was a typo! The US2 Parts were looking for the ORIGINAL Universal Storage mod before applying the CTT patch. I merely corrected the Typo so that they would instead check for Universal Storage 2 Instead before the patch was applied. You'd be amazed at the difference it makes in the parts placement. Here's what it originally looked like: Spoiler @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } Here's What it should look like for the patch to apply correctly: Spoiler @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } Do you see the difference? Not having that "2" means that the CTT Patch would NOT be applied EVEN IF you had Universal Storage 2 installed along with Community Tech Tree. Also the parts I edited WERE The US2 Wedges, I didn't touch the original Universal Storage Wedges. Here's the complete file: Spoiler //The following Module Manager configs adjust the tech node position //of all DMagic Orbital Science Parts //Part costs and experiment values are also adjusted @PART[dmmagBoom]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = basicScience @entryCost = 5000 @cost = 3000 } @PART[rpwsAnt]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = spaceExploration @entryCost = 12000 @cost = 5000 } @PART[dmscope]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advExploration @entryCost = 12500 @cost = 8000 } @PART[dmImagingPlatform]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = scienceTech @entryCost = 10000 @cost = 7000 } @PART[dmSoilMoisture]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = electronics @entryCost = 24000 @cost = 9000 } @PART[dmSolarCollector]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = longTermScienceTech @entryCost = 30000 @cost = 16000 } @PART[dmsurfacelaser]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = precisionEngineering @entryCost = 15000 @cost = 6000 } @PART[dmbioDrill]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = fieldScience @entryCost = 18000 @cost = 5000 } @PART[dmAnomScanner]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = experimentalScience @entryCost = 39000 @cost = 18000 } @PART[dmDAN]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advScienceTech @entryCost = 19000 @cost = 9000 } @PART[dmXRay]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = specializedScienceTech @entryCost = 24000 @cost = 10000 } @PART[dmRoverGoo]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 50000 @cost = 22000 } @PART[dmRoverMat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 65000 @cost = 30000 } @PART[dmASERT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = specializedElectrics @entryCost = 22000 @cost = 8000 } @PART[dmGoreSat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advElectrics @entryCost = 14000 @cost = 6000 } @PART[dmReconLarge]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = experimentalElectrics @entryCost = 22500 @cost = 12000 } @PART[dmReconSmall]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = precisionEngineering @entryCost = 14000 @cost = 10000 } @PART[dmSIGINT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 25000 @cost = 20000 } @PART[dmSIGINT.End]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advUnmanned @entryCost = 25000 @cost = 20000 } @PART[dmSIGINT.Small]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 20000 @cost = 14000 } @PART[dmUSGoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = actuators @entryCost = 16000 @cost = 6500 } @PART[dmUSAsert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = metaMaterials @entryCost = 28000 @cost = 8500 } @PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = miniaturization @entryCost = 15000 @cost = 9000 } @PART[dmUSGoo]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = survivability @entryCost = 4000 @cost = 2000 } @PART[dmUSMagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = generalConstruction @entryCost = 9000 @cost = 4500 } @PART[USRPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advConstruction @entryCost = 25000 @cost = 5500 } @PART[dmUSScope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedConstruction @entryCost = 15000 @cost = 9500 } @PART[dmUSSolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = exoticAlloys @entryCost = 38000 @cost = 18000 } @PART[dmUSPresTemp]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = generalConstruction @entryCost = 11000 @cost = 7000 } @PART[dmUSAccGrav]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = nanolathing @entryCost = 29000 @cost = 16000 } @PART[dmUSAtmosSense]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advActuators @entryCost = 18000 @cost = 6500 } @PART[dmUSImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advActuators @entryCost = 18000 @cost = 8000 } @PART[dmUSSoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = composites @entryCost = 18000 @cost = 9500 } @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } @EXPERIMENT_DEFINITION:HAS[#id[magScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 4 @scienceCap = 4 } @EXPERIMENT_DEFINITION:HAS[#id[rpwsScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 6 @scienceCap = 6 } @EXPERIMENT_DEFINITION:HAS[#id[scopeScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 6 @scienceCap = 6 @dataScale = 4 } @EXPERIMENT_DEFINITION:HAS[#id[dmImagingPlatform]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmNAlbedoScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmXRayDiffract]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 8 @scienceCap = 8 @dataScale = 4 } @EXPERIMENT_DEFINITION:HAS[#id[dmSolarParticles]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 10 @scienceCap = 14 @dataScale = 3 } @EXPERIMENT_DEFINITION:HAS[#id[dmSoilMoisture]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 8 @scienceCap = 8 } @EXPERIMENT_DEFINITION:HAS[#id[dmAsteroidScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmRadiometerScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 10 @scienceCap = 10 } @EXPERIMENT_DEFINITION:HAS[#id[dmbiodrillscan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 5 @scienceCap = 8 } @EXPERIMENT_DEFINITION:HAS[#id[AnomalyScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 14 @scienceCap = 14 @dataScale = 5 } Edited September 3, 2019 by Railgunner2160 Quote Link to comment Share on other sites More sharing options...
Jognt Posted September 3, 2019 Share Posted September 3, 2019 53 minutes ago, Railgunner2160 said: Actually yes the missing "2" Was a typo! The US2 Parts were looking for the ORIGINAL Universal Storage mod before applying the CTT patch. I merely corrected the Typo so that they would instead check for Universal Storage 2 Instead before the patch was applied. You'd be amazed at the difference it makes in the parts placement. Here's what it originally looked like: Reveal hidden contents @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } Here's What it should look like for the patch to apply correctly: Reveal hidden contents @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } Do you see the difference? Not having that "2" means that the CTT Patch would NOT be applied EVEN IF you had Universal Storage 2 installed along with Community Tech Tree. Also the parts I edited WERE The US2 Wedges, I didn't touch the original Universal Storage Wedges. Here's the complete file: Reveal hidden contents //The following Module Manager configs adjust the tech node position //of all DMagic Orbital Science Parts //Part costs and experiment values are also adjusted @PART[dmmagBoom]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = basicScience @entryCost = 5000 @cost = 3000 } @PART[rpwsAnt]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = spaceExploration @entryCost = 12000 @cost = 5000 } @PART[dmscope]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advExploration @entryCost = 12500 @cost = 8000 } @PART[dmImagingPlatform]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = scienceTech @entryCost = 10000 @cost = 7000 } @PART[dmSoilMoisture]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = electronics @entryCost = 24000 @cost = 9000 } @PART[dmSolarCollector]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = longTermScienceTech @entryCost = 30000 @cost = 16000 } @PART[dmsurfacelaser]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = precisionEngineering @entryCost = 15000 @cost = 6000 } @PART[dmbioDrill]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = fieldScience @entryCost = 18000 @cost = 5000 } @PART[dmAnomScanner]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = experimentalScience @entryCost = 39000 @cost = 18000 } @PART[dmDAN]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advScienceTech @entryCost = 19000 @cost = 9000 } @PART[dmXRay]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = specializedScienceTech @entryCost = 24000 @cost = 10000 } @PART[dmRoverGoo]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 50000 @cost = 22000 } @PART[dmRoverMat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 65000 @cost = 30000 } @PART[dmASERT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = specializedElectrics @entryCost = 22000 @cost = 8000 } @PART[dmGoreSat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advElectrics @entryCost = 14000 @cost = 6000 } @PART[dmReconLarge]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = experimentalElectrics @entryCost = 22500 @cost = 12000 } @PART[dmReconSmall]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = precisionEngineering @entryCost = 14000 @cost = 10000 } @PART[dmSIGINT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 25000 @cost = 20000 } @PART[dmSIGINT.End]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advUnmanned @entryCost = 25000 @cost = 20000 } @PART[dmSIGINT.Small]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 20000 @cost = 14000 } @PART[dmUSGoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = actuators @entryCost = 16000 @cost = 6500 } @PART[dmUSAsert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = metaMaterials @entryCost = 28000 @cost = 8500 } @PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = miniaturization @entryCost = 15000 @cost = 9000 } @PART[dmUSGoo]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = survivability @entryCost = 4000 @cost = 2000 } @PART[dmUSMagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = generalConstruction @entryCost = 9000 @cost = 4500 } @PART[USRPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advConstruction @entryCost = 25000 @cost = 5500 } @PART[dmUSScope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedConstruction @entryCost = 15000 @cost = 9500 } @PART[dmUSSolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = exoticAlloys @entryCost = 38000 @cost = 18000 } @PART[dmUSPresTemp]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = generalConstruction @entryCost = 11000 @cost = 7000 } @PART[dmUSAccGrav]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = nanolathing @entryCost = 29000 @cost = 16000 } @PART[dmUSAtmosSense]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advActuators @entryCost = 18000 @cost = 6500 } @PART[dmUSImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advActuators @entryCost = 18000 @cost = 8000 } @PART[dmUSSoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = composites @entryCost = 18000 @cost = 9500 } @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } @EXPERIMENT_DEFINITION:HAS[#id[magScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 4 @scienceCap = 4 } @EXPERIMENT_DEFINITION:HAS[#id[rpwsScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 6 @scienceCap = 6 } @EXPERIMENT_DEFINITION:HAS[#id[scopeScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 6 @scienceCap = 6 @dataScale = 4 } @EXPERIMENT_DEFINITION:HAS[#id[dmImagingPlatform]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmNAlbedoScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmXRayDiffract]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 8 @scienceCap = 8 @dataScale = 4 } @EXPERIMENT_DEFINITION:HAS[#id[dmSolarParticles]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 10 @scienceCap = 14 @dataScale = 3 } @EXPERIMENT_DEFINITION:HAS[#id[dmSoilMoisture]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 8 @scienceCap = 8 } @EXPERIMENT_DEFINITION:HAS[#id[dmAsteroidScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmRadiometerScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 10 @scienceCap = 10 } @EXPERIMENT_DEFINITION:HAS[#id[dmbiodrillscan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 5 @scienceCap = 8 } @EXPERIMENT_DEFINITION:HAS[#id[AnomalyScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 14 @scienceCap = 14 @dataScale = 5 } Huh.. I guess I got confused somewhere about the deprecated vs US2 parts. I thought you meant the deprecated ones and I thought I remembered US2 doing their own wedge experiments, which upon further inspection was false. My bad. I'm running ProbesBeforeCrew, so any techtree juggling is done by that for me. In fact, from the looks of it 'fixing' those entries could cause problems with PBC so I guess I'll leave it bugged locally. Quote Link to comment Share on other sites More sharing options...
Railgunner2160 Posted September 3, 2019 Share Posted September 3, 2019 (edited) 56 minutes ago, Jognt said: Huh.. I guess I got confused somewhere about the deprecated vs US2 parts. I thought you meant the deprecated ones and I thought I remembered US2 doing their own wedge experiments, which upon further inspection was false. My bad. I'm running ProbesBeforeCrew, so any techtree juggling is done by that for me. In fact, from the looks of it 'fixing' those entries could cause problems with PBC so I guess I'll leave it bugged locally. In that case since it likely has it's own patch for the US2 Wedges there shouldn't be any issues. Remember that this patch is only for the Base CTT/RP-0/SETI Tech trees. Any other tech trees should have their own patches. Though I fail to see how merely correcting the typo would break something if you are using a different tech tree mod. Also if my understanding is correct PBC has it's own tech tree setup so it should take precedence over these 3 since they would not be the active tech tree. Edited September 3, 2019 by Railgunner2160 Quote Link to comment Share on other sites More sharing options...
N3N Posted September 3, 2019 Share Posted September 3, 2019 5 hours ago, Railgunner2160 said: Actually yes the missing "2" Was a typo! The US2 Parts were looking for the ORIGINAL Universal Storage mod before applying the CTT patch. I merely corrected the Typo so that they would instead check for Universal Storage 2 Instead before the patch was applied. You'd be amazed at the difference it makes in the parts placement. Here's what it originally looked like: Reveal hidden contents @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } Here's What it should look like for the patch to apply correctly: Reveal hidden contents @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } Do you see the difference? Not having that "2" means that the CTT Patch would NOT be applied EVEN IF you had Universal Storage 2 installed along with Community Tech Tree. Also the parts I edited WERE The US2 Wedges, I didn't touch the original Universal Storage Wedges. Here's the complete file: Reveal hidden contents //The following Module Manager configs adjust the tech node position //of all DMagic Orbital Science Parts //Part costs and experiment values are also adjusted @PART[dmmagBoom]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = basicScience @entryCost = 5000 @cost = 3000 } @PART[rpwsAnt]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = spaceExploration @entryCost = 12000 @cost = 5000 } @PART[dmscope]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advExploration @entryCost = 12500 @cost = 8000 } @PART[dmImagingPlatform]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = scienceTech @entryCost = 10000 @cost = 7000 } @PART[dmSoilMoisture]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = electronics @entryCost = 24000 @cost = 9000 } @PART[dmSolarCollector]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = longTermScienceTech @entryCost = 30000 @cost = 16000 } @PART[dmsurfacelaser]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = precisionEngineering @entryCost = 15000 @cost = 6000 } @PART[dmbioDrill]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = fieldScience @entryCost = 18000 @cost = 5000 } @PART[dmAnomScanner]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = experimentalScience @entryCost = 39000 @cost = 18000 } @PART[dmDAN]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advScienceTech @entryCost = 19000 @cost = 9000 } @PART[dmXRay]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = specializedScienceTech @entryCost = 24000 @cost = 10000 } @PART[dmRoverGoo]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 50000 @cost = 22000 } @PART[dmRoverMat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 65000 @cost = 30000 } @PART[dmASERT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = specializedElectrics @entryCost = 22000 @cost = 8000 } @PART[dmGoreSat]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advElectrics @entryCost = 14000 @cost = 6000 } @PART[dmReconLarge]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = experimentalElectrics @entryCost = 22500 @cost = 12000 } @PART[dmReconSmall]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = precisionEngineering @entryCost = 14000 @cost = 10000 } @PART[dmSIGINT]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 25000 @cost = 20000 } @PART[dmSIGINT.End]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @TechRequired = advUnmanned @entryCost = 25000 @cost = 20000 } @PART[dmSIGINT.Small]:FOR[DMagic]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @entryCost = 20000 @cost = 14000 } @PART[dmUSGoreSat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = actuators @entryCost = 16000 @cost = 6500 } @PART[dmUSAsert]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = metaMaterials @entryCost = 28000 @cost = 8500 } @PART[dmUSMat]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = miniaturization @entryCost = 15000 @cost = 9000 } @PART[dmUSGoo]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = survivability @entryCost = 4000 @cost = 2000 } @PART[dmUSMagBoom]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = generalConstruction @entryCost = 9000 @cost = 4500 } @PART[USRPWS]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advConstruction @entryCost = 25000 @cost = 5500 } @PART[dmUSScope]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedConstruction @entryCost = 15000 @cost = 9500 } @PART[dmUSSolarParticles]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = exoticAlloys @entryCost = 38000 @cost = 18000 } @PART[dmUSPresTemp]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = generalConstruction @entryCost = 11000 @cost = 7000 } @PART[dmUSAccGrav]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = nanolathing @entryCost = 29000 @cost = 16000 } @PART[dmUSAtmosSense]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advActuators @entryCost = 18000 @cost = 6500 } @PART[dmUSImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advActuators @entryCost = 18000 @cost = 8000 } @PART[dmUSSoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = composites @entryCost = 18000 @cost = 9500 } @PART[dmUS2GoreSat]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advElectrics @entryCost = 16000 @cost = 6500 } @PART[dmUS2Asert]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = specializedElectrics @entryCost = 28000 @cost = 8500 } @PART[dmUS2MagBoom]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = basicScience @entryCost = 9000 @cost = 4500 } @PART[DMUS2RPWS]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = spaceExploration @entryCost = 25000 @cost = 5500 } @PART[dmUS2Scope]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = advExploration @entryCost = 15000 @cost = 9500 } @PART[dmUS2SolarParticles]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = longTermScienceTech @entryCost = 38000 @cost = 18000 } @PART[dmUS2ImagingPlatform]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = scienceTech @entryCost = 18000 @cost = 8000 } @PART[dmUS2SoilMoisture]:NEEDS[CommunityTechTree,UniversalStorage2,!RP-0,!SETI]:AFTER[DMagic] { @TechRequired = electronics @entryCost = 18000 @cost = 9500 } @EXPERIMENT_DEFINITION:HAS[#id[magScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 4 @scienceCap = 4 } @EXPERIMENT_DEFINITION:HAS[#id[rpwsScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 6 @scienceCap = 6 } @EXPERIMENT_DEFINITION:HAS[#id[scopeScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 6 @scienceCap = 6 @dataScale = 4 } @EXPERIMENT_DEFINITION:HAS[#id[dmImagingPlatform]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmNAlbedoScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmXRayDiffract]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 8 @scienceCap = 8 @dataScale = 4 } @EXPERIMENT_DEFINITION:HAS[#id[dmSolarParticles]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 10 @scienceCap = 14 @dataScale = 3 } @EXPERIMENT_DEFINITION:HAS[#id[dmSoilMoisture]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 8 @scienceCap = 8 } @EXPERIMENT_DEFINITION:HAS[#id[dmAsteroidScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 7 @scienceCap = 7 } @EXPERIMENT_DEFINITION:HAS[#id[dmRadiometerScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 10 @scienceCap = 10 } @EXPERIMENT_DEFINITION:HAS[#id[dmbiodrillscan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 5 @scienceCap = 8 } @EXPERIMENT_DEFINITION:HAS[#id[AnomalyScan]]:NEEDS[CommunityTechTree,!RP-0,!SETI] { @baseValue = 14 @scienceCap = 14 @dataScale = 5 } Hello, OK, Thank you for your in detail work. 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Railgunner2160 Posted September 3, 2019 Share Posted September 3, 2019 4 hours ago, N3N said: Hello, OK, Thank you for your in detail work. If it helps illustrate the issue and the fix then I'll gladly do more detail. I just hope it helps in squashing that bug.... Quote Link to comment Share on other sites More sharing options...
Jognt Posted September 3, 2019 Share Posted September 3, 2019 7 hours ago, Railgunner2160 said: Though I fail to see how merely correcting the typo would break something if you are using a different tech tree mod. Also if my understanding is correct PBC has it's own tech tree setup so it should take precedence over these 3 since they would not be the active tech tree. No worries. I failed to see something earlier too. Quote Link to comment Share on other sites More sharing options...
derbleifuss Posted September 24, 2019 Share Posted September 24, 2019 Magnetometer not functioning as Ore Scanner in Scansat Any Ideas what to to? Log Files: https://drive.google.com/open?id=11Jo8_e_wOz_rv8LSrX9ySRCmKKXF-Vku https://drive.google.com/open?id=1nqOeZwpkkNRRkPu22yforVRN1oht6DSE Quote Link to comment Share on other sites More sharing options...
Pectus Solentis Posted October 9, 2019 Share Posted October 9, 2019 Can I use Radio Signals Intelligence Dish as a communications antenna in RemoteTech mod? Quote Link to comment Share on other sites More sharing options...
Strait_Raider Posted October 9, 2019 Share Posted October 9, 2019 Does anyone know what the " Not enough science remaining; this experiment may need to be returned to Kerbin for credit" warning is for? It is generated by DMagic but I'm not sure what equipment is triggering it and why. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted October 11, 2019 Share Posted October 11, 2019 Is this version supposed to work with Universal Storage II or only I? Quote Link to comment Share on other sites More sharing options...
Jognt Posted October 11, 2019 Share Posted October 11, 2019 5 hours ago, New Horizons said: Is this version supposed to work with Universal Storage II or only I? I can’t recall which mod provided what, but with us2 and dmos installed you will have us2 compatible wedge science parts for dmos. Quote Link to comment Share on other sites More sharing options...
pp3d Posted October 12, 2019 Share Posted October 12, 2019 A question: Is there any coordination - development wise --- with Kerbalism? I am asking cause when both mods are installed and Kerbalism controls the science then there are issues. For example: The XRD Surface Analyzer. Kerbalism assigns a requirement for Planetary Space ( not surface)... Which makes it useless. Also I am missing the seismic pods in your latest release. I will reinstall it just to be sure, but I only see the hammer --- thanks Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 3, 2019 Author Share Posted November 3, 2019 DMagic Orbital Science version 1.4.3 is out; get it on Space Dock. It has been updated for KSP 1.8 and fixes an issue with the Universal Storage 2 science parts and the Community Tech Tree. On 10/11/2019 at 5:30 PM, pp3d said: A question: Is there any coordination - development wise --- with Kerbalism? I am asking cause when both mods are installed and Kerbalism controls the science then there are issues. For example: The XRD Surface Analyzer. Kerbalism assigns a requirement for Planetary Space ( not surface)... Which makes it useless. Also I am missing the seismic pods in your latest release. I will reinstall it just to be sure, but I only see the hammer --- thanks There is no coordination between the two. Kerbalism changes lots of things and trying to chase down all of that and make everything compatible is too much work. Regarding Orbital Science and Universal Storage 2. This mod provides alternate versions of several science experiments added by this mod that fit in the US2 wedge bays; there are no US2 version of the stock science parts included by this mod. Universal Storage 2 itself adds alternate versions of the stock science parts. Quote Link to comment Share on other sites More sharing options...
Logicsol Posted November 3, 2019 Share Posted November 3, 2019 Upside is that the Kerbalism devs try to make it play nice, and the lastest dev builds have changed things to play way more nicely with science mods. Quote Link to comment Share on other sites More sharing options...
snapsi Posted November 3, 2019 Share Posted November 3, 2019 14 hours ago, Logicsol said: Upside is that the Kerbalism devs try to make it play nice, and the lastest dev builds have changed things to play way more nicely with science mods. yep there has been a lot of improvement - check out the dev builds: https://github.com/Kerbalism/DevBuilds/releases Quote Link to comment Share on other sites More sharing options...
pp3d Posted November 3, 2019 Share Posted November 3, 2019 2 hours ago, snapsi said: yep there has been a lot of improvement - check out the dev builds: https://github.com/Kerbalism/DevBuilds/releases indeed e935ca64 - Gotmachine - 2019-10-31 DMagic Orbital Science support rewrite. Restored some experiments to their vanilla module and behavior : ASERT (asteroid experiment with some specific gameplay requirements) Anomalous Signal Sensor (special feature : find anomalies) ExoKerbol Core Drill (surface sample) Surface Ablation Laser Light Imager (surface + asteroid data) Seismic Sensor Pod / Impact Hammer (surface experiment with specific features) XRD Surface Analyzer (surface + asteroid data) Quote Link to comment Share on other sites More sharing options...
Akke_Pakke Posted November 30, 2019 Share Posted November 30, 2019 Can I find the version for 1.7.3 anywhere? Quote Link to comment Share on other sites More sharing options...
kcs123 Posted November 30, 2019 Share Posted November 30, 2019 41 minutes ago, Akke_Pakke said: Can I find the version for 1.7.3 anywhere? You can find previous releases on both, github and spacedock sites.https://github.com/DMagic1/Orbital-Science/releases https://spacedock.info/mod/128/DMagic Orbital Science On spacedock you have "Changelog" page where you have marked each version of mod and coresponding KSP version. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted December 8, 2019 Share Posted December 8, 2019 Is there a version for 1.7.3 that I can find? I couldn't find it on github or spacedock. Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted December 8, 2019 Share Posted December 8, 2019 51 minutes ago, The Minmus Derp said: Is there a version for 1.7.3 that I can find? I couldn't find it on github or spacedock. Literally the post right before yours has links to the release page. Look for the release that comes before 1.8 compatibility. Spacedock even says explicitly which version of the game each upload is for. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted December 8, 2019 Share Posted December 8, 2019 Ah, sorry. TIME TO DOWNLOAD! Quote Link to comment Share on other sites More sharing options...
Pavel88 Posted December 15, 2019 Share Posted December 15, 2019 Hi. I use this mod together with Kerbalism. Maybe this is question to Kerbalism developers or maybe I'm just missing something. I took the Long Term Magnetic Field Mission around Kerbin. I launched a probe with magnetometer and RPWS and it's collecting data just fine from both high and low orbit. I took another contracts to do the same around Mun and another for Minmus. I launched the same probe, achieved the orbit around Mun according to the contract. But both experiments say "invalid situation", when I try to get the science data. But the situations are either Mun space low or Mun space high, both are in the list of experiments given by Kerbalism. So I don't see a reason why it works around Kerbin and not around the Mun. I tried to change the orbit parameters, get lower, higher, change the inclination. But still the same problem. Anyone experienced this issue? Quote Link to comment Share on other sites More sharing options...
Sir Mortimer Posted December 16, 2019 Share Posted December 16, 2019 On 12/15/2019 at 10:29 AM, Pavel88 said: Hi. I use this mod together with Kerbalism. Maybe this is question to Kerbalism developers or maybe I'm just missing something. Yup, it's a Kerbalism thing. See there → https://forum.kerbalspaceprogram.com/index.php?/topic/190382-150-181-kerbalism-32/ Quote Link to comment Share on other sites More sharing options...
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