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[Collection] Silisko Industries - BACE 0.3(1) released! [April 28]


NovaSilisko

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using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

class BaceModule : Part
{
//Nothing here for now...
}

It\'s mostly for organization purposes, though eventually I\'d like to add the ability to transfer crew to it.

I\'m not following here.

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About the inflatable module... I was hoping for something smaller when not inflated, like the size of 2/3 decouplers instead of five...

I\'m going to make a smaller one that starts at 0.6ish meters with a 0.5m cap on it.

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Thanks, it\'s gonna be easier to fly !

Also, i tried using them as airbags, and it *worked*. Craft was

^ Parachute

/ \ Pod

---- Tricoupler

[][][]

[][][] 3x Inflatables

[][][]

The inflatables exploded upon contact at 24 m/s, but all other parts survived. Could you do a airbag-style inflatable, like this

/--\ Pod

([][][]) Inflatable

------- Inflatable folded

With a huge crash resistance, breaking force and torque so we can do Kuriosity ?

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Thanks, it\'s gonna be easier to fly !

Also, i tried using them as airbags, and it *worked*. Craft was

^ Parachute

/ \ Pod

---- Tricoupler

[][][]

[][][] 3x Inflatables

[][][]

The inflatables exploded upon contact at 24 m/s, but all other parts survived. Could you do a airbag-style inflatable, like this

/--\ Pod

([][][]) Inflatable

------- Inflatable folded

With a huge crash resistance, breaking force and torque so we can do Kuriosity ?

Though it doesn\'t work like you want, somewhere around here is a 'Funbags' module that looks like the inflatable you suggest. It actually functions as a weak parachute, intended to augment/stabilize landing thrusters. I\'ll put up a link once I find its thread. It\'s part of Technical Ben\'s Retro Command Pod landing Rockets.

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Umm... Yeah...

You see, that \'s where the main problem lies I think. I believe that the solar array collapses under it\'s own weight.

Edit: Could It be possible to put something else Into orbit and then overwriting the ships .craft file?

I now know it\'s possible to do this kind of thing;

yfDj8.jpg

you just need to take into account that the weight of the panels can affect the whole spacecraft, and act accordingly.

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I\'m sure this has been explained before but i can\'t find it Sorry,,,,Where do i put the Source file or where do i put the CS files,,,Thanks in advance,

The source files are not necessary. They\'re just there for you to look at, so you\'re sure the add-on doesn\'t contain malicious code.

In general, the source files are not relevant for the average user.

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Yeah, i\'ve got the 'bags of fun'. They\'re prety useful.

But what is exactly soft body physics ? I suppose it allows things like tissue that fold ? The Unity Code Doc is really useful, there\'s all the hinge things here.

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