daniel l. Posted September 23, 2015 Share Posted September 23, 2015 For some reason the mod wont recognize any mp3 songs i place in the folders. And nothing i do not even changing the config will make it work Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 23, 2015 Share Posted September 23, 2015 For some reason the mod wont recognize any mp3 songs i place in the folders. And nothing i do not even changing the config will make it work Try converting them to .ogg. That worked for me. Link to comment Share on other sites More sharing options...
daniel l. Posted September 23, 2015 Share Posted September 23, 2015 Try converting them to .ogg. That worked for me.How do i do that? Link to comment Share on other sites More sharing options...
Mitchz95 Posted September 23, 2015 Share Posted September 23, 2015 How do i do that?There are sites and programs on the Internet that can do it. This is the one I use. Link to comment Share on other sites More sharing options...
STARKILLER7851 Posted September 23, 2015 Share Posted September 23, 2015 Just a followup post on my previous question on reposting the mod here modified as an example to be used. Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted September 25, 2015 Share Posted September 25, 2015 I have no idea if it has been spotted or not, but it looks like there's a memory leak in the beta version. I'm watching my space center with the log up, and the moment it cycled the space-center music I had selected, ram usage jumped by the approximate value of what the song would be uncompressed. (~50 mb)I've been noticing the ram creep while idle for a few weeks now. Noticed that in-flight on kerbin I didn't have ram creep, but in space, in the VAB/SPH, and the space center where I have active music tracks, I got consistent slow ram creep. There might be a problem with the track unload or cleanup code. Link to comment Share on other sites More sharing options...
pizzaoverhead Posted October 13, 2015 Author Share Posted October 13, 2015 (edited) I've been doing some thinking in regards to saving memory... Would it be possible to store the actual audio tracks in an external program and then have a plugin that switches between playlists in that external program? It would be similar to Cwc's ancient Ktunes in how it handles music. Would this be a viable idea, or would it not work how you want it? BrainstormingMany music programs have an API you can call to control playlists. You could write a mod to do this. I'm not a fan of tying people down to using specific third-party tools however.Could you help me? i am working on a new mod and would like a plugin added to it that would give each planet its own music?The beta of this mod supports planet-specific music.Well, the music plays fine with the included tracks, however when I add my .ogg files into the required folder I drop into the settings.cfg to edit the text but upon starting ksp I hear nothing apart from stock music. Tried for nearly 2 hours last night to no avail. Shame cause I like the idea of this.Just a quick ask for help if I may.....my music tracks are in the music folder, but how do I edit the .cfg file correctly? I have tried renaming the music names exactly but it seems to do nothing when I load up ksp?Post your .cfg file and I can have a look for the problem. Make sure you're not including the file extension (e.g. .wav) with the file name.Hey, pizza, why is this one not on Kerbalstuff CKAN?I haven't looked into adding any mods to CKAN yet. The ones that are there weren't added by me.I have a question. If I have all the stock songs on the Unused section and only two or three in the Construction/Space sections, would that save the total RAM usage? Or does the category not matter?Yes, you can use this mod to disable all the stock songs to save memory.I have decided to put a copy of this mod up as an example/pre-assembled version (with a .txt file that includes a disclaimer with copyright going to you.) With your permission, I'd like to link it here. (On another note, I fixed that odd issue with the music I had active getting carted off to the "Unused" section.)That's fine, but I'd prefer if you left out the dlls and kept it as an addon, as this can cause people to accidentally downgrade their installs between the time that I update and the time that you do.For some reason the mod wont recognize any mp3 songs i place in the folders. And nothing i do not even changing the config will make it work Check the KSP+Data/output_log.txt for errors, or post it here so that I can check.I have no idea if it has been spotted or not, but it looks like there's a memory leak in the beta version. I'm watching my space center with the log up, and the moment it cycled the space-center music I had selected, ram usage jumped by the approximate value of what the song would be uncompressed. (~50 mb)I've been noticing the ram creep while idle for a few weeks now. Noticed that in-flight on kerbin I didn't have ram creep, but in space, in the VAB/SPH, and the space center where I have active music tracks, I got consistent slow ram creep. There might be a problem with the track unload or cleanup code.Thanks for the report. I'll have to check it out. Edited October 13, 2015 by pizzaoverhead Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 13, 2015 Share Posted October 13, 2015 Many music programs have an API you can call to control playlists. You could write a mod to do this. I'm not a fan of tying people down to using specific third-party tools however.I shall attempt... keep in mind that I have never coded*. - I just discovered how to use .bat files to run playlists. Is there a way I could add a line of code to your beta so it plays a different .bat file instead of a different file?*With exception of a semester of HS- I all honesty though I feel like a champ in just figuring out how to get a batch file to play a file. Don't expect me to be able to do much more. Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 14, 2015 Share Posted October 14, 2015 (edited) - I just thought of an idea for you which might be useful to remove the config file editing everyone is having problems with. If you write the plugin to play every song in a folder with the name of the scene it's supposed to be played in, it would allow people to literally just drop songs into a folder and it would play it for them in that scene. You might even be able to list the scene names in a config and let people add their own new scenes if wanted (Just a maybe though. Depends on how easy it is to program "Play songs in folder "X" if "landed" + "in SOI of planet X" rather then just a playlist for "Landed").EDIT: I want to report a memory leak - two actually. Here's my output log for the firstThe leak occurred upon loading VAB scene. It hangs on the black screen with loading icon and spams the log with ArgumentNullException: Argument cannot be null.Parameter name: src along with what appears to be an error where it repeats "playing" every song in the playlist and then restarting with the same error.- Note that there also could be another leak I found in the main menu if you have an invalid track name in the .cfg where it does the same spam of "play every song in playlist (meaning none), recheck, repeat playing everysong. The last image has a picture of it too.Javascript is disabled. View full albumThe second leak starts as initial load up ends and it also hangs on the black screen with loading icon. It gave the above error exactly once and began to spam with the same exact repeat playlist error as before. Here is its output log. Edited October 14, 2015 by Avera9eJoe Link to comment Share on other sites More sharing options...
pizzaoverhead Posted October 14, 2015 Author Share Posted October 14, 2015 - I just thought of an idea for you which might be useful to remove the config file editing everyone is having problems with. If you write the plugin to play every song in a folder with the name of the scene it's supposed to be played in, it would allow people to literally just drop songs into a folder and it would play it for them in that scene. You might even be able to list the scene names in a config and let people add their own new scenes if wanted (Just a maybe though. Depends on how easy it is to program "Play songs in folder "X" if "landed" + "in SOI of planet X" rather then just a playlist for "Landed").EDIT: I want to report a memory leak - two actually. Here's my output log for the firstThe leak occurred upon loading VAB scene. It hangs on the black screen with loading icon and spams the log with ArgumentNullException: Argument cannot be null.Parameter name: src along with what appears to be an error where it repeats "playing" every song in the playlist and then restarting with the same error.- Note that there also could be another leak I found in the main menu if you have an invalid track name in the .cfg where it does the same spam of "play every song in playlist (meaning none), recheck, repeat playing everysong. The last image has a picture of it too.http://imgur.com/a/LptpUThe second leak starts as initial load up ends and it also hangs on the black screen with loading icon. It gave the above error exactly once and began to spam with the same exact repeat playlist error as before. Here is its output log.The config file editing is temporary. I have a GUI in the works that you can use to create and modify playlists just like a media player, without needing to rename all of your files.That's not a memory leak, that's a crash. Many crashes in fact. When an error like that happens, the code doesn't get a chance to clean up after itself and anything can happen. It needs a bugfix. Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 14, 2015 Share Posted October 14, 2015 (edited) The config file editing is temporary. I have a GUI in the works that you can use to create and modify playlists just like a media player, without needing to rename all of your files.That's not a memory leak, that's a crash. Many crashes in fact. When an error like that happens, the code doesn't get a chance to clean up after itself and anything can happen. It needs a bugfix.Huh. I was thinking it was a memory leak because it froze and the memory KSP was using slowly rose? It's a crash though because it stopped the game from working instantly? - I haven't messed with the in-game player yet I'll give it a go this afternoon. - I put the Twitch video up on YouTube as a direct export and I plan on editing it into a more comprehensible video in about 6 hours after classes get out. I think I left you some messages on Skype but I can't check that from the Library sadly. Best of luck man! If there is anything I am able to do to help you out, especially after you've devoted so much time to teach youngins like me, I would love to aid. Edited October 14, 2015 by Avera9eJoe Link to comment Share on other sites More sharing options...
xZephy Posted December 13, 2015 Share Posted December 13, 2015 Hi all, so i'm a french guy and ty for this mod (and sorry for my bad english ! ) But i don't know why, when i go into the SPH i hear my song AND the stock song Quote SPHAmbience = SoundtrackEditor/Music/Construction/ACE_COMBAT_3_[Music_-_freefall ConstructionPlaylist { track = Groove Grove track = Brittle Rille track = SoundtrackEditor/Music/Construction/ACE_COMBAT_3_[Music_-_freefall UnusedTracks { track = KSP_SpaceCenterAmbience track = KSP_SPHAmbience Thats my settings ... am i doing it wrong ? I'm not rly strong in english so maybe i do a mistake Plz heeelp :'( Link to comment Share on other sites More sharing options...
pizzaoverhead Posted December 13, 2015 Author Share Posted December 13, 2015 12 hours ago, xZephy said: Hi all, so i'm a french guy and ty for this mod (and sorry for my bad english ! ) But i don't know why, when i go into the SPH i hear my song AND the stock song Thats my settings ... am i doing it wrong ? I'm not rly strong in english so maybe i do a mistake Plz heeelp :'( Looks like you're missing your } characters at the end of each section. It should be like this: SPHAmbience = SoundtrackEditor/Music/Construction/ACE_COMBAT_3_[Music_-_freefall ConstructionPlaylist { track = Groove Grove track = Brittle Rille track = SoundtrackEditor/Music/Construction/ACE_COMBAT_3_[Music_-_freefall } UnusedTracks { track = KSP_SpaceCenterAmbience track = KSP_SPHAmbience } Link to comment Share on other sites More sharing options...
xZephy Posted December 14, 2015 Share Posted December 14, 2015 Quote Looks like you're missing your } characters at the end of each section I"ve not post it here but those } are on the settings at the end :c Link to comment Share on other sites More sharing options...
Kerbal101 Posted January 23, 2016 Share Posted January 23, 2016 On 12/13/2015 at 8:08 AM, xZephy said: Hi all, so i'm a french guy and ty for this mod (and sorry for my bad english ! ) But i don't know why, when i go into the SPH i hear my song AND the stock song Thats my settings ... am i doing it wrong ? I'm not rly strong in english so maybe i do a mistake Plz heeelp :'( This is correct behavior. Default "SPHAmbience" is ambient audio of a fan rotating in background. It is played together with "SPHMusic", which should be normal track. Use default "SPHAmbience" if you want rotating fan sound, otherwise set it to "none". Link to comment Share on other sites More sharing options...
daniel l. Posted January 24, 2016 Share Posted January 24, 2016 pizza you need to fix your download links mediafire was banned. Link to comment Share on other sites More sharing options...
Kerbal101 Posted January 24, 2016 Share Posted January 24, 2016 I have packaged the Buzz Aldrin's Race Into Space music to be used with SoundtrackEditor. Enjoy! Link to comment Share on other sites More sharing options...
Nightshift83 Posted January 26, 2016 Share Posted January 26, 2016 On 11.1.2014 at 0:25 AM, LMA said: Friken fantastic I make music myself but hadn't looked into how to replace the music yet. I'l give it a go when I get my Blade Runner style music done might even do my own version of the omm song. deffo got to add the mos eisleybar music to the VAB. THANKS! Just stumbled upon this thread, now I'm curious about your Blade Runner style music! Link to comment Share on other sites More sharing options...
Talavar Posted January 30, 2016 Share Posted January 30, 2016 (edited) So they work, You can convert your files to ogg here Edited January 30, 2016 by Talavar Link to comment Share on other sites More sharing options...
ShadyAct Posted February 17, 2016 Share Posted February 17, 2016 Is the source code for the v3 preview on github? Link to comment Share on other sites More sharing options...
josh0196 Posted March 1, 2016 Share Posted March 1, 2016 (edited) Fantastic mod! Btw, your download links are missing the domains. Edited March 1, 2016 by josh0196 Didn't know Mediafire links were removed. Link to comment Share on other sites More sharing options...
Zombienoms Posted March 29, 2016 Share Posted March 29, 2016 Where can I download this mod if the mediafire links are kaput? Link to comment Share on other sites More sharing options...
Markelius Posted March 30, 2016 Share Posted March 30, 2016 (edited) Heya, so I'm using the 3.0 beta of this with KSP 1.0.5. I had previously been using the mod with KSP 0.2.4 and finally got around to updating my game to the most recent build. Problem is, while I got the mod to play a customized space playlist fine, the VAB and SPH are completely silent. Not even vanilla tracks play in them, only the ambient sfx. Here is my cfg for reference: Spoiler ksp playlist { name = Construction loop = true shuffle = true preloadTime = 5 tracks { track = KSP_Construction01 track = KSP_Construction02 track = KSP_Construction03 track = KSP - VAB_SPH_SneakyAdventure track = Groove Grove track = Brittle Rille track = Acid Trumpet track = 01 - Professor Kliq - Our Universe track = 02 dynamic symmetry track = 02 Fall In Love track = 02. Nalepa - Durian track = 03 - A Break In The Clouds (Ambient Version) track = 03 Improvised Jam track = 03. Nalepa - Phenomenology track = 04. Nalepa - Lighter track = 07 The World Is Yours _ Brooklyn Zoo track = 17 - Professor Kliq - Suburban Walkman track = 18 - Professor Kliq - Ambition track = 18 Bumper to Bumper track = 21 Wheels of Progress } playWhen { scene = VAB | SPH } } playlist { name = Space loop = true shuffle = true preloadTime = 5 tracks { track = KSP_SpaceAmbience01 track = KSP_SpaceAmbience02 track = KSP_SpaceAmbience03 track = KSP_SpaceAmbience04 track = Arcadia track = Bathed in the Light track = Dreamy Flashback track = Frost Waltz track = Frost Waltz (Alternate) track = Frozen Star track = Impact Lento track = Wizardtorium track = 02 - Kaern track = 05 Point Of No Return track = jack wall and sam hulik - vigil track = Stellardrone - 02 Crystal Spheres track = Stellardrone - 02 The Earth Is Blue track = Stellardrone - 04 Journey To The Sun track = Stellardrone - 05 On A Beam Of Light track = Stellardrone - 06 Blinking Star track = Stellardrone - 06 Pale Blue Dot track = Stellardrone - 07 An Ocean of Galaxies track = Stellardrone - 09 The Edge of Forever track = tangerine dream - Remote Viewing track = Testton 2 track = Uncharted Worlds Slower } playWhen { scene = Flight inAtmosphere = No } } playlist { name = Astronaut Complex loop = true tracks { track = KSP_AstronautComplexAmbience } playWhen { scene = None } } playlist { name = Credits loop = true tracks { track = KSP_Credits } playWhen { scene = Credits } } playlist { name = Menu theme loop = false preloadTime = 5 disableAfterPlay = true playNext = Menu ambience tracks { track = KSP Theme Orchestral Cover } playWhen { scene = MainMenu } } playlist { name = Mission control ambience loop = true tracks { track = KSP_MissionControlAmbience } playWhen { scene = None } } playlist { name = Research complex ambience loop = true tracks { track = KSP_ResearchAndDevelopment } playWhen { scene = None } } playlist { name = Space center ambience loop = true tracks { track = dobroide-forest } playWhen { scene = SpaceCentre } } playlist { name = SPH ambience loop = true tracks { track = KSP_SPHAmbience } playWhen { scene = None } } playlist { name = Tracking station ambience loop = true tracks { track = KSP_TrackingStation } playWhen { scene = TrackingStation } } playlist { name = VAB ambience loop = true tracks { track = KSP_VABAmbience } playWhen { scene = VAB } } Not sure what's wrong here, all I did was edit the existing cfg to add my tracks in. Please let me know if I can fix this problem, and thanks for this fantastic mod! Edited March 30, 2016 by Markelius fixing formatting Link to comment Share on other sites More sharing options...
Talavar Posted April 5, 2016 Share Posted April 5, 2016 (edited) On 1/12/2014 at 8:07 PM, pizzaoverhead said: MP3 support is now working.................(cont) Just putting in a request for an update to 1.1~. This mod has become one of my essentials, Greatly appreciate the work that's been done so far. Take care bud. Edited April 5, 2016 by Talavar Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 7, 2016 Share Posted April 7, 2016 @pizzaoverhead I just wanted to say thanks for all the hard work and hours you put in to all of your mods. You're a fantastic modder and just want to wish you the best of luck in the difficult update to U5. Take care mate. Link to comment Share on other sites More sharing options...
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