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HotRockets! Particle FX Replacement + Tutorial


Nazari1382

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I don't know if this is possible, but one thing I've always wanted is for the exhaust to expand as atmospheric pressure drops. For example, see this video:

At first the exhaust plume is very "tight", but as the rocket gains altitude the atmospheric pressure drops and the exhaust plume widens by a significant degree- by the time they drop stage 1 the exhaust is huge. Is it possible to implement this in KSP?

Watch this video. It is perfect.

I was going to list all the things id like to see in this mod. The ice, the diffusing exhaust, but this video sums up the best case scenario for what this could turn out to be.

Emphasis on diffusing btw. Its not so much as the effect getting larger, but more transparent as well. And I could almost say faster.

Edited by Motokid600
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Watch this video. It is perfect.

I was going to list all the things id like to see in this mod. The ice, the diffusing exhaust, but this video sums up the best case scenario for what this could turn out to be.

Emphasis on diffusing btw. Its not so much as the effect getting larger, but more transparent as well. And I could almost say faster.

Velocity is OVER 9000!!! :cool:

But seriously, I'd love to see some effects like that. Hope you can do it, nazari!

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I like this mod a lot and i am wondering Is the links in the OP the current MM managed mod or will it still need editing of the Squad parts?

Yes, it was requested early by myself and other members to use module manager and very quickly it was ported and it works with it. Enjoy :)

Also, a note to the OP, I have noticed one issue, not with the mod, but a compatibility issue I would like you to be aware of. Atmospheric Sound Enhancement mod has troubles muffling the sound when this mod is added. Now, obviously I know why, thats because both mods effect the engines so they immediately would conflict but if there was a way to get these to work together it would be freaking amazing!

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Do we still have to edit cfgs to make this work with stock engines, or is that taken care of now in the modpack?

You can drag and drop the folder into GameData and remove it without an impact on the stock cfgs, because it includes ModuleManager.

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"That's Deadly Reentry, and they're not using the latest version. Tell them to update to DRE v4.2. What's happening is the DRE was not handling ModuleEngineFX properly, and so it's being given very low maximum g-Force values and very low peak temperatures."

- that's what Ferram told me about the heat issue.

So the alternative cfg from the first post is no longer needed?

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So the alternative cfg from the first post is no longer needed?

Ferram was describing the issue; the cfg overwrites the default DRE cfg file based on what Nathan said was needed. Atm I believe that is what you need for both mods. If you remove HotRockets you'll need the original cfg in the DRE folder again.

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Hi Nazari!

I would like to use your mod with my mod so people don't have to mod my mod to make my mod look awesome! If that isnt too much of a mouthful, I would like to package (Parts of) your mod with mine, so that I can use better particle effects. I basically just want the Mainsail effect, the BAAC effect, and possibly the LV-T effect to make my mod beautiful. (The LV-T effect is actually probably a must. I have a sommand pod roughly based on the red dragon, and the stock FX just dont look right.)

Can I do this?

(If you dont want me to do this, would you mind showing me how to create my own?)

Edited by Deathsoul097
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For some reason I'm not getting the launch smoke, why?

I'm using stock engines, and the mods I have are klf, hyper edit, kw, aies, planet factory ce, Uranias, kas, mechjeb, cool rockets, and hot rockets.

Because the launch smoke doesn't exist yet unfortunately. This is just different flames now.

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Hi Nazari!

I would like to use your mod with my mod so people don't have to mod my mod to make my mod look awesome! If that isnt too much of a mouthful, I would like to package (Parts of) your mod with mine

you can package them in the mod just include my readme and link back to the thread

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