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Scientific Laws of Kerbal


Xacktar

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We all laugh at the way things go a little wonky in KSP... but that's because their universe is built a bit differently then ours!

Which means they have different laws the govern the kerbiverse.

I asked Jeb about it and he knew a few of them

'Every object that wobbles tends to stay wobbly until acted on by SAS.'

'For every reaction there is an equal, and opposite explosion.'

'What goes up... must come apart.'

Anyone else found some Kerbal Laws?

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-The speed of Jeb in any reference frame is MOAR BOOSTERS.

-No philosophical reference frame is favorable: determinism, causality, empiricism.

-Awesomeness and Jeb's excitement increase with the square of velocity.

-Duxwing

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Any sufficiently advanced technology is indistinguishable from explosion

- Arthur K Kerman

Only two things are infinite, the Sun SOI and Kerbal stupidity, and I'm not sure about the former.

- Albert E Kerman

Your ship is crazy, but it's not crazy enough to lift off.

- Niels B Kerman

Edited by Kasuha
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The probability of success of a rocket is proportional to the square root of the time spent and inversely proportional to the distance to Jeb.

Corollary 1: If he is in the craft, your craft will experience rapid unplanned midair disassembly.

Corollary 2: Because he starts out in the astronaut complex by default, your odds of failure are high when he is there.

Corollary 3: Because you can only walk him roughly 1200km away on Kerbin, you can't remove him this way.

Corollary 4: Because getting him off-world requires a rocket, sooner or later that rocket will explode.

Corollary 5: Because he comes back, the only way to prevent your space program from spontaneously combusting is to kill Jeb. Kill him over and over again.

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The probability of success of a rocket is proportional to the square root of the time spent and inversely proportional to the distance to Jeb.

Corollary 1: If he is in the craft, your craft will experience rapid unplanned midair disassembly.

Corollary 2: Because he starts out in the astronaut complex by default, your odds of failure are high when he is there.

Corollary 3: Because you can only walk him roughly 1200km away on Kerbin, you can't remove him this way.

Corollary 4: Because getting him off-world requires a rocket, sooner or later that rocket will explode.

Corollary 5: Because he comes back, the only way to prevent your space program from spontaneously combusting is to kill Jeb. Kill him over and over again.

Corollary 6: Spaceplanes can be used to remove Jebediah permanently.

Corollary 7: Spaceplanes have an even greater explosion chance than rockets.

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  • 2 weeks later...

Basic Kerbal hydrodynamics:

1. There are no such things as liquids, only very soft amorphous solids.

2. When moving through an amorphous solid, it is possible to travel at unlimited speed (provided you have enough boosters) without exploding.

3. When not in contact with an amorphous solid, colliding with an amorphous solid at any speed higher than 0.000001 m/s will result in an explosion, usually of some important structural part of your ship.

4. It is impossible to stand up on a vehicle whose weight is supported by an amorphous solid.

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