Spartwo Posted June 13, 2014 Share Posted June 13, 2014 I posted the first part on the what you did today thread. but I feel it suited more to here.Let's go to every body.Let's land on every body*.Let's return from every boooody.And hopefully not die as well.I may have jumped the gun a bit but this isn't my first time.http://www./convkey/e9c8/62qokopvtix48j6fg.jpgI will probably merge the 2 together.*except EveAnd it's just about ready to go.First stop will probably be Jool so I can unload some mass. Which includes this little guy. Quote Link to comment Share on other sites More sharing options...
Cranium Posted June 13, 2014 Share Posted June 13, 2014 I had a gantry crane made a while back, and I think it should work for what you want:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 13, 2014 Share Posted June 13, 2014 All purpose lander prepped.Ship modified to accommodate.Mission is go, crew transfer begin. Quote Link to comment Share on other sites More sharing options...
xoknight Posted June 14, 2014 Share Posted June 14, 2014 Ok, so taking your guys comments into consideration... I'm jacking up the plane with these on each wing.Well... It workedNot really off the ground though...Ok and this design, a forkliftI got it on, it that just the landing legs are not lifting the plane up. (this may be it, all it needs is more landing gear) Quote Link to comment Share on other sites More sharing options...
Claw Posted June 14, 2014 Share Posted June 14, 2014 Ok and this design, a forklifthttp://i.imgur.com/X78kfKH.pngI got it on, it that just the landing legs are not lifting the plane up. (this may be it, all it needs is more landing gear)http://i.imgur.com/lGXl4jv.pngTry maybe building it like a giant lever. Perhaps with either an empty and full orange tank through which you can transfer ballast and make it tip.Or maybe the giant lever with a lot of SAS units on it. Then use the sas to tip the lever forklift system up.Are you trying to keep this all stock? Quote Link to comment Share on other sites More sharing options...
xoknight Posted June 14, 2014 Share Posted June 14, 2014 Yea, i'm trying to keep it all stock.The problem is with a leverage device is that it needs to be mobile and not that big. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted June 14, 2014 Author Share Posted June 14, 2014 (edited) This 12 mT pod seats 8 Kerbals, has a custom heatshield.The heat shield is made of nose cone adapters, and two hitchhikers are in there. Edited June 14, 2014 by GusTurbo Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted June 14, 2014 Share Posted June 14, 2014 This 12 mT pod seats 8 Kerbals, has a custom heatshield.http://i.imgur.com/wTLsoVf.pngThe heat shield is made of nose cone adapters, and two hitchhikers are in there.I love the shape of that Gus. Quote Link to comment Share on other sites More sharing options...
xoknight Posted June 14, 2014 Share Posted June 14, 2014 Well, finally got it to work. Quote Link to comment Share on other sites More sharing options...
Overfloater Posted June 14, 2014 Share Posted June 14, 2014 Scientists at Laythe have been complaining for years about lousy radio-signal reception.So I'm trying to pack a super-mega-ultra-high-range TV antenna(Let's just pretend that this is what it is) in the form of composite cargo, so the men can enjoy their favorite shows, even on the most distant worlds! Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 14, 2014 Share Posted June 14, 2014 Thanks to some external testing I found the second stage of my CTV is lacking in fuel. With that being one of only 3 issues I feel it is nearing completion.The others being offset thrust is causing powered landings to be almost impossible and angled RCS ports causing some spin while docking. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted June 14, 2014 Author Share Posted June 14, 2014 (edited) Here's some more work on my giant capsule with an appropriately sized service module.And reentry, which I thought looked cool.Got rid of one of the decouplers, which seems to have been extraneous, looks better. Edited June 14, 2014 by GusTurbo Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 14, 2014 Share Posted June 14, 2014 What kind of range are you getting? Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted June 14, 2014 Author Share Posted June 14, 2014 It has a max of 2,220 dV, but I would prefer to cap it at a lot less. I'm envisioning this as an 8 Kerbal crew transport vehicle to LKO for an even more massive interplanetary vessel. I have no idea what that would look like though. I'm not great at making things like that. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 14, 2014 Share Posted June 14, 2014 Impressive. I wouldn't worry about the crafts in question, although I'm surprised you haven't made some already.Because It's been over a year since the first Tropis was released and since then I've been working on something to celebrate. That's all I'll say. Quote Link to comment Share on other sites More sharing options...
Cupcake... Posted June 16, 2014 Share Posted June 16, 2014 Coming soon.... Cupcake... Quote Link to comment Share on other sites More sharing options...
Pauly Posted June 17, 2014 Share Posted June 17, 2014 Something I was working on last weekend.Not 100% finished yet still working a few things out.Javascript is disabled. View full albumCan take off vertical or horizontal but its kinda hard to land so i put a few chutes on for now to land it on the tail.Has Ion engines inside the turbojets and lots of battery power to use them with low or no sunlight.It can also circularize/deorbit using rcs. And has 2 sets of landing gear one for tail and one for belly.Video of a test flight Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted June 17, 2014 Share Posted June 17, 2014 Something I was working on last weekend.Not 100% finished yet still working a few things out.http://imgur.com/a/Yee49Can take off vertical or horizontal but its kinda hard to land so i put a few chutes on for now to land it on the tail.Has Ion engines inside the turbojets and lots of battery power to use them with low or no sunlight.It can also circularize/deorbit using rcs. And has 2 sets of landing gear one for tail and one for belly.Video of a test flight Very interesting craft there. You could save a lot of weight and therefore increase performance by removing those big batteries! Quote Link to comment Share on other sites More sharing options...
Pauly Posted June 17, 2014 Share Posted June 17, 2014 Very interesting craft there. You could save a lot of weight and therefore increase performance by removing those big batteries!They allow me to launch at anytime of day/night and still circularize using ions. Plus they look cool Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted June 17, 2014 Share Posted June 17, 2014 They allow me to launch at anytime of day/night and still circularize using ions. Plus they look cool Oh ions! ok they make sense now! v nice ssto. Quote Link to comment Share on other sites More sharing options...
Rune Posted June 17, 2014 Share Posted June 17, 2014 I am happy to say I just had a breakthrough on the trolley system for my biggest, most complicated, best balanced SSTO yet. With almost 70% of GLOW to orbit, ~36% payload (>1.5 mass ratio!), and a tidy 100mT takeoff mass (yes, you guessed right, the payload is a big red, plus the MMUs to move it), not only is it awesome by numbers, now every feature also works beautifully smooth.The biggest bird in my SSTO fleet, the Nodachi, is coming, and it is coming standard with a stock reloading mechanism and a payload rack that doubles as bay door and MMU rack for payload handling (and opening and closing the bay of course) that will make anybody capable of actually reusing it! Crew is a nominal three, one pilot and two payload specialists to handle EVAs (totally roleplay, but it does have two MMUs that you need to use, might as well put the kerbals on it). And it flies smoother than it has any right to, given its size.Rune. Can you tell I like it? Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted June 22, 2014 Share Posted June 22, 2014 (edited) Testing stock hinges:Starting positionHinged positionTurns out those radial ant engines are pretty flexible! Edit: This system seems to work better than structural pylons:Above is a retrofitted ZF-21 with new stock hinges. I haven't adjusted the docking port positions yet, so the engine's sitting at a weird position right now. Edited June 22, 2014 by Giggleplex777 Quote Link to comment Share on other sites More sharing options...
xzxvrx Posted June 26, 2014 Share Posted June 26, 2014 I would like some assistance, I cannot decide how to do the wings on thisJavascript is disabled. View full albumShould I make it a high-wing?or a low-wing?And yes the drop-down door will be in the back, no not in the nose. Yes I plan to fly planes off the top of it. Yes I plan to paradrop loads of Kerbals out of it.Thanks. Quote Link to comment Share on other sites More sharing options...
xoknight Posted June 26, 2014 Share Posted June 26, 2014 I would like some assistance, I cannot decide how to do the wings on thishttp://imgur.com/a/1FVm6Should I make it a high-wing?http://upload.wikimedia.org/wikipedia/commons/thumb/0/09/C-5_Galaxy_-_060505-F-0000J-002.jpg/1280px-C-5_Galaxy_-_060505-F-0000J-002.jpgor a low-wing?http://upload.wikimedia.org/wikipedia/commons/2/2c/Boeing_747-400LCF_Dreamlifter.jpgAnd yes the drop-down door will be in the back, no not in the nose. Yes I plan to fly planes off the top of it. Yes I plan to paradrop loads of Kerbals out of it.Thanks.Well having the wings low will give you the risk of hitting the ground on takeoff, lift off, or taxi. Also the wings might be too low for the engines... but I think having the wings low looks better than having the wings high. I feel like if the wings are high... the plane would just flip out. Anyway just test both wing positions out, test it and see how it performs. Quote Link to comment Share on other sites More sharing options...
Claw Posted June 26, 2014 Share Posted June 26, 2014 (edited) Well having the wings low will give you the risk of hitting the ground on takeoff, lift off, or taxi. Also the wings might be too low for the engines... but I think having the wings low looks better than having the wings high.These are all valid points. Well, I suppose the comment about looks is an opinion, but engine concerns and cround collision is a concern given the size and flex that may be encountered.I feel like if the wings are high... the plane would just flip out.Actually, quite the opposite. High mounted wings are inherently more stable (even in KSP's basic aero model) than low mounted wings. In fact, if they are too high then the aircraft can be overly stable, making it hard to maneuver.If you look at something large and high wing (like Fred the C-5 there, or a C-17), the wings are also angled slightly down (adding instability) to offset the high wing.While if you look at a low wing large plane (like a 747) the wings are pointed slightly up. Edited June 26, 2014 by Claw Quote Link to comment Share on other sites More sharing options...
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