RocketPilot573 Posted October 8, 2014 Share Posted October 8, 2014 I'll be making a new space shuttle shortly... And no, it wont use those new tiny cargo bays! Though it WILL use that fancy Mk2 Cockpit. Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 8, 2014 Share Posted October 8, 2014 I'm trying to get my only successful SSTO ever working again after the 0.25 patch. For some reason it tilts upwards once in space now which it never used to do. Got the wings sorted though.It also seems a tad heavier than before and it was already underpowered. :/ Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 8, 2014 Share Posted October 8, 2014 Almost didn't notice the resized SAS. This is going to be very useful.LOL me too man! I only just noticed them, i thought it was bug. They are awesome! Perfect for my latest build thing. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 8, 2014 Share Posted October 8, 2014 Work has begun on my new shuttle! I've decided to do something different this time, rather than build it from scratch and speed 3 months getting the cargobay working, I simply copied over a stripped down version of my previous shuttle. Of course the bay doors will need some adjustments to make it work with the new parts.So far I have the wings done... I have not tried Spaceplane+ before, and WOWOWOWOW! I had no idea how many different shapes and sizes of wings there are! Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 8, 2014 Share Posted October 8, 2014 Double post... (I clicked reply instead of edit.. >.<) Quote Link to comment Share on other sites More sharing options...
r_rolo1 Posted October 8, 2014 Share Posted October 8, 2014 @Frozen_HeartLanding gear in 0.25 stopped being massless and apparently they tuned down the torque of the capsules. Maybe that explains your problems ... Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 8, 2014 Share Posted October 8, 2014 (edited) @Frozen_Heart Landing gear in 0.25 stopped being massless and apparently they tuned down the torque of the capsules. Maybe that explains your problems ... I found the problem was the Rapier Engines gimbal was no longer working, despite it being unlocked. Once I'd deleted them and them added them again it works as before. Still not sure where the extra couple of tons has come from though. Its really damaging the climb rate.edit: aaaahhhh! gimbals are disabling every flight and having to replace the engines each time I launch to solve it! > Edited October 8, 2014 by Frozen_Heart Quote Link to comment Share on other sites More sharing options...
Rune Posted October 8, 2014 Share Posted October 8, 2014 (edited) LOL me too man! I only just noticed them, i thought it was bug. They are awesome! Perfect for my latest build thing.That's gonna mess up more than one ship of mine. Anyhow, it'll be useful!BTW, remember those lifting body comments? This is your fault! There are only six control surfaces on this thing, and four are on the core:A healthy 1km/s on orbit on monoprop, too, and a sedate landing speed once empty, as show by our rigorous testing: horizontal liftoff from the runway heading east on 9 seconds of SRB kick-in-the-pants at almost 7Gs, and big long loop back to the runway to land the same way we lifted.Rune. Using tanks as wings! And stabilizers! Edited October 8, 2014 by Rune Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 8, 2014 Share Posted October 8, 2014 That's gonna mess up more than one ship of mine. Anyhow, it'll be useful!BTW, remember those lifting body comments? This is your fault! There are only six control surfaces on this thing, and four are on the core:http://i.imgur.com/Guog2eL.pnghttp://i.imgur.com/jbu8Xqq.pngA healthy 1km/s on orbit on monoprop, too, and a sedate landing speed once empty, as show by our rigorous testing: horizontal liftoff from the runway heading east on a half-empty SRB, and big long loop back to the runway to land the same way we lifted.http://i.imgur.com/vqijq3U.pngRune. Using tanks as wings! And stabilizers! LOL! I'm happy to have spawned such a thought. Looks like fun! Quote Link to comment Share on other sites More sharing options...
r_rolo1 Posted October 8, 2014 Share Posted October 8, 2014 Rune, that one looks awfully like the never built ESA Hermes Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 8, 2014 Share Posted October 8, 2014 Nose is done, it includes a Mk2 cockpit, a Mk2 crew container (only accessible with the new crew transfer thing), and a Mk2 docking port (I like Mk2).Flight tests have begun:Cargo bay is nearly operational:It also has two atomic rockets giving it around 1800 m/s of delta-v (Minmus mission anyone?). Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 8, 2014 Share Posted October 8, 2014 Managed to shave 3 tons from my SSTO but it is still a ton heavier than previously. Also to do this I've had to sacrifice all RCS and docking capability. I checked the original craft which was 46 tons but when ported to 0.25 its over 50 tons! :/Not sure what to do now as something that can barely make orbit, can't dock and has no payload isn't exactly useful. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted October 9, 2014 Share Posted October 9, 2014 Managed to shave 3 tons from my SSTO but it is still a ton heavier than previously. Also to do this I've had to sacrifice all RCS and docking capability. I checked the original craft which was 46 tons but when ported to 0.25 its over 50 tons! :/Not sure what to do now as something that can barely make orbit, can't dock and has no payload isn't exactly useful.The wings are twice as heavy now but they're *supposed* to generate twice as much lift. Quote Link to comment Share on other sites More sharing options...
CCraigen Posted October 9, 2014 Share Posted October 9, 2014 I present the unwieldy KAF-1300 "Falcon" (crewed, as dumb luck would have it, by Mileny Kerman). Thought I'd test the frame before closing the rest of the body up. It takes the whole runway to hit 70m/s, but it flies, somehow. With roll and yaw maxed to the left, it does a nice, gentle banked curve to the right while slowly gaining altitude. Let them loose and it rolls over and makes a spectacular fireworks display on impact. Even 15T of counterweight on the left side can't counteract the cockpit. Haven't come up with a discrete solution to this yet. Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 9, 2014 Share Posted October 9, 2014 Annnd now the engines won't draw fuel from the tanks they are on. :/ On top of the gimbal problem where the engines need to be replaced every flight and the increased weight by several tonnes.Back to 0.24.2 for me. Quote Link to comment Share on other sites More sharing options...
Mareczex333 Posted October 9, 2014 Share Posted October 9, 2014 (edited) unfortunately the new patch broke all of my crafts (almost).So... I'm reworking old versions.Here's Beta F-22 Raptor.Javascript is disabled. View full albumBeta because I'm working at rear wings and in cargobay. It's needs better shape at the ends of main wingsEdit: WIP Missiles:One is working only for now Edited October 9, 2014 by Mareczex333 Quote Link to comment Share on other sites More sharing options...
Overfloater Posted October 9, 2014 Share Posted October 9, 2014 All my cargo ships went out of commission - particularly because the small control surface, on which all my planes heavily rely, has been nerfed.So here's a new one I'm working on - has the same characteristics of my other heavy cargo ships.Yeah i'm not being particularly original here... but what can I do, it's a damn clever design! And also, mine is only half the part count compared to the Falcon XIII!AND just so it doesn't count as a complete rip-off, the cargo comes out of the butt and not the cockpit }:-]SIGH all these new wing parts, and I'm still wasting HOURS trying to come up with good wing tips >:-I Quote Link to comment Share on other sites More sharing options...
O-Doc Posted October 9, 2014 Share Posted October 9, 2014 SIGH all these new wing parts, and I'm still wasting HOURS trying to come up with good wing tips >:-II've already had my rant about the SP+ wings in the 0.25 grand discussion thread. Having spent the last hour playing around with Procedural Dynamics I'm stunned. Just stunned. Cannot. Pick. My. Jaw. Off. The. Ground. Squad? Hello Squad? Why are procedural parts not stock? Hello, anybody there...? Quote Link to comment Share on other sites More sharing options...
SpaceXray Posted October 9, 2014 Share Posted October 9, 2014 Here is my skylon replica I ahve been working on:Javascript is disabled. View full albumTakes off before end of runway and can land perfectly. It has a docking port and a huge cargo bay!Release will be shortly... Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 9, 2014 Share Posted October 9, 2014 Here is my skylon replica I ahve been working on:http://imgur.com/a/HJUa8Takes off before end of runway and can land perfectly. It has a docking port and a huge cargo bay!Release will be shortly...Yay more Skylons. Yours is very Skylon-y. I like. You should angle the intake and jets downwards so it looks more like the real engines. Then its perfect! Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted October 9, 2014 Author Share Posted October 9, 2014 All my cargo ships went out of commission - particularly because the small control surface, on which all my planes heavily rely, has been nerfed.So here's a new one I'm working on - has the same characteristics of my other heavy cargo ships.http://i.imgur.com/r9yTQoC.jpgYeah i'm not being particularly original here... but what can I do, it's a damn clever design! And also, mine is only half the part count compared to the Falcon XIII!AND just so it doesn't count as a complete rip-off, the cargo comes out of the butt and not the cockpit }:-]http://i.imgur.com/XYB1p3g.jpgSIGH all these new wing parts, and I'm still wasting HOURS trying to come up with good wing tips >:-IWow! How did you make the hinging tail? Quote Link to comment Share on other sites More sharing options...
Overfloater Posted October 9, 2014 Share Posted October 9, 2014 (edited) That's easy... structural pylon.I got a video on that:The relevant bits are at 2:42, 9:32, 13:05, 15:38 Just be sure your door isn't strutted to the ship.Notice how I placed the roof docking ports asymmetrically? It's because the pylon randomly chooses which end will flex...The WIP plane works the same, only it flies like total JUNK... xD damn new parts.edit: wait why are u surprised, I clearly remember seeing shuttle doors by you 8-I Edited October 9, 2014 by Overfloater Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 9, 2014 Share Posted October 9, 2014 Finally able to send my SSTO into a 500km orbit again. Took an amazing amount of time to get it working again.Still short of the 700km orbit it used to be able to travel to. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted October 9, 2014 Share Posted October 9, 2014 (edited) That's easy... structural pylon.Wait, are they bendy again?Edit: WIP Missiles:http://i.imgur.com/TjOL0Iw.gifOne is working only for nowI'm guessing that the sepratrons overheat the part that blocks the thrust so it flies forward after dropping. Genius. Edited October 9, 2014 by Giggleplex777 Quote Link to comment Share on other sites More sharing options...
Woopert Posted October 9, 2014 Share Posted October 9, 2014 Wait, are they bendy again?We're not talking about the iPhone 6, are we? Anyways, I hope they are. I think you made helicopters back when they were bendy. Quote Link to comment Share on other sites More sharing options...
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