soulreaver1981 Posted October 22, 2014 Share Posted October 22, 2014 God help us if by posting this I've broken any Kerbal laws. Many tips of the hat to the previous lifting bodies that came before. http://i1346.photobucket.com/albums/p685/jwt0bos/screenshot12_zpsc2ef6195.pngyou make your liftbody without most of the beams and it become much strong. i can show you how if you want to.you also get les parts that waymy arrowhead ssto is a good example Quote Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted October 22, 2014 Share Posted October 22, 2014 I am sure there is a better way. I'm gonna try this for now. I'll check your's. Thanks! Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted October 22, 2014 Share Posted October 22, 2014 I am sure there is a better way. I'm gonna try this for now. I'll check your's. Thanks!np space cowboy Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 22, 2014 Share Posted October 22, 2014 Decided that the rear end of my warship looked too much like had been ripped off a Co ship. I'm redoing it with a twin engine section and going for the halo frigate look instead. Quote Link to comment Share on other sites More sharing options...
r_rolo1 Posted October 22, 2014 Share Posted October 22, 2014 More work on my Hermés mockup ...Javascript is disabled. View full albumTBH I'm liking the way the 48-7S + the shroud worked out ( BTW thanks to all of those that posted here stock fairings made out of structural panels, as I shamelessly stole your idea ). The shuttle itself needs some tweaking on the RCS and maybe a floor jr docking port instead of a back one.The only thing I really dislike on this is that, due to the size of the stock parts, the auxiliary stage ( the one that is behind the shuttle ) is far bigger than the original RL plan had ( relatively to the shuttle, that is ). But well, what can we do if we want to keep stuff in stock ? :/ Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted October 22, 2014 Share Posted October 22, 2014 I've never been much of a spaceplane guy, but here goes:http://i.imgur.com/SOhzNia.pnghttp://i.imgur.com/OG17bq8.png(Extremely early testing)Does it fly without canards? It would look better without them. Quote Link to comment Share on other sites More sharing options...
NeatCrown Posted October 22, 2014 Share Posted October 22, 2014 (edited) I've been playing KSP since Spring of 2013, SSTOs being mainly what I build. But, Still: I wasn't able to make a Skylon replica. I call it......Kylon! ([sarcasm]Yup, I know it's a creative name![sarcasm] ) I got it up to an orbit of Ap. 175 and Pe. 55. I have some balance issues and fuel flow problems as well. I didn't add landing gear yet. To take off, I used the microgravity cheat. (I thought it would have troubles with standing on some)http://imgur.com/a/nunua Edited October 23, 2014 by NeatCrown Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 23, 2014 Share Posted October 23, 2014 I have made some updates since i posted last, a lot of updates, this has turned into a huge project. nearly there though. Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 23, 2014 Share Posted October 23, 2014 Only down side is with a big load like this it will only reach a 100-150is km orbit. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted October 23, 2014 Author Share Posted October 23, 2014 Does it fly without canards? It would look better without them.There might be a way, but I am terrible at aircraft, so I haven't been able to figure it out.Also, it falls like a brick in unpowered flight. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted October 23, 2014 Share Posted October 23, 2014 There might be a way, but I am terrible at aircraft, so I haven't been able to figure it out.Try changing the angle of incidence horizontal stabilizer (angle the horizontal stabilizer down). It should be enough to keep the nose up. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 23, 2014 Share Posted October 23, 2014 Try changing the angle of incidence horizontal stabilizer (angle the horizontal stabilizer down). It should be enough to keep the nose up.Yup I did that on my new VTOL worked a treat. Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 23, 2014 Share Posted October 23, 2014 Now that i am thinking about it... it does have 62 ram air intakes... it could probably lose all of the external ones. but air hogging! I decided i need a new plane for refueling things in space, figure it will be easier to launch one of these, deplete it then launch another. Quote Link to comment Share on other sites More sharing options...
Rune Posted October 23, 2014 Share Posted October 23, 2014 (edited) Yup I did that on my new VTOL worked a treat.That would work beautifully for low-level flight, but remember the torque the control surfaces give goes down as yo go up (because KSP's flawed aerodynamic model makes it scale with velocity, not velocity squared like RL... I finally found out the core source of all wonkiness, a freaking exponent you can look up in the wiki's formula for lift and drag!). So what keeps it pointing where you want to go at 1000m might not work 25kms up. Also, high wing loading? (I.E: it drops too fast without engines) Wouldn't have guessed that. Are you sure the aerodynamic surfaces on the body are working? If you place them in the wrong direction, they don't generate lift (which is handy for fairings, BTW). See, a visual example of that:The wings are of the type that when you stick it to the side of the plane, the long axis is longitudinal. We are not going to space today.Here, however, I only use the wings that should be pointing out with their long axis, but I put them "sideways", same rocket otherwise. You know, same form and size, but the other kind, turned 90º. No aerodynamic forces were encountered and the flight worked without issues. We went to space that day!Rune. Although I knew of this effect, it's only now with SP+ that really comes to light. Edited October 23, 2014 by Rune Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted October 23, 2014 Share Posted October 23, 2014 working on some ATLAS rockets. here a Mercury Atlas inflight: Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 23, 2014 Share Posted October 23, 2014 (edited) Where i am atm, probably could have less engines to be honest, probably would want to go back to more air intakes if i do that though. Edited October 23, 2014 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
Jetenginestar Posted October 23, 2014 Share Posted October 23, 2014 (edited) Working on the Su-27,It can easily reach very high Angle of Attacks thanks to static instability. Edited October 23, 2014 by Jetenginestar Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 23, 2014 Share Posted October 23, 2014 (edited) Hmm i think it is nearly finished but idk, need some opinions.Flies like a charm, easy as to get into orbit (from the run way just point it to 25 degree, all you need to do is use action groups) and it puts more than a large fuel tanks worth of fuel into at least a 200km orbit (It will go to the mun and return to kerbin if you want to do that in it) Just not sure if anyone other than me would want it, i plan on putting a few of them in my orbit and re using them as fuel stations instead of launching then de orbiting fuel stations on rockets, also be great for rescue missions. it is kinda large for a lot of people, over 600 parts and very expensive.So thoughts? Edited October 23, 2014 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
CDK Posted October 23, 2014 Share Posted October 23, 2014 Now that i am thinking about it... it does have 62 ram air intakes... it could probably lose all of the external ones. but air hogging! I decided i need a new plane for refueling things in space, figure it will be easier to launch one of these, deplete it then launch another. http://i.imgur.com/2B6OyH3.jpgCool SSTO! Is there a download link for that? Quote Link to comment Share on other sites More sharing options...
CDK Posted October 23, 2014 Share Posted October 23, 2014 That would work beautifully for low-level flight, but remember the torque the control surfaces give goes down as yo go up (because KSP's flawed aerodynamic model makes it scale with velocity, not velocity squared like RL... I finally found out the core source of all wonkiness, a freaking exponent you can look up in the wiki's formula for lift and drag!). So what keeps it pointing where you want to go at 1000m might not work 25kms up. Also, high wing loading? (I.E: it drops too fast without engines) Wouldn't have guessed that. Are you sure the aerodynamic surfaces on the body are working? If you place them in the wrong direction, they don't generate lift (which is handy for fairings, BTW). See, a visual example of that:http://i.imgur.com/CSdrqb0.pngThe wings are of the type that when you stick it to the side of the plane, the long axis is longitudinal. We are not going to space today.http://i.imgur.com/wmMuxiG.pngHere, however, I only use the wings that should be pointing out with their long axis, but I put them "sideways", same rocket otherwise. You know, same form and size, but the other kind, turned 90º. No aerodynamic forces were encountered and the flight worked without issues. We went to space that day!Rune. Although I knew of this effect, it's only now with SP+ that really comes to light.I also like that! Download link? Sorry. I don't want to be hard on you. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 23, 2014 Share Posted October 23, 2014 (edited) Most may have seen this before but I've nearly finished my new more realistic version of my Short brothers SC.1 VTOL. In order to make it more true to the real one I used mini mainsails in place of the very large KSP jets.The real one used four small Rolls Royce jets for vertical thrust and one for forward flight. She looks great now and sits much better on the Tarmac. It's much lighter in this configuration and a lot easier to fly. Even though with rockets it is only really usable with infinite fuel.I will make a stunt video to show it off. MJ Edited October 23, 2014 by Majorjim Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted October 23, 2014 Author Share Posted October 23, 2014 Hmm i think it is nearly finished but idk, need some opinions.Flies like a charm, easy as to get into orbit (from the run way just point it to 25 degree, all you need to do is use action groups) and it puts more than a large fuel tanks worth of fuel into at least a 200km orbit (It will go to the mun and return to kerbin if you want to do that in it) Just not sure if anyone other than me would want it, i plan on putting a few of them in my orbit and re using them as fuel stations instead of launching then de orbiting fuel stations on rockets, also be great for rescue missions. it is kinda large for a lot of people, over 600 parts and very expensive.So thoughts? http://i.imgur.com/Q9TZthx.jpghttp://i.imgur.com/jmExNuS.jpghttp://i.imgur.com/7XCLriL.jpgIf I had to offer something, I would say that it might be good to try to keep things simple. 600 parts is really quite a lot for something that isn't a detailed replica of something. Even more so because it's an SSTO, unlike high part rockets which shed most of their parts on ascent. It's really cool that you've actually created something that big that actually functions well. Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 23, 2014 Share Posted October 23, 2014 (edited) If I had to offer something, I would say that it might be good to try to keep things simple. 600 parts is really quite a lot for something that isn't a detailed replica of something. Even more so because it's an SSTO, unlike high part rockets which shed most of their parts on ascent. It's really cool that you've actually created something that big that actually functions well.Yeah things i build for me normally get big and part heavy, i did actually slim it back from 890 parts lol, i just seem to do ten times as well when i build big, that and my pc can handle about 1k part craft no worries. heck i spent less time building this than i did my 3 cargo bay SSTO lolMay as well upload it i guess, no reason not to, it works.I will sell it as a Single stage to mun replacement for Titan and GoliathCool SSTO! Is there a download link for that?Tomorrow, going to upload it, be warned it may cause lag. Edited October 23, 2014 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
Malarug Posted October 23, 2014 Share Posted October 23, 2014 (edited) So, it's my first post... so please be gentle Also it's my first attempt for serious plane.PS. Sorry for screenshots. Seems I've messed something up.PPS. Yeah! Now it works! Edited October 24, 2014 by Malarug Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 23, 2014 Share Posted October 23, 2014 So, it's my first post... so please be gentle Also it's my first attempt for serious plane.http://imgur.com/a/ZnkEo/It's, it's, invisible! How did you pull off this wizardry? EDIT, huh thats odd. The Imgur link works when I quote you but I cant see it in your post..Oh, and the plane is very imaginative! Nice work. Quote Link to comment Share on other sites More sharing options...
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