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Work-in-Progress [WIP] Design Thread


GusTurbo

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5 hours ago, Columbia said:

 

What mod did you use for the decals?

I use two mods, though it could probably be done with one, I've always used Flag Decals, it's easy and there aren't any scaling issues, but it does have quite a few parts, I don't like a cluttered menu. The other new one is Nebula Decals, which requires Tweakscale to work, and you have to worry about scaling issues, and it can't scale too big. But if you want multiple different decals it's your only choice.

57 minutes ago, Mad Rocket Scientist said:

Looks like NEBULA to me:

It still works in 1.0.5 for me.

Yep. still works, I have only just installed it so not too familiar yet, I only saw two parts, but I didn't go looking for the others, that might explain my scaling issues too

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I've also been playing with two physics settings, velocity exponent and density exponent, these control when the Mach effects start, when the orange glow starts etc, thanks to @NathanKell for helping. I like a picture of a flaming meteor of Kerbal death as much as the next person, however it annoyed me when my air refuelling tanker would get Mach effects, also I want to take some video at high Mach (2.5+) and didn't want the plane to look like a meteor streaking across the sky, it's supposed to be stealthy dammit.

The default values are

aeroFXVelocityExponent = 3.5 // Exponent to velocity used when calculating aeroFX strength
aeroFXDensityExponent1 = 0.5 // This is e1

So I have tweaked them a bit, and I am much happier, it also helps with frame rates as the effects suck a bit so not having them happen means doing high speed manoeuvres (sub 500ms) does not affect the frame rate.

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Success! 4 B83's and 1 Castle Bravo from North Kerbin Dynamics have successfully destroyed asteroids, though I had to change the .CFG file a lot. I will test a couple more times before implementing it into a certain graphic novel... The first test is at 200 meters per second impact, massive damage, many remaining bits were thrown all over the place. The 2nd one is a high speed (1KM/S~) test, at the end it lagged out, but all but the center shell survived, and it is a rather small asteroid that wouldn't cause much harm to Kerbin. :) 

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Working on a Admiralty M Destroyer Reduced parts replica, which had been delayed by my Asteroid building, but I have reduced parts down to 512 Parts, and made a less clunky deck guns, the Pom Poms have been replaced with some "real" guns, and I removed the torpedo tubes and replaced them with NAS ones. The album is a collection of speed readings, damage tests (it seems that you can't really sink it, but its easy to knock out the guns, essentially incapacitating the whole thing. Speed seems to be unchanged.

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I can't post pictures because of no internet connection (posting this from my phone), but I've managed to get my Gato to a state where it won't explode and sits about right in the water. I still have lots of problems with it, like it wanting to roll over to the starboard side after a few seconds in the water, the engines flaming out all the time, even though There are only two Wheeseleys and at least three circular intakes, a max speed of 0.3 m/s, and, most annoying of all, a complete inability to dive!

Hey, at least it looks cool. It's got working periscopes and lookout stations and everything!

EDIT: Does anyone know if the cargo bay/ore tank buoyancy trick works with service bays? And could someone also please educate me in how exactly it works? I would like to make a real sub, not one that cheats its way to the bottom with jet thrust.

Edited by pTrevTrevs
Help, the Gato is unruly!
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On 2/12/2016 at 8:50 PM, Exothermos said:

Bread Box!  I built one of those after the Cargo Bay parts came out, but before the Aerodynamics update for 1.0.  Does it even fly?  I cant get anything to fly with so many wing parts at angles like that.

 

I think that's the issue.  It will re-enter absolutely fine until about 20km, then it's just tumble time!

SM

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Finalizing a design for a IRSU "anywhere but EVE" ship. This is the fourth full iteration. 160 parts total (Woooohoooo!)

OAiNu0t.png

Lifting 45 tons of Ore off the Mun!

2HgXFFa.jpg

...and 42.5 tons of that is profit (ie what's left over after refueling the lander for another run to the surface)!

 

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Making another artificial gravity mission (third version, one huge (mk3), one small (mk2), and one tiny (mk1 structural).

t72XCbx.png

1VHs9aO.pngHere is the mk2 version (download is in my subassemblies):

Spoiler

0R1V8nf.png

 

 
 
Edited by LABHOUZE
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Just now, selfish_meme said:

A little teaser for you guys, this started at about Mach 2.6, you have to admit @Majorjim some craft look better painted?

This is a stock plane, just painted and with some decals.

 

It really does look great! Are you making a video for it? I love that Title scene too, suuper atmospheric. You should make a short about it!

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54 minutes ago, Majorjim said:

It really does look great! Are you making a video for it? I love that Title scene too, suuper atmospheric. You should make a short about it!

Yes, I have built the late 60's, early 70's Boeing KC-135 StratoTanker, F4 Phantom II escorts, and MiG 25 (edit) Bandits as well. I need to finish off the other craft now, just some painting and decals, then shoot the video.

Edited by selfish_meme
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