Jon144 Posted April 4, 2019 Share Posted April 4, 2019 More Speedyboi props. https://kerbalx.com/Jon144/Kerbatros-K9F-1A-Dolphin Quote Link to comment Share on other sites More sharing options...
Castille7 Posted April 4, 2019 Share Posted April 4, 2019 One of those ideas that will go on the back burners for who knows how long and may never leave the ground Quote Link to comment Share on other sites More sharing options...
Triop Posted April 5, 2019 Share Posted April 5, 2019 Placed the engine, ready for tuning. Soon™ on the track . . . Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted April 5, 2019 Share Posted April 5, 2019 Has a nice, meaty 70s vibe, I like it. Quote Link to comment Share on other sites More sharing options...
Triop Posted April 5, 2019 Share Posted April 5, 2019 (edited) 52 minutes ago, sturmhauke said: Has a nice, meaty 70s vibe, I like it. Thanks, I love the old models aswell, that's why I've changed the wheels and did a re-paint. It's a fast drifter. I'm still tuning it, but when it's ready I'll make a video. Edited April 5, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Triop Posted April 5, 2019 Share Posted April 5, 2019 (edited) A test drive. Edited April 7, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Mignear Posted April 6, 2019 Share Posted April 6, 2019 (edited) Started building a plane and eventually decided to rebuild the thing. When I took off one of the major components which everything else is linked to, I realised that removed half of the plane looks very promising. Refer to the ghosted parts below. With some added parts and a cockpit/drone core, that half of the plane flew amazingly. The rebuilt plane however requires more work to be of satisfactory standard. Edited April 6, 2019 by Mignear Quote Link to comment Share on other sites More sharing options...
Phantomic Posted April 7, 2019 Share Posted April 7, 2019 so uh yeah there's gonna be a few more ships popping up on kerbalX for... reasons i am not the reason(s) but i am not gonna stop Quote Link to comment Share on other sites More sharing options...
Triop Posted April 7, 2019 Share Posted April 7, 2019 (edited) Edit: Used the NEBULA mod for the gauges. 220 kph in the SPH . . . Should I install a steering wheel ? Edited April 7, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Triop Posted April 8, 2019 Share Posted April 8, 2019 Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted April 8, 2019 Share Posted April 8, 2019 On 4/7/2019 at 2:09 PM, Triop said: My man, that brings back loads of memories. Hell of a good show. Quote Link to comment Share on other sites More sharing options...
Servo Posted April 8, 2019 Share Posted April 8, 2019 (edited) Building boats is fun. Building a 1:1 Destroyer is even more fun. I recently completed the hull of the U.S. Fletcher-class Destroyers, which earned their fame in the Pacific campaign in WWII. The hull itself is roughly 500 parts, owing primarily to the side planking, but the brunt of the parts will come from the turrets and superstructure. As shown here, she comes in at almost 1000 parts, thanks to the 80 part 5" main guns (of which there will eventually be five) These guns are fully actuated, but for obvious (stock) reasons, non-functional. Edited April 8, 2019 by Servo Quote Link to comment Share on other sites More sharing options...
Triop Posted April 8, 2019 Share Posted April 8, 2019 (edited) 46 minutes ago, Servo said: Building boats is fun. I love your smooth lines, the parts seem to flow together. A work of art. I'm doing some paint (?) work . . . Edited April 8, 2019 by Triop Quote Link to comment Share on other sites More sharing options...
Castille7 Posted April 8, 2019 Share Posted April 8, 2019 28 minutes ago, Servo said: Building boats is fun. Building a 1:1 Destroyer is even more fun. I find the Hulls are a challenge, yours looks very innovative and impressive looking Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 8, 2019 Share Posted April 8, 2019 42 minutes ago, Servo said: These guns are fully actuated, but for obvious (stock) reasons, non-functional. Is this a challenge? Or does the construction physically not allow for hinges to be slipped in? Quote Link to comment Share on other sites More sharing options...
prgmTrouble Posted April 9, 2019 Share Posted April 9, 2019 1 hour ago, qzgy said: Is this a challenge? Or does the construction physically not allow for hinges to be slipped in? I'd imagine that it would be the lag. Ships deemed close enough to warrant physics (200m iirc) dramatically increase lag. Source: tried to land a VTOL with moving parts when approaching a massive aircraft carrier. As soon as it crossed the threshold, the game turned into a powerpoint presentation on why this should not be attempted on a potato laptop. Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 9, 2019 Share Posted April 9, 2019 1 hour ago, prgmTrouble said: I'd imagine that it would be the lag. Ships deemed close enough to warrant physics (200m iirc) dramatically increase lag. Source: tried to land a VTOL with moving parts when approaching a massive aircraft carrier. As soon as it crossed the threshold, the game turned into a powerpoint presentation on why this should not be attempted on a potato laptop. True, but with a big enough computer and enough patience, that is overcomable. Personally, I might download it and see if I can actually add parts to it to make it positionable/movable using stock mechanics.... Quote Link to comment Share on other sites More sharing options...
Servo Posted April 9, 2019 Share Posted April 9, 2019 (edited) 1 hour ago, qzgy said: True, but with a big enough computer and enough patience, that is overcomable. Personally, I might download it and see if I can actually add parts to it to make it positionable/movable using stock mechanics.... You can move the turrets around, and elevate them just fine. They don't fire, despite the fact that I have a gun that could almost fit in the turrets. Edited April 9, 2019 by Servo Quote Link to comment Share on other sites More sharing options...
qzgy Posted April 9, 2019 Share Posted April 9, 2019 1 minute ago, Servo said: You can move the turrets around, and elevate them just fine. They don't fire, despite the fact that I have a gun that could almost fit in the turrets. Oh ok, I misunderstood non-functional as "not able to move", not as "without a gun that fires". Quote Link to comment Share on other sites More sharing options...
Servo Posted April 10, 2019 Share Posted April 10, 2019 The Fletcher in all of its glory. Five 5" guns, Four 40mm AA guns, and 2x2 Oerlikon autocannons, plus ten Mark 15 torpedo launchers are rendered here (more AA/Oerlikons were common later in the war). The radar rigging is shown well here, as well as the torpedo tubes on the middeck. The Scanning probes represent signal lights (I think), which would be used for communication in times when radio was either impossible, or broken, or against orders. As discussed above, the turrets do rotate and elevate on the main guns. This was my first attempt at turret design, so these are understandably somewhat basic/touchy. No download link yet, as I haven't been able to get it into the water to test the engine setup (11 goliaths total, with two doing double duty between steering and thrust) Quote Link to comment Share on other sites More sharing options...
Mignear Posted April 11, 2019 Share Posted April 11, 2019 (edited) Shifted the wing pieces a little not just for looks but also to shift the CoL. It flies good now. The usual load test. Its my first dual seater with a nose that points downwards. Pretty alright for a first I think. Edited April 11, 2019 by Mignear Quote Link to comment Share on other sites More sharing options...
KerbalsAreKute Posted April 11, 2019 Share Posted April 11, 2019 what should i build? Quote Link to comment Share on other sites More sharing options...
prgmTrouble Posted April 11, 2019 Share Posted April 11, 2019 12 minutes ago, KerbalsAreKute said: what should i build? a dart board Quote Link to comment Share on other sites More sharing options...
Kerbalwerks Posted April 11, 2019 Share Posted April 11, 2019 (edited) what should i build? Kalinin K-7 Edited April 11, 2019 by Kerbalwerks Quote Link to comment Share on other sites More sharing options...
Kerbalwerks Posted April 11, 2019 Share Posted April 11, 2019 On 4/3/2019 at 9:36 PM, Castille7 said: One of those ideas that will go on the back burners for who knows how long and may never leave the ground Not sure I am guessing a view area for Kerbals to watch rocket launches Quote Link to comment Share on other sites More sharing options...
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