K3rb0dyn3 Posted May 29, 2019 Share Posted May 29, 2019 I have created this Ultra Lifter that can deliver up to 300 tonnes to LKO But if anyone can somehow try to make this a 2 stage rocket, that would be fantastic. KerbalX Link: https://kerbalx.com/crafts/53519/edit Quote Link to comment Share on other sites More sharing options...
Orky Kultur Posted May 29, 2019 Share Posted May 29, 2019 Back after a long hiatus Saw a heavy SSTO design, thought I'd make my own - how hard can it be, right? (I've made spaceplanes before, little ones, but now I've actually read stuff on how to make them work and things). This isn't designed for career mode, so I'm not too fussed about things like payload fraction; I'm all about that payload mass (aiming for 4 orange tanks, because why would that be difficult at all?) Obviously it's missing, y'know, wings and engines and stuff. Like, the actual hard part. but I'm working on it Quote Link to comment Share on other sites More sharing options...
Phantomic Posted May 29, 2019 Share Posted May 29, 2019 (edited) 11 hours ago, sturmhauke said: I'd start with the prop blades. You have the trailing edge out in front. I always do that, they get a bit more speed that way for some reason Edit: i fixed it, i just took half the reaction wheels out and added another set of blades, it now runs on 3 wheels... and is on kerbal X if you're interested https://kerbalx.com/PhantomAerospace/cessna-152 Edited May 29, 2019 by Phantomic Quote Link to comment Share on other sites More sharing options...
Triop Posted May 30, 2019 Share Posted May 30, 2019 Tugboat WIP: Quote Link to comment Share on other sites More sharing options...
Orky Kultur Posted May 30, 2019 Share Posted May 30, 2019 (edited) Spaceplane put to one side, so I can make a (sort-of) replica Space Marine Rhino that I will, among other things, be submitting for zoomadegames's thing Destroyed various tanks and small buildings at ramming speed; damaged a few wheels, but generally doing alright ^^ Little sluggish to accelerate, is there any way to boost that besides adding more wheels? Step 2: figure out doors (edit: turns out there's an expansion with hinges coming today) Step 4: Add details, maybe tweak outline to be more accurate Step 5: make a variant with chairs instead of crew cabins (higher part count, but + capacity and - weight Step 6: make Razorback, Predator, Vindicator, Whirlwind, Hunter & Stalker variants Edited May 30, 2019 by Orky Kultur Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted May 30, 2019 Share Posted May 30, 2019 You could hide a jet engine in the hull. The Abrams tank uses a turboshaft to drive the wheels, which is not exactly the same, but still. Quote Link to comment Share on other sites More sharing options...
Orky Kultur Posted May 31, 2019 Share Posted May 31, 2019 14 hours ago, sturmhauke said: You could hide a jet engine in the hull. The Abrams tank uses a turboshaft to drive the wheels, which is not exactly the same, but still. Eh, maybe for the Baal versions (the vehicle is finished now thanks to hinges (!!!) but I don't have screencaps) Quote Link to comment Share on other sites More sharing options...
Triop Posted May 31, 2019 Share Posted May 31, 2019 Converting my Break Dance with the new STOCK robotics parts, coming Soon™ to KerbalX Quote Link to comment Share on other sites More sharing options...
Castille7 Posted May 31, 2019 Share Posted May 31, 2019 1 hour ago, Triop said: Converting my Break Dance with the new STOCK robotics parts, coming Soon™ to KerbalX I won't be purchasing any tickets for that! Quote Link to comment Share on other sites More sharing options...
Triop Posted May 31, 2019 Share Posted May 31, 2019 7 minutes ago, Castille7 said: I won't be purchasing any tickets for that! That's the problem, those Kerbals are all free riders, none of them would pay me for the ride... Anyway, it's ready and I released it on KerbalX: https://kerbalx.com/Triop/Break-Dance Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted May 31, 2019 Share Posted May 31, 2019 When does your Minmus Carnival of Terror open? Quote Link to comment Share on other sites More sharing options...
Triop Posted June 1, 2019 Share Posted June 1, 2019 Coming Soon™: Pirates of the Keribean : Quote Link to comment Share on other sites More sharing options...
Torn4dO Posted June 1, 2019 Share Posted June 1, 2019 Got my first prototype of a mech with two legs. It's slow though about 3-4m/s. And when I try to finish the design it gets to heavy for those small hinges Back to the drawing board. Quote Link to comment Share on other sites More sharing options...
Triop Posted June 1, 2019 Share Posted June 1, 2019 KILLITWITHFIRE!!!!!11!!!!1 only 989 more segments and I'll have my centipede. Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted June 2, 2019 Share Posted June 2, 2019 All hail the return of the classic 'cupcake' style SSTO!!! The aerodynamic overhaul killed them a few years ago, but with the new servos they are suddenly viable again. The engine pods simply swivel to face the rear when flying through atmo, reducing drag. Quote Link to comment Share on other sites More sharing options...
Mignear Posted June 2, 2019 Share Posted June 2, 2019 (edited) Before I finish up my F-14, I'm gonna mess around with the joints and see what they can do first. A little truck with a truck bed for launching things. Clearly the launch of the cargo kind of wrecked the truck bed. Folding wing design with the hinges. Edited June 2, 2019 by Mignear Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted June 2, 2019 Share Posted June 2, 2019 Hmmm not enough lift still... Quote Link to comment Share on other sites More sharing options...
Mignear Posted June 3, 2019 Share Posted June 3, 2019 Got it to a satisfactory standard with the hinges, but the wings still flex when pulling on the stick. Hopefully we can find a way to fix the flexing. Quote Link to comment Share on other sites More sharing options...
Shadow dream Posted June 3, 2019 Share Posted June 3, 2019 As announced, here is my WIP of the MK3 version of the Bell Osprey. She does ok so far - as long as you don't try to get flying faster than 30m/s in hover mode. Her rotors are in perfect symetry and have just the force to get her going nicely. For those wanting to try her out, here's the link: https://kerbalx.com/Shadow_dream/Bell-V-22-Osprey-MK3 I will update her every now and then when I get improvements working (don't expect them daily though!). I would be glad if some of the more talented Kerbals have a hint or two to improve performance! For flying I highly reccomend a Joystick, binding 4 axises to the new custom axises from the BG DLC. Defaults are: 1) Rotor RPM, 2) Engine Pitch, 3) Blade Pitch, 4) Rotor Torque. As I mentioned flying fast: I was not able to get the transition working just yet. Since I can not use Autostrut, the entire mechanism bends like crazy when accelerating and ultimately twisting the engine pitch back to 90° vertical with a strong nose up, which arrests all speed gained so far. Bummer. At least she can taxi with her engines horizontal! Also, by pressing Abort, she folds up so she's ready for Carrier Duty =D Spoiler Quote Link to comment Share on other sites More sharing options...
KestrelAerospace Posted June 3, 2019 Share Posted June 3, 2019 14 minutes ago, Shadow dream said: As announced, here is my WIP of the MK3 version of the Bell Osprey. That's a fantastic showcase of the new BG robotics parts - especially the 'parked' mode! Really complex mechanisms in only 72 parts! Quote Link to comment Share on other sites More sharing options...
Shadow dream Posted June 3, 2019 Share Posted June 3, 2019 (edited) Thank you I did a few last tweaks here and there and updated the KerbalX Craft. The ability to use Autostrut is actualy there - just be cautious where it links to! Using "root" or "grandparent" seems to do ok. At least she SOMEHOW does level flight ok-ish now at about 57m/s. That's the best for today, I'm off to bed! Spoiler Edit: Update Stacking a second rotor in did help with the thrust. However I somehow lost the ability to use Auto Strut (Parking Mode won't work anymore), but it does not seem to cripple performance much - just glitching here and there. In a testflight I almost reached the Island Runway, unfortunately I miscalculated the EC requirement and went for a swim instead. Continuous RW use for leveling flight drained the batteries faster than expected. I added a fifth big fuel cell and changed the AoA on the wings to reduce RW use. Spoiler Continuous RW use for leveling flight drained the batteries faster than expected. I added a fifth big fuel cell and changed the AoA on the wings to reduce RW use. She's still a B**ch to fly, so check your chutes before flight! Edited June 4, 2019 by Shadow dream Quote Link to comment Share on other sites More sharing options...
Phantomic Posted June 5, 2019 Share Posted June 5, 2019 (edited) coming tomorrow to a beach head near you Edited June 5, 2019 by Phantomic Quote Link to comment Share on other sites More sharing options...
KerbalsAreKute Posted June 5, 2019 Share Posted June 5, 2019 2 hours ago, Phantomic said: coming tomorrow to a beach head near you Dude, thats really cool! I would like to see some more ww2 from you! Quote Link to comment Share on other sites More sharing options...
FleshJeb Posted June 5, 2019 Share Posted June 5, 2019 I spun this testbed up, hit the brakes, and flung 0.145 tons at an average of 58 m/s. I'm not yet up to flinging Kerbals into Minmus orbit, but I'm getting there. This kind of clutch-based flinger isn't really the way to go, but it sure is fun. Quote Link to comment Share on other sites More sharing options...
Triop Posted June 6, 2019 Share Posted June 6, 2019 Working on a replica Wilesco steam engine: This took me 3 hours . . . I'll try to replicate smoke and fire aswell. Quote Link to comment Share on other sites More sharing options...
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