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Work-in-Progress [WIP] Design Thread


GusTurbo

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Quick and easy fix:

Instead of having each outer stack feed into the core, just hook half of them up together, and hen let the last one feed into the core

Look at the fuel lines in this one

THANKS A LOT BUDDY :D

now it works like intended ... now i have all my upper stages and it's time to build payloads...

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Quick and easy fix:

Instead of having each outer stack feed into the core, just hook half of them up together, and hen let the last one feed into the core

Look at the fuel lines in this one

Actually, I found the problem to be a couple (or more, I didn't check one by one, I just took the whole mess out) round tanks clipped into each other in the middle. It you take those out and put a single unclipped tank, it draws fuel perfectly with the lines as symmetrical as they are (I re-put them one by one since the drop tanks are not put on with symmetry, which is a good thing). And if you need more fuel on the core (a single toroidal tank is pretty frugal), don't clip tanks on top of each other: if you use a node twice, it breaks fuel flow.

Rune. Hope that helps too.

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@Darth

I couldn't resist tinkering with you Briz-M some more, so here's my adapted version

I threw out the RCS, and removed the clipped tanks (10 of them, I counted :o) I about halved the capacity on the KM-part, but it somehow hasn't affected overall performance much.

For comparison:

The original had 3694m/s dV (1581 in the drop tank, 2113 in the core) and 460m/s RCS-dV when completely empty.

My adaptation has 3848m/s dV (1977 in the drop tank, 1870 in the core), no fine-tuned RCS manoeuvring, but 15 parts less.

*These numbers are from mechjeb, and are the atmospheric values*

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Hmm think it would be worth making an SSTO version of this plane guys?

Just a really complicated design is all, takes a lot of effort to get it to work so i can see the SSTO being double the head ache.

hZrk7bl.jpg

szS6N7D.jpg

If you are wondering why no part clipping stacks of ram airs, my de bug menu is gone forever, my function keys all stopped working.

do like the aesthetics of what i came up with to get past that problem lol.

Edited by Roflcopterkklol
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Hmm think it would be worth making an SSTO version of this plane guys?

Just a really complicated design is all, takes a lot of effort to get it to work so i can see the SSTO being double the head ache.

http://i.imgur.com/hZrk7bl.jpg

http://i.imgur.com/szS6N7D.jpg

If you are wondering why no part clipping stacks of ram airs, my de bug menu is gone forever, my function keys all stopped working.

do like the aesthetics of what i came up with to get past that problem lol.

Why do you need debug menu? I never needed to use it.

I wanna point out a couple of problems with your design -

- you're using those long cones, each weights 400 kilograms. You have about 17 tons of them! O_O

- Some of the intakes are pointed sideways: they are losing their effect if they aren't pointed to prograde!

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Getting there,
Brilliant use of the panels! How does it fly?

Thanks - haven't flown it yet

B E A UTIFUL Gus! It must look amazing with all white panels!

Dont do too much as you will have to redo everything when the patch hits. :P

I just can't resist. The anticipation is killing me.

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Why do you need debug menu? I never needed to use it.

I wanna point out a couple of problems with your design -

- you're using those long cones, each weights 400 kilograms. You have about 17 tons of them! O_O

- Some of the intakes are pointed sideways: they are losing their effect if they aren't pointed to prograde!

Have a lighter way to put that many air intakes on the plane?

And to stack the air intakes on top of each other, i cant seem to do that without the debug menu, i could lose a good 50 ton on the design probably more if i could just have a stack of 20 intakes on either side of the fuel tanks

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Here's my method:

- turn off symmetry

- put tiny cubic strut to the side of a fuel tank(or anything else)

- put an intake on both ends of the cube (facing forward!)

- grab the cube

- turn on symmetry

- place it!

OR you can use small fuel tanks, and place the intake on both ends (facing forward!)

Just remember to turn on symmetry only after you placed your intakes on the cube/fuel-tank.

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I improved the upper stage a bit so that it can send 100t farther than just 75km orbit (goes up to 150km now).

0UJNEwK.png

I'm struggling to find a name for this rocket. Some names I though of:

-Antares (Rival of Ares V)

-Centurion (100 tonnes)

Can anyone think of a better name?

Meanwhile, I built two "mini" Saturn V(ish) derivatives:

QawHI2K.png

rWAVTcy.png

About 27t and 36t to LKO respectively. I based it off the scale of the Odysseus STS, since its payload capacity is about 1/5 of the real life Space Shuttle it is based off of (~5t vs 27t, so ~27t vs ~130t). At this scale, the LV10A would have a lifting capacity of 500t in real life!

Edited by Giggleplex777
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I improved the second stage a bit so that it can send 100t farther than just 75km orbit (goes up to 150km now).

http://i.imgur.com/0UJNEwK.png

I'm struggling to find a name for this rocket. Some names I though of:

-Antares (Rival of Ares V)

-Centurion (100 tonnes)

Can anyone think of a better name?

Meanwhile, I built a "mini" Saturn V(ish) derivative:

http://i.imgur.com/QawHI2K.png

About 27.5t to LKO. I based it off the scale of the Odysseus STS, since its payload capacity is about 1/5 of the real life Space Shuttle it is based off of (~5t vs 27t, so ~27t vs ~130t). At this scale, the LV10A would have a lifting capacity of 500t in real life!

Looking good Giggleplex!

I noticed in the exploded view that you used the TR-XL Stack Separator below the fourth stage engines.

I rarely use those anymore, as surprising as it sounds a TR-2C Stack Separator works fine even with larger part sizes.

If you used the TR-2C attached to the node between the two poodles then the cubic strut below the TR-2C attached to the stage below you wont be left

with a cubic strut between the poodles.

Its a minor thing but it looks better. Something I know you and I strive for. :)

The SP+ fairing looks great.

Looks like Apollo craft are finally going to be able to built 'all white'.

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I improved the upper stage a bit so that it can send 100t farther than just 75km orbit (goes up to 150km now).

http://i.imgur.com/0UJNEwK.png

I'm struggling to find a name for this rocket. Some names I though of:

-Antares (Rival of Ares V)

-Centurion (100 tonnes)

Can anyone think of a better name?

Meanwhile, I built a "mini" Saturn V(ish) derivative:

http://i.imgur.com/QawHI2K.png

About 27.5t to LKO. I based it off the scale of the Odysseus STS, since its payload capacity is about 1/5 of the real life Space Shuttle it is based off of (~5t vs 27t, so ~27t vs ~130t). At this scale, the LV10A would have a lifting capacity of 500t in real life!

Centurion looks like an appropiate name for it. Nice engine cluster btw.

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Looking good Giggleplex!

I noticed in the exploded view that you used the TR-XL Stack Separator below the fourth stage engines.

I rarely use those anymore, as surprising as it sounds a TR-2C Stack Separator works fine even with larger part sizes.

If you used the TR-2C attached to the node between the two poodles then the cubic strut below the TR-2C attached to the stage below you wont be left

with a cubic strut between the poodles.

Its a minor thing but it looks better. Something I know you and I strive for. :)

I've tried that before. The TR-2C is much weaker than the TR-XL and requires more struts. 100t is very heavy. :wink:

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