Deathsoul097 Posted April 4, 2014 Share Posted April 4, 2014 How are people having such dense and 3D clouds? Has BoulderCo updated? Link to comment Share on other sites More sharing options...
Lekke Posted April 4, 2014 Share Posted April 4, 2014 How are people having such dense and 3D clouds? Has BoulderCo updated?Yeah, I guess with the preformance improvements in the vanilla game it was possible without a noticable preformance hit. It really looks great ingame. Link to comment Share on other sites More sharing options...
TerLoki Posted April 4, 2014 Share Posted April 4, 2014 Decided to go with a fresh install for 0.23.5, so after reinstalling all my mods I was left wondering what to do first. Well, how about a KSO flight?The Resolute all loaded up for its first flight. The first thing I did was load up the orbiter with a set of standard equipment (MechJeb, chutes since I suck at landing, RTGs for power, TAC life support for up to 30 days in orbit), then took that and made a separate craft file for each orbiter name. Finally I went ahead and made a payload for the Resolute. The "Skylab" is pretty basic: Two ScanSat detectors, a gravioli sensor, thermometer, and mid-sized antenna all attached to the KerbLab module and hooked into the cargo bay with a standard sized docking port.Lift-off! One thing that I both like and dislike about the KSO is that it's honestly better to do the ascent without MechJeb. Well, it's only a small dislike, because it's honestly an easy ascent profile, but I have a habit of overdoing the gravity turn early on and having to correct mid-flight. This launch was worse than most in that regard, after LRB sep the orbiter and EFT went all over the place for a minute. Not sure what caused that, but I'm blaming pilot error.As a result of that messy launch and the fact that FAR didn't seem to be working I was left with too little fuel to circularize. At least I won't have to worry about coming in too hot on reentry.Still, there was enough time on orbit to do a little mock science. It was nice to at least see everything deployed and running.Reentry. Fortunately the few flights I did with DRE in my last saves taught me just how to do this with an unmodified KSO. You need to come in shallow and keep the nose up as high as possible, 45 degrees is best. A good way to gauge how well you're doing in that regard is to keep an eye on the nose gear, I find that tends to be the first thing to blow up when things go pear-shaped.Any landing you can walk away from. Or swim away from, in this case. Like I said, I'm terrible with spaceplanes, KSO included. I can never get the dang things down gently and even without cloud cover I can't hit KSC to save my life. So ditching in the ocean is plan A for my KSO flights. Link to comment Share on other sites More sharing options...
helldiver Posted April 4, 2014 Author Share Posted April 4, 2014 (edited) This launch was worse than most in that regard, after LRB sep the orbiter and EFT went all over the place for a minute. Not sure what caused that, but I'm blaming pilot error.You should read your owner's manual, pg 2, Step 12 Option 1 or Step 13 Option 2 of the Quick Launch Guide. You have to do a little engine management after EFT separation. Either you use the two OMS + Top center SSME with Pitch Trim 14, or all three SSME no OMS with Pitch Trim 0 (least efficient). Only do that to circularize. Once you're happy with your orbit, turn the Top Center SSME off and just do your orbital maneuvers with the OMS Pitch Trim 14.Any landing you can walk away from. Or swim away from, in this case. Like I said, I'm terrible with spaceplanes, KSO included. I can never get the dang things down gently and even without cloud cover I can't hit KSC to save my life. So ditching in the ocean is plan A for my KSO flights.Ouch.. you have an expensive space program. Sea Water is extremely corrosive to the Orbiter's TPS system as well as several other flight systems. Consider your engines destroyed as well... What I did to perfect my landings and re-entry is take a practice save game. Launch and then circularize, orbit until you're over the desert and save your game using F5.Practice re-entry and re-entry burns until you get the hang of it. Use F9 to reload your quick save. Do this over and over again until you get your landings down to a T. Then, put some weight on it (the SST works well with a TL-100 fuel tank), launch and save and practice re-entry and landing over and over until you get bored.That's pretty much how I learned. In fact now I can come back with any weight, day, night, pitch black, doesn't matter.FAR complicates things slightly, but it will just drag out the learning curve since your numbers are just slightly different than stock. And if you have the FAR Flaps set up, it should all be easier.Oh and don't forget to remove some of the fuel in the VAB before doing your practice runs. Edited April 4, 2014 by helldiver Link to comment Share on other sites More sharing options...
Jason Cox Posted April 4, 2014 Share Posted April 4, 2014 (edited) One of the nice things about 0.23.5 is that you can now quick save anywhere, even in atmo. So now you can quicksave a couple thousand feet in the air and just keep reloading to practice your touchdowns. I've found those to be "hardest" with the KSO since it's likes to bounce back into the air or roll slightly destroying a wing (followed by the vessel itself when the gear poofs) after touchdown if you don't set her down just right. @Helldiver: One thing I have noticed with 0.23.5 is that you can now land with full fuel and even a payload onboard and that the rear end doesn't snap off as much on touchdown as it did in 0.23. Squad's new joint reinforcement FTW! Edited April 4, 2014 by Jason Cox Link to comment Share on other sites More sharing options...
TerLoki Posted April 4, 2014 Share Posted April 4, 2014 You should read your owner's manual, pg 2, Step 12 Option 1 or Step 13 Option 2 of the Quick Launch Guide. You have to do a little engine management after EFT separation. Either you use the two OMS + Top center SSME with Pitch Trim 14, or all three SSME no OMS with Pitch Trim 0 (least efficient). Only do that to circularize. Once you're happy with your orbit, turn the Top Center SSME off and just do your orbital maneuvers with the OMS Pitch Trim 14.Normally I can fly it just fine, I think what happened this time is, because I had pitched a little too fast, I was trying to keep the nose up and watching my apoapsis in map view at the moment the LRBs went out. When I swapped back, staged, and tried to get back on course it started dancing all over the place due to the input gap and sudden loss of mass. So yeah, pilot error. Just did a second launch with the same setup and it went perfectly.Ouch.. you have an expensive space program. Sea Water is extremely corrosive to the Orbiter's TPS system as well as several other flight systems. Consider your engines destroyed as well... What I did to perfect my landings and re-entry is take a practice save game. Launch and then circularize, orbit until you're over the desert and save your game using F5.Practice re-entry and re-entry burns until you get the hang of it. Use F9 to reload your quick save. Do this over and over again until you get your landings down to a T. Then, put some weight on it (the SST works well with a TL-100 fuel tank), launch and save and practice re-entry and landing over and over until you get bored.That's pretty much how I learned. In fact now I can come back with any weight, day, night, pitch black, doesn't matter.FAR complicates things slightly, but it will just drag out the learning curve since your numbers are just slightly different than stock. And if you have the FAR Flaps set up, it should all be easier.Oh and don't forget to remove some of the fuel in the VAB before doing your practice runs.I know, I keep hearing this, I just didn't really have a lot of patience for repeated practice landings while my station building project was ongoing. I have an idea for an approach sequence now that should work for me. I'm thinking I'll have to purposefully overshoot KSC and then loop back around to the runway given the shallow angle and high speed that the using FAR and DRE in combination requires for reentry. I was able to get my last flight down to around 35m/s on touchdown last landing, so speed probably won't be much of a problem, hitting the target is the big hurdle now. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 4, 2014 Share Posted April 4, 2014 I need a runway that's 5 times wider than we have now I always seem to land on the grass we at least its a landing Link to comment Share on other sites More sharing options...
Jason Cox Posted April 4, 2014 Share Posted April 4, 2014 I need a runway that's 5 times wider than we have now I always seem to land on the grass we at least its a landingThe way I fly her, if I can't hit the runway dead-center I'll purposely put her in the grass parrell to the runway. There's nothing worse than landing on the runway non-centerline and then to have the vehicle blow up because of that dreaded drop off between the runway and grass. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 4, 2014 Share Posted April 4, 2014 (edited) I was testing out the ARM stuff and thought I would try the new ARM SRB's on the the KSO, I was quite surprised they performed really well and looked quite good so if your looking for an alternative for your KSO consider using them Here are the pics Javascript is disabled. View full album Edited April 4, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
Sir_Tramalot Posted April 4, 2014 Share Posted April 4, 2014 Heh Heh HehI assembled it near the asteroid that I captured (A class E), and then attached it as is. Link to comment Share on other sites More sharing options...
Lekke Posted April 4, 2014 Share Posted April 4, 2014 Heh Heh Hehhttp://i.imgur.com/QQOSzbg.pngI assembled it near the asteroid that I captured (A class E), and then attached it as is.How hard was it to capture that behemoth? Link to comment Share on other sites More sharing options...
DomDiaemus Posted April 4, 2014 Share Posted April 4, 2014 The way I fly her, if I can't hit the runway dead-center I'll purposely put her in the grass parrell to the runway. There's nothing worse than landing on the runway non-centerline and then to have the vehicle blow up because of that dreaded drop off between the runway and grass. Never had an issue landing it on the runway with engines shut since deorbit (this space bird always lands facing the sea)... It is a very stable space glider....Thank you modders for making this possible Link to comment Share on other sites More sharing options...
Jason Cox Posted April 4, 2014 Share Posted April 4, 2014 (edited) Never had an issue landing it on the runway with engines shut since deorbit (this space bird always lands facing the sea)... It is a very stable space glider....Don't get me wrong, I've landed on the runway at both KSC and the Island, but there have been times where I've put her down just enough off center-line that I wasn't able to steer over and brake before the KSO left the edge of the runway, rolled and started making not-so-fun explosion sounds. It's not a KSO problem, heck it can happen anytime I try to land any spaceplane. I just wanted to point out to other users that if you can make KSC but are having issues hitting the runway, that the terrain right next to the runway is pretty wide, flat and more suitable for landing than the hilly/mountainous terrain that populates the rest of Kerbin. Edited April 4, 2014 by Jason Cox Link to comment Share on other sites More sharing options...
SaSquatch Posted April 4, 2014 Share Posted April 4, 2014 Don't get me wrong, I've landed on the runway at both KSC and the Island, but there have been times where I've put her down just enough off center-line that I wasn't able to steer over and brake before the KSO left the edge of the runway, rolled and started making not-so-fun explosion sounds. Also remember that the KSO has nosewheel steering that you can enable and get much greater amount of steering freedom. Not recommended at high speeds.I know, I keep hearing this, I just didn't really have a lot of patience for repeated practice landings while my station building project was ongoing. I have an idea for an approach sequence now that should work for me. I'm thinking I'll have to purposefully overshoot KSC and then loop back around to the runway given the shallow angle and high speed that the using FAR and DRE in combination requires for reentry. I was able to get my last flight down to around 35m/s on touchdown last landing, so speed probably won't be much of a problem, hitting the target is the big hurdle now.I fly with FAR and DE, I actually undershoot KSC with a burn on the farside and just skip in the upper atmosphere for longer. It works perfectly for me but your experience may be different... especially if your cargo was giving you drag. Link to comment Share on other sites More sharing options...
TerLoki Posted April 5, 2014 Share Posted April 5, 2014 Decided to take a page from Russia's playbook and strapped a pair of radial jets to the engine mount of the Dauntless for powered test flights to get a feel for the KSO's atmospheric handling.It flies pretty darn good, all things considered. You have to take off the SMEs to keep it balanced for take-off, otherwise it's tail-heavy and sits with its nose in the air. While I wasn't able to hit the runway I did make a nice soft landing out by the science complex.I also decided to go crazy and try a "Wild Horses"-style runway to suborbital flight again, this time with the aid of two SRBs. The Adamant actually made it out of the atmosphere this time, though those Rockomax SRBs aren't as powerful as I'd like. I had to burn the SMEs at 33% up to around 500m to get enough speed for take-off. Also the little sepratrons on the nose didn't seem to do anything when I lit them to nose-up the orbiter, guess it's too heavy with the SRBs. Link to comment Share on other sites More sharing options...
Luna-Industries Posted April 5, 2014 Share Posted April 5, 2014 So I've been trying some things to get around the Curse of the 300m/s. Is it possible to use the 40T engines with the EFT still attached, and if so, what sort of pitch would that require? Link to comment Share on other sites More sharing options...
Lekke Posted April 5, 2014 Share Posted April 5, 2014 The SST is so usefull, here it's the cab of my space train. It's moving station pieces that the kso brought up to the Mun. Link to comment Share on other sites More sharing options...
helldiver Posted April 5, 2014 Author Share Posted April 5, 2014 Gorgeous shots everyone!KSO EWBCL Update-Not much to update, just a lot of brick and mortar 3D modeling. On the bright side, I'm at a point where I'm happy with how it looks externally and Nazari gave me good news regarding some stuff that was holding me back (cutting out the landing gear wells). Aside from that it's been smooth sailing.-Taking my time. I don't want to rush like I did Phase II. I tend to get cranky and tired when I marathon things and then take it out on the forums... So instead I've divided it all up into goals and once I meet them I stop working on it.-Problem is that I start getting anxious and want to see it in game, and that's when the rush hits...-Another thing I want to attack is the dark HUD/ADI issue some folks are experiencing. Think I may have a version without screen FX that I will send to some folks to see if that fixes. The problem is that we don't have a screen FX on the HUD yet they are seeing it dark, so I doubt it is that. Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 5, 2014 Share Posted April 5, 2014 I have a question for you would you consider just using the hyomoto screens so people can change them, there is an excellent screen selection made by Wari, http://forum.kerbalspaceprogram.com/threads/66198-0-23-Kerbal-Space-Industries-05MAR14-MFD-1-1f-Minor-fixes?p=1012545&viewfull=1#post1012545 Link to comment Share on other sites More sharing options...
styckx Posted April 5, 2014 Share Posted April 5, 2014 (edited) Getting used to the SST and the qwirks now.. I love this thing.. It's a little qwirky in areas but god darn is it fun.. Now doing easy 500km orbits with a moderate payload. Seriously. This adds such a level of reality to the game. Edited April 5, 2014 by styckx Link to comment Share on other sites More sharing options...
GoldForest Posted April 5, 2014 Share Posted April 5, 2014 (edited) So with a few modifications, the new stock LES works great for taking the shuttle to safety.https://imgur.com/a/2iAn9#0A full abort situation from launch to emergency landing.Mission report/ Description of KSO LES Test I:"A successful test of the LES on the KSO! The LES preformed as it should have and propelled the Mini Shuttle away from the dangerous LFT and LRBs! This show's a promising future in Kerbal safety!" Edited April 5, 2014 by GoldForest Link to comment Share on other sites More sharing options...
HeadHunter67 Posted April 5, 2014 Share Posted April 5, 2014 What I did to perfect my landings and re-entry is take a practice save game. Launch and then circularize, orbit until you're over the desert and save your game using F5.Practice re-entry and re-entry burns until you get the hang of it. Use F9 to reload your quick save. Do this over and over again until you get your landings down to a T.That's pretty much what I did - now, my only problem is actually getting lined up with the runway. I've watched a lot of videos and read a lot of posts and nothing really tells me how to do that part. As a result, I touch down several dozen meters to either side of the runway and/or at an angle to it. Link to comment Share on other sites More sharing options...
Helix935 Posted April 5, 2014 Share Posted April 5, 2014 So with a few modifications, the new stock LES works great for taking the shuttle to safety.https://imgur.com/a/2iAn9#0A full abort situation from launch to emergency landing.Mission report/ Description of KSO LES Test I:"A successful test of the LES on the KSO! The LES preformed as it should have and propelled the Mini Shuttle away from the dangerous LFT and LRBs! This show's a promising future in Kerbal safety!"hmm reminds me of how space shuttles used to have ejector seats and other forms of aborts Link to comment Share on other sites More sharing options...
SaSquatch Posted April 5, 2014 Share Posted April 5, 2014 hmm reminds me of how space shuttles used to have ejector seats and other forms of abortsOnly the first four shuttle launches had the seats... Also The Gemini capsule. Link to comment Share on other sites More sharing options...
Srohib Posted April 5, 2014 Share Posted April 5, 2014 Hi there,KSO does not work with the FASA mod at my Computer. It make a Gamecrash on the Loadscreen when he load the Last Part ( squad/spaces/podcockpit/internal/podcockpit). It works fine when i delete the FASA mod. I reinstall KSP but it still do not work with the FASA. Is that a known Error?Here is the crashlogUnity Player [version: Unity 4.3.3f1_c8ca9b6b9936]mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:10106c9b.Error occurred at 2014-04-05_190652.D:\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Srohib.78% memory in use.0 MB physical memory [1779 MB free].0 MB paging file [0 MB free].0 MB user address space [98 MB free].Write to location 00000000 caused an access violation.Context:EDI: 0x1a201768 ESI: 0x1a215930 EAX: 0x00000000EBX: 0x00000001 ECX: 0x00000000 EDX: 0x0c054c78EIP: 0x10106c9b EBP: 0x0033f9b4 SegCs: 0x00000023EFlags: 0x00210246 ESP: 0x0033f9b0 SegSs: 0x0000002bBytes at CS:EIP:89 14 81 ff 46 04 5e 5d c3 85 f6 74 73 8b 06 a8 Stack:0x0033f9b0: 0c054c78 0033f9f0 10106cee 1a215930 xL....3..l..0Y!.0x0033f9c0: 0c054c78 0592c258 101071f3 0033fa08 xL..X....q....3.0x0033f9d0: 00000000 0033fa08 00000200 00000017 ......3.........0x0033f9e0: 0c054c78 00000000 00000000 057e4e70 xL..........pN~.0x0033f9f0: 0033fad0 012b6842 1a201768 0000000a ..3.Bh+.h. .....0x0033fa00: e8780308 01ae33c8 01249b2e 00000000 ..x..3....$.....0x0033fa10: f7ce0101 fffffffe 00000000 ffffffff ................0x0033fa20: 00000000 fc3c032c 00008000 00002cbd ....,.<......,..0x0033fa30: 00001999 00004000 00000000 fc402330 [email protected]#@.0x0033fa40: 0000004a 00007aef 00007aef fc23a724 J....z...z..$.#.0x0033fa50: 0000004a 0000f0e1 0001afc3 fc312728 J...........('1.0x0033fa60: 0000004a 0000952d 0001afc3 0001afc3 J...-...........0x0033fa70: 1a201768 e2b00001 02002000 00000000 h. ...... ......0x0033fa80: 0033fa9c 04e30030 04e30034 04e30040 ..3.0...4...@...0x0033fa90: f764703c 00000000 00000000 01963b7c <pd.........|;..0x0033faa0: 0033fa08 e847fcdc 01ae33c8 0001afc3 ..3...G..3......0x0033fab0: c8cfccb0 00000005 00001853 00000000 ........S.......0x0033fac0: 00003806 00000000 c8cf7c51 00000005 .8......Q|......0x0033fad0: 0033fb50 012c8a37 00000001 012ba1db P.3.7.,.......+.0x0033fae0: e847fc9c e847fcdc 04a4d31c e847fc60 ..G...G.....`.G.0x0033faf0: 00000000 012b4b77 e87802e8 00000000 ....wK+...x.....0x0033fb00: 76fefd91 0033fb68 e8579aa8 00010341 ...vh.3...W.A...0x0033fb10: fecd6e8f 06366f98 e8780308 00010341 .n...o6...x.A...0x0033fb20: 00000024 04a20dc4 e299e2e8 e2b00028 $...........(...0x0033fb30: 04a20dc4 e2b00028 e2b00028 04a20dc4 ....(...(.......0x0033fb40: fca93b80 e2b00001 000038c6 01ae33c8 .;.......8...3..0x0033fb50: 0033fb64 012ba339 0000000a e847fc9c d.3.9.+.......G.0x0033fb60: e847fcdc 0033fb80 012ba834 0000000a ..G...3.4.+.....0x0033fb70: e847fc9c e847fcdc 04a78304 e847fc60 ..G...G.....`.G.0x0033fb80: 0033fb98 012bb949 06366f98 04a78304 ..3.I.+..o6.....0x0033fb90: 00000001 04a78304 0033fc68 012bbaf4 ........h.3...+.0x0033fba0: 3c23d70a 06366f98 00000001 00000000 ..#<.o6.........0x0033fbb0: 012b826a 00000000 00000000 757110ff j.+...........qu0x0033fbc0: 04a920d8 04a920d8 00000001 0033fbb8 . ... ........3.0x0033fbd0: 00000000 0000037a 0033fc3c 0114e646 ....z...<.3.F...0x0033fbe0: 0033fc3c 012915c7 00000001 0114e652 <.3...).....R...0x0033fbf0: 00000000 00000000 00000000 00000000 ................0x0033fc00: 00000000 0033fbdc 0033fbe0 00000000 ......3...3.....0x0033fc10: 00000000 00000000 00000000 00000000 ................0x0033fc20: 00000000 00000000 00000000 0033fc64 ............d.3.0x0033fc30: 012915c7 00000001 0114ea02 757110ff ..)...........qu0x0033fc40: 00000000 00000000 00000000 80000000 ................0x0033fc50: 00000000 00000000 00000001 04a49828 ............(...0x0033fc60: 06366f98 0133fc74 0033fca4 01310feb .o6.t.3...3...1.0x0033fc70: 00000000 00000001 00000000 00000010 ................0x0033fc80: 00000001 001811cc 000014fe 138911bc ................0x0033fc90: 00000001 006f3bba 0000016f 000000c8 .....;o.o.......0x0033fca0: 000008c0 0033fdbc 013127fb 00000000 ......3..'1.....0x0033fcb0: 00000000 fffde000 04a218e0 770125df .............%.w0x0033fcc0: 0033fc54 00000400 0000002e 0000002f T.3........./...0x0033fcd0: 019c2799 04a22000 76ffe38c 76ffe0f2 .'... .....v...v0x0033fce0: 01babaf8 00000000 0000000f 00f71c88 ................0x0033fcf0: 6f6e6f00 6374652f 0033fd00 015a5719 .ono/etc..3..WZ.0x0033fd00: 00000000 0000000f 0000000f 04a220b8 ............. ..0x0033fd10: 04a220f0 04a220f0 01aecb78 04a21894 . ... ..x.......0x0033fd20: 00f707d0 00000000 00000000 00000037 ............7...0x0033fd30: 0000003f 00f70000 0464373c 04a21978 ?.......<7d.x...0x0033fd40: 00000004 0033fc7c 76fefaea 00000046 ....|.3....vF...0x0033fd50: 0000004f 49656e69 04a22100 00000000 O...ineI.!......0x0033fd60: 00000000 0194de2c 00000000 0000000f ....,...........0x0033fd70: 0033fda0 00000000 616e614d 00646567 ..3.....Managed.0x0033fd80: 01593843 00000000 00000007 0000000f C8Y.............0x0033fd90: 01593850 0464373c 6f6e6f4d 6e6f6d2f P8Y.<7d.Mono/mon0x0033fda0: 6c642e6f 0100006c 0000000d 0000000f o.dll...........0x0033fdb0: 00f71c88 00000000 00000000 0033fdd4 ..............3.0x0033fdc0: 0155e9f8 01130000 00000000 00504520 ..U......... EP.0x0033fdd0: 0000000a 0033fe64 01590370 01130000 ....d.3.p.Y.....0x0033fde0: 00000000 00504520 0000000a fef1043e .... EP.....>...0x0033fdf0: 00000000 00000000 fffde000 00000044 ............D...0x0033fe00: 005029fa 005029da 0050296c 00000000 .)P..)P.l)P.....0x0033fe10: 00000000 00000000 00000000 00000000 ................0x0033fe20: 00000000 00000000 00000000 00000000 ................0x0033fe30: 00000000 00000000 0033fe60 015a1724 ........`.3.$.Z.0x0033fe40: c0000005 00000000 00000000 0033fdec ..............3.0x0033fe50: 0033f3f8 0033fea0 01591b40 ff6f6662 [email protected].0x0033fe60: 00000000 0033fe70 7571336a fffde000 ....p.3.j3qu....0x0033fe70: 0033feb0 77009f72 fffde000 77500b51 ..3.r..w....Q.Pw0x0033fe80: 00000000 00000000 fffde000 c0000005 ................0x0033fe90: 757376c7 757376c7 0033fe7c 0033f3fc .vsu.vsu|.3...3.0x0033fea0: ffffffff 770471f5 019c30b1 00000000 .....q.w.0......0x0033feb0: 0033fec8 77009f45 015903c3 fffde000 ..3.E..w..Y.....0x0033fec0: 00000000 00000000 00000000 00000000 ................0x0033fed0: 015903c3 fffde000 00000000 00000000 ..Y.............0x0033fee0: 00000000 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Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: ASN.1 Runtime APIs FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514Module 84C:\Windows\syswow64\GDI32.dllImage Base: 0x76480000 Image Size: 0x00090000File Size: 311808 File Time: 2013-10-03_040046Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: GDI Client DLL FileVer: 6.1.7601.18275 ProdVer: 6.1.7601.18275Module 85C:\Windows\syswow64\USP10.dllImage Base: 0x76510000 Image Size: 0x0009d000File Size: 626688 File Time: 2012-11-22_064504Version: Company: Microsoft Corporation Product: Microsoft(R) Uniscribe Unicode script processor FileDesc: Uniscribe Unicode script processor FileVer: 1.626.7601.18009 ProdVer: 1.626.7601.18009Module 86C:\Windows\syswow64\WINTRUST.dllImage Base: 0x765b0000 Image Size: 0x0002e000File Size: 175104 File Time: 2013-07-09_065212Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Microsoft Trust 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2010-11-21_052422Version: Company: Microsoft Corporation Product: Betriebssystem Microsoft® Windows® FileDesc: Multi-User Windows USER API Client DLL FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514Module 91C:\Windows\syswow64\IMM32.dllImage Base: 0x76b70000 Image Size: 0x00060000File Size: 119808 File Time: 2010-11-21_052426Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Multi-User Windows IMM32 API Client DLL FileVer: 6.1.7601.17514 ProdVer: 6.1.7601.17514Module 92C:\Windows\SysWOW64\ntdll.dllImage Base: 0x76fd0000 Image Size: 0x00180000File Size: 1292192 File Time: 2013-08-29_035032Version: Company: Microsoft Corporation Product: Betriebssystem Microsoft® Windows® FileDesc: DLL für NT-Layer FileVer: 6.1.7601.18247 ProdVer: 6.1.7601.18247== [end of error.log] == Link to comment Share on other sites More sharing options...
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