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[0.90] Kerbin Shuttle Orbiter System v4.13


helldiver

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OOo. Now we need to devise the multi-texture loading per object in-game feature... ;) I'd love to see these named shuttles side-by-side up in orbit--especially the special edition paint job on the new wide body shuttle! :)

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OOo. Now we need to devise the multi-texture loading per object in-game feature... ;) I'd love to see these named shuttles side-by-side up in orbit--especially the special edition paint job on the new wide body shuttle! :)

You can creat separate parts for each named shuttle to have them exist at the same time. That how I have my 4 shuttles done.

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Is anyone else having a problem with the separatrons causing a catastrophic failure to the ship? Its easily fixed by removing 4 of the 8 seperatrons in the craft file version.

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Is anyone else having a problem with the separatrons causing a catastrophic failure to the ship? Its easily fixed by removing 4 of the 8 seperatrons in the craft file version.

Nope, this was never an issue in testing. Even when the sep system wasnt on the craft the LRBs just clunked harmlessly against the wings.

Whats happening exactly?

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You can creat separate parts for each named shuttle to have them exist at the same time. That how I have my 4 shuttles done.

Well cool! -- though I wonder with KSP memory management as it is; it's just as efficient to do it that way than devise some elaborate texture picker method.

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Well cool! -- though I wonder with KSP memory management as it is; it's just as efficient to do it that way than devise some elaborate texture picker method.

Its probably just as efficient. Even with at texture picker plugin, KSP still loads all the textures.

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Fantastic work again guys, a must have in my campaign! Even suffering my custom rebuilds and alternating designs the ships still fly like a bird. I mean, some mistakes were made in the cockpit, but those were... uh... slight snack related errors. There was no fighting over a slushy...

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Nice, did you get the SRB seperation fixed? Or do they still blow up :D

After tweaking it some, I got them to separate cleanly at a 45 degree pitch. The tweaks I made are represented in that craft file. But I cant promise it'll be flawless it only under went one test flight with the tweaks.

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After tweaking it some, I got them to separate cleanly at a 45 degree pitch. The tweaks I made are represented in that craft file. But I cant promise it'll be flawless it only under went one test flight with the tweaks.

When I unlock it in the tech tree I'll give it a test flight, it looks really great with that energia lift stage. Also it might come in handy for those very heavy payloads if you can fit them in the cargo bay.

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