Angelo Kerman Posted August 22, 2014 Share Posted August 22, 2014 (edited) Last night I was working on a space station arm/shuttle docking port. I've got the system working quite well now. Below is an album I made showcasing the shuttle port:Javascript is disabled. View full albumIf you would like to play with the shuttle port, you can download it from here. Place the craft file in your subassemblies directory. From there you can select the nose port and connect it with your craft. You will need Infernal Robotics, KAS, and of course the station components from KSOS. Edited August 22, 2014 by Angel-125 Link to comment Share on other sites More sharing options...
Lekke Posted August 22, 2014 Share Posted August 22, 2014 Last night I was working on a space station arm/shuttle docking port. I've got the system working quite well now. Below is an album I made showcasing the shuttle port:http://imgur.com/a/bHmcjIf you would like to play with the shuttle port, you can download it from here. Place the craft file in your subassemblies directory. From there you can select the nose port and connect it with your craft. You will need Infernal Robotics, KAS, and of course the station components from KSOS.How does it handle the oscillation when moving it with a part attached? I had a roughly similar idea, but using it caused the station to shift orbit over time. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 22, 2014 Share Posted August 22, 2014 How does it handle the oscillation when moving it with a part attached? I had a roughly similar idea, but using it caused the station to shift orbit over time.You'll need a SAS module to hold attitude. And go slow. Works just fine for me. Also, I updated the link, my subassembly lacked the gantry rotator. Link to comment Share on other sites More sharing options...
vardicd Posted August 22, 2014 Share Posted August 22, 2014 (edited) Okay, bizzare-ness on a fresh install, only KSO full pack, and ATM mods installed, I start the game, first time, it loads fine, second and third freezes up, fourth time works, fifth doesn't I don't get it. Make sure to start KSP as Administrator. You're reaching your memory limit. Additionally try installing the Texture Replacement mod which helps with memory. This is on a clean install, only the KSO mod {all four phases} and Active Texture manager.Also, is there some trick to keeping the vehicles on the ground? It seems the slightest bump, and the cars and truck tires become trampolines. I've had some hilarious flips and rolls when I can get this to load. Edited August 22, 2014 by vardicd Link to comment Share on other sites More sharing options...
dtoxic Posted August 22, 2014 Share Posted August 22, 2014 KSOS Pack 4 Bug huntingwhat is the address for the twitch stream please? Link to comment Share on other sites More sharing options...
helldiver Posted August 22, 2014 Author Share Posted August 22, 2014 KSOS Pack 4 Bug huntingwhat is the address for the twitch stream please?http://www.twitch.tv/fanbus Link to comment Share on other sites More sharing options...
Woodstar Posted August 22, 2014 Share Posted August 22, 2014 KSOS Pack 4 Bug huntingwhat is the address for the twitch stream please?http://www.twitch.tv/fanbus Link to comment Share on other sites More sharing options...
dtoxic Posted August 22, 2014 Share Posted August 22, 2014 http://www.twitch.tv/fanbushttp://www.twitch.tv/fanbus2X thank you Link to comment Share on other sites More sharing options...
nukeboyt Posted August 22, 2014 Share Posted August 22, 2014 So I have this weird issue... In 64 bit KSP, attempting to place or use the Kerbostar piece instantly causes the game to crash. Anyone else getting this?It's working Ok for me on 64 bit. Link to comment Share on other sites More sharing options...
Advacar Posted August 22, 2014 Share Posted August 22, 2014 Is there a description of the parts anywhere? I have no idea how any of these parts would work with my other stuff. Link to comment Share on other sites More sharing options...
Avalon304 Posted August 22, 2014 Share Posted August 22, 2014 Is there a description of the parts anywhere? I have no idea how any of these parts would work with my other stuff.What do you mean? Link to comment Share on other sites More sharing options...
Loxtail Posted August 22, 2014 Share Posted August 22, 2014 (edited) Very cool mod. Been playing with it for ages. Only problem iv found is when a kerbal touches the wheels on the moon buggy it bounces away. Here is some pics of me messing around. Edited August 22, 2014 by Loxtail image fix Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted August 22, 2014 Share Posted August 22, 2014 (edited) My game keeps crashing upon loading with the complete pack installed. Edited August 22, 2014 by SuperWeegee4000 Typo-tastic. Link to comment Share on other sites More sharing options...
helldiver Posted August 22, 2014 Author Share Posted August 22, 2014 Status-We're aware of the multiple vehicle causing NRE errors and slow downs. Nazari was able to reproduce it and is diagnosing. Unfortunately it seems it may get escalated to Snjo to help with debugging. What that means is that a fix may not be available for a couple days. Although I'm hoping we can nail it down sooner.-We fixed the KerbaLab bug which broke the right click context menu.-All other bugs reported seem to be users who are using an old version of Firespitter. You need to install the version included with any 4.08 Pack. Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted August 22, 2014 Share Posted August 22, 2014 I just installed the complete pack the way it was meant to be installed. Link to comment Share on other sites More sharing options...
Lekke Posted August 22, 2014 Share Posted August 22, 2014 Very cool mod. Been playing with it for ages. Only problem iv found is when a kerbal touches the wheels on the moon buggy it bounces away. Here is some pics of me messing around.http://i.imgur.com/L9PQD9r.jpghttp://i.imgur.com/HR0IcGQ.jpgNice trailer you taking out your kerbals for a camping trip? Link to comment Share on other sites More sharing options...
helldiver Posted August 23, 2014 Author Share Posted August 23, 2014 Status -We may have fixed the bug. Unfortunately it meant removing the Sirens from the Patrol Car and the Firetruck. -We fixed the KerbaLab bug which broke the right click context menu. -All other bugs reported seem to be users who are using an old version of Firespitter. You need to install the version included with any 4.08 Pack. An update will be posted later this evening Link to comment Share on other sites More sharing options...
SuperWeegee4000 Posted August 23, 2014 Share Posted August 23, 2014 I'm using the Firespitter plugin that came with the download. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 23, 2014 Share Posted August 23, 2014 My game keeps crashing upon loading with the complete pack installed.You might be running out of memory. Try Active Texture Management. Link to comment Share on other sites More sharing options...
Advacar Posted August 23, 2014 Share Posted August 23, 2014 What do you mean?I mean I'd like a description of the mod that's more than just a picture of the parts. I have no idea what to expect from the space station pack. Link to comment Share on other sites More sharing options...
OrbitusII Posted August 23, 2014 Share Posted August 23, 2014 I mean I'd like a description of the mod that's more than just a picture of the parts. I have no idea what to expect from the space station pack.It's space station parts. Is there anything else that you need to know? You take the modules, give them docking ports, and shoot them into space like everything else. Link to comment Share on other sites More sharing options...
Avalon304 Posted August 23, 2014 Share Posted August 23, 2014 (edited) I mean I'd like a description of the mod that's more than just a picture of the parts. I have no idea what to expect from the space station pack.Im not sure what you expect... they are parts to build a space station with... Theres a habitat, a science lab, a hydroponics lab, a power module, a observation module, a docking module, several different truss and hub pieces, 3 different solar panels, and several different docking ports and a really freaking cool tug to move the modules around. Edited August 23, 2014 by Avalon304 Link to comment Share on other sites More sharing options...
Beetlecat Posted August 23, 2014 Share Posted August 23, 2014 Is that external cam for the Helicopter aim-able, by chance? Link to comment Share on other sites More sharing options...
Beetlecat Posted August 23, 2014 Share Posted August 23, 2014 It's space station parts. Is there anything else that you need to know? You take the modules, give them docking ports, and shoot them into space like everything else.To me the obvious implied question is do they perform any function other than being pretty to look at. Link to comment Share on other sites More sharing options...
Avalon304 Posted August 23, 2014 Share Posted August 23, 2014 Is that external cam for the Helicopter aim-able, by chance?It is not. It is fixed in the direction it is placed. Link to comment Share on other sites More sharing options...
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