MKSheppard Posted February 5, 2014 Share Posted February 5, 2014 Any possibility of a smaller, passenger-only version of the KSOS; with an accordingly smaller wing area (and less mass -- the thermal protection system for the space shuttle was 9 kg/m2) for when you just want to send Kerbals up, and not kerbals + station modules?Hacked together MSPaint photo of a hypothetical KSOS-P attached: Link to comment Share on other sites More sharing options...
OrbitusII Posted February 5, 2014 Share Posted February 5, 2014 (edited) Just tried this out, got into a 80km*100km orbit with fuel to spare in the EFT and on the shuttle.I guess I figured out a really good gravity turn. :roll eyes:Edit: "Landed" my shuttle. I started my flare too late and crashed... everything except the cargo bay and landing gear broke. Sense? I don't think so... Need to work on landing... Edited February 5, 2014 by OrbitusII Link to comment Share on other sites More sharing options...
Bomoo Posted February 5, 2014 Share Posted February 5, 2014 (edited) There appears to be a bug with the vertical stabilizers. Placing them at a slightly steeper angle to each other (60 degrees as opposed to the 90 degree angle on the example KSO craft provided) appears to bork the centre of lift. I'm not completely sure if this is simply a VAB display error, or if it also reflects the KSO's handling characteristics.Edited for precision and redundancy. Edited February 5, 2014 by Bomoo Link to comment Share on other sites More sharing options...
miracmert Posted February 5, 2014 Share Posted February 5, 2014 This is the best shuttle mod I've ever seen! Thanks for this masterpiece! May you add a canadarm-like part in the future? Link to comment Share on other sites More sharing options...
MDBenson Posted February 5, 2014 Share Posted February 5, 2014 Another minor nigglem, the stock craft file is missing 2 seperatrons on the left hand LRB.I decided to goof about a bit and found it flies really well like this! EDIT: YES! This, it'd work even better on top of a Jupiter booster Any possibility of a smaller, passenger-only version of the KSOS; with an accordingly smaller wing area (and less mass -- the thermal protection system for the space shuttle was 9 kg/m2) for when you just want to send Kerbals up, and not kerbals + station modules?Hacked together MSPaint photo of a hypothetical KSOS-P attached:http://i.imgur.com/tDUvklA.jpg Link to comment Share on other sites More sharing options...
Roxette Posted February 5, 2014 Share Posted February 5, 2014 This is the best shuttle mod I've ever seen! Thanks for this masterpiece! May you add a canadarm-like part in the future?There already is one that's usable if resized Link to comment Share on other sites More sharing options...
Boamere Posted February 5, 2014 Share Posted February 5, 2014 Just tried this out, got into a 80km*100km orbit with fuel to spare in the EFT and on the shuttle.http://i.imgur.com/htkDujN.pngI guess I figured out a really good gravity turn. :roll eyes:Edit: "Landed" my shuttle. I started my flare too late and crashed... everything except the cargo bay and landing gear broke. Sense? I don't think so... Need to work on landing...If you use FAR you can get escape velocity from launch and still have fuel left XD (but it makes the thing hard as hell to glide) Link to comment Share on other sites More sharing options...
The Destroyer Posted February 5, 2014 Share Posted February 5, 2014 Why are the boosters Liquid-fueled, instead of Solid fuel boosters like the Shuttle boosters?IIRC, it's to balence the shuttle. Link to comment Share on other sites More sharing options...
Boamere Posted February 5, 2014 Share Posted February 5, 2014 EDIT: I cant post the pictureUse imgur Link to comment Share on other sites More sharing options...
Boamere Posted February 5, 2014 Share Posted February 5, 2014 Also a change-log on the front page would be nice Link to comment Share on other sites More sharing options...
Sentmassen Posted February 5, 2014 Share Posted February 5, 2014 You guys are amazing.http://i7.photobucket.com/albums/y291/Maze38/KTS-2_zps905a5d45.png .How did you get custom Kerbals? Link to comment Share on other sites More sharing options...
Lumicide Posted February 5, 2014 Share Posted February 5, 2014 How did you get custom Kerbals?It's the "Pimp my Kerbals" Texture pack here Link to comment Share on other sites More sharing options...
RoboRay Posted February 5, 2014 Share Posted February 5, 2014 If you use FAR (...) it makes the thing hard as hell to glideIn what way? Other than excessive roll-response, I found it to glide well with FAR. Link to comment Share on other sites More sharing options...
Raptor831 Posted February 5, 2014 Share Posted February 5, 2014 I've got a MM config to add basic FAR support to the shuttle. It's not the most accurate (I basically stole FAR configs from similar stock and B9 parts), but for anyone wanting to add it in here it is: http://cl.ly/code/3k3k263G3y2I The flaps don't do a darn thing here, but you probably don't need them. Feel free to change this up as well. I may try for a true attempt at this if I can find the FAR descriptions of the variables again.I may have found a bug as well. In trying to get FAR working, I noticed that if I attach either the main engines or the OMS engines that come with KSO the CoM marker does not show up. I checked with MechJeb and it shows mass as NaN when this happens. I can happily swap for the Klockheed-Martian Main/OMS engines and they play nice. I didn't see anything with the config that jumped out, so I really don't know. But I could reliably get this to happen on my setup. Anyone else see that? Link to comment Share on other sites More sharing options...
jacobgong Posted February 5, 2014 Share Posted February 5, 2014 I've got a MM config to add basic FAR support to the shuttle. It's not the most accurate (I basically stole FAR configs from similar stock and B9 parts), but for anyone wanting to add it in here it is: http://cl.ly/code/3k3k263G3y2I The flaps don't do a darn thing here, but you probably don't need them. Feel free to change this up as well. I may try for a true attempt at this if I can find the FAR descriptions of the variables again.I may have found a bug as well. In trying to get FAR working, I noticed that if I attach either the main engines or the OMS engines that come with KSO the CoM marker does not show up. I checked with MechJeb and it shows mass as NaN when this happens. I can happily swap for the Klockheed-Martian Main/OMS engines and they play nice. I didn't see anything with the config that jumped out, so I really don't know. But I could reliably get this to happen on my setup. Anyone else see that?It's a bug with tweakables on resources with 0 max amount, such as electric charge on engines. Current amount becomes invalid and makes all calculations of mass invalid. Link to comment Share on other sites More sharing options...
Raptor831 Posted February 5, 2014 Share Posted February 5, 2014 It's a bug with tweakables on resources with 0 max amount, such as electric charge on engines. Current amount becomes invalid and makes all calculations of mass invalid.Does it actually affect anything in flight, or is it simply a display issue? Link to comment Share on other sites More sharing options...
jacobgong Posted February 5, 2014 Share Posted February 5, 2014 Does it actually affect anything in flight, or is it simply a display issue?display issue Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 5, 2014 Share Posted February 5, 2014 Nice.I've just fixed that for the next time we upload the KSO folder. Raptor, if you actually want to work out the values, they are located in the FAR README. I'll probably test some different numbers out tonight. Link to comment Share on other sites More sharing options...
skykooler Posted February 5, 2014 Share Posted February 5, 2014 I have flown two missions with this, and it is fantastic! Unfortunately, both missions ended in a crash landing, although the crews survived. I attribute this to the fact that my computer gets around 5 fps whenever I can see the horizon. (Yes, I'm using integrated graphics. ) Now this shuttle makes me really wish I had the money for a proper graphics card! Link to comment Share on other sites More sharing options...
Raptor831 Posted February 5, 2014 Share Posted February 5, 2014 Nice.I've just fixed that for the next time we upload the KSO folder. Raptor, if you actually want to work out the values, they are located in the FAR README. I'll probably test some different numbers out tonight.I'll take a crack at it. You're probably better informed of how you wanted it to handle, though! I got one reentry in with this config and it seemed to handle just fine. I've gotten it into an unrecoverable stall/flatspin a few times, but I'm HyperEditing it to an "orbit" of 30km to see how it handles. Not exactly normal procedure. Spin got so bad it broke the cabin clean off! Also, I can't seem to restrict any of the control surfaces to certain axes. So, the tailplane and the rudder pieces always actuate on all axes no matter what I tell it in the VAB/SPH. Link to comment Share on other sites More sharing options...
Mach_XXII Posted February 5, 2014 Share Posted February 5, 2014 thank you so much for this helldriver and nazari. I've been waiting along time for this.this is my first flight: http://imgur.com/a/HLDzRand my 2nd which put the CactEye Space Telescope into orbit: http://imgur.com/a/7nZQ6 Link to comment Share on other sites More sharing options...
helldiver Posted February 5, 2014 Author Share Posted February 5, 2014 Okay, I've played with it and I like it a lot, it is the only shuttle mod I've used in .22/.23 that works well. Launches and flies pretty well (in spite of my cack-handed piloting) and looks amazing.I had a lingering issue, though. I know it's only supposed to be stubby and a 'Kerbalised' version of the concept but it's frustratingly *just* too small to take a decent 2.5m module in the payload bay. IT's great for launching small stuff but the payload bay will become pointless if you want to use it with a space station, which is a shame, as it's a wonderful mod and I'd LOVE to use it for station construction.I'm releasing space station components that will fit the cargo bay just fine. There is no reason Kerbals (at .75 meter's tall) need 2.5 meter space station components. Unless you want "realistic" components which as I said 100 times in the KSO development thread I'm making this project specific to KSP and it's lore. Just like our real shuttles can't fit Saturn 5 components, I don't think a Kerbin shuttle would be able to fit their largest components either.As I said, part of the Kerbin Shuttle System is to include gameplay elements that support the KSO. Link to comment Share on other sites More sharing options...
helldiver Posted February 5, 2014 Author Share Posted February 5, 2014 Another minor nigglem, the stock craft file is missing 2 seperatrons on the left hand LRB.I decided to goof about a bit and found it flies really well like this! http://i.imgur.com/eIVamCT.pnghttp://i.imgur.com/VRuZuk1.jpgEDIT: YES! This, it'd work even better on top of a Jupiter booster Do to popular demand of this setup, in the future (Phase II) I will be releasing a rear end shroud/cowling that will allow you to do this.Keep in mind that I hate it. Link to comment Share on other sites More sharing options...
RoboRay Posted February 5, 2014 Share Posted February 5, 2014 (edited) There is no reason Kerbals (at .75 meter's tall) need 2.5 meter space station components.FWIW, Squad has stated several times that Kerbals are now 1m tall. That's why parts have that built-in RescaleFactor, from that change when they were shorter. There's a lot of outdated info in that wiki.Do to popular demand of this setup, in the future (Phase II) I will be releasing a rear end shroud/cowling that will allow you to do this.Keep in mind that I hate it. Oh, come on... you can't make something that looks so much like an X-37B and expect people to not want to launch it like one. Thanks, though. Edited February 5, 2014 by RoboRay Link to comment Share on other sites More sharing options...
rottielover Posted February 5, 2014 Share Posted February 5, 2014 thank you so much for this helldriver and nazari. I've been waiting along time for this.this is my first flight: http://imgur.com/a/HLDzRand my 2nd which put the CactEye Space Telescope into orbit: http://imgur.com/a/7nZQ6NICE! I just used the shuttle to fly a service mission to my telescope. Worked great. Link to comment Share on other sites More sharing options...
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