qnistNAMEERF Posted April 10, 2014 Share Posted April 10, 2014 Hello to all.I am having a problem where at launch only the LFRB's are 'burning' and when they die, the shuttle mains kick in. They are all in the original default stage ( as in .zip )... seems to look like power issue. not enough juice to keep all burning.... lol...i am sure i have done something 'strange' and i hope someone can sort this out quick.many thanks.I'm just guessing here, but I recommend in the VAB you right click on each part and make sure the resource levels are topped off. I had a similiar issue where as I was panning around my design in the VAB I accidentally right-clicked and somehow removed all the fuel from the KSO's onboard tank. Link to comment Share on other sites More sharing options...
Martin_Baker Posted April 10, 2014 Share Posted April 10, 2014 http://i.imgur.com/7tcZFUS.png?1KSO flies high over Australia...Wait, what? What sorcery is this? Link to comment Share on other sites More sharing options...
Starwaster Posted April 10, 2014 Share Posted April 10, 2014 Wait, what? What sorcery is this?Real Solar System Sorcery!!!!!!! Link to comment Share on other sites More sharing options...
Green Skull Posted April 10, 2014 Share Posted April 10, 2014 Yes its RSS but for the KSO, bobcat, fasa, standard and other parts! Link to comment Share on other sites More sharing options...
Lekke Posted April 10, 2014 Share Posted April 10, 2014 The phase II parts even make a good Mun Base. In the background you see one of my kethane drilling sites. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted April 10, 2014 Share Posted April 10, 2014 The phase II parts even make a good Mun Base. In the background you see one of my kethane drilling sites.http://i.imgur.com/22HxuVs.pngNice. I've tried landing my asteroid base on the moon too but it is quite unbalanced currently. Haven't got it just yet but I'm still trying. Link to comment Share on other sites More sharing options...
Lekke Posted April 10, 2014 Share Posted April 10, 2014 Nice. I've tried landing my asteroid base on the moon too but it is quite unbalanced currently. Haven't got it just yet but I'm still trying.I'm currently designing a big asteroid base, I'm welding several coupling parts together, but it's hard to build them all without being able to test if they fit. The idea is to have a series of "tubes" stretch all the way around the asteroid. Link to comment Share on other sites More sharing options...
Westi29 Posted April 10, 2014 Share Posted April 10, 2014 The 43rd of my STS KSO Shuttle Missions and 7th flight of Phase II! STS 143's objective is to deploy the Laythe Transfer Fuel Module and return to the KSC Runway. Jeb's new space suit has quickly won over many fashion-minded kerbals in Kouston & Kongress, it seems his rebellious ways are infectious! Many kerbal jobs will be terminated at the end of the KSO project and Jeb is fighting to keep the KSO alive, even if it means launching from Laythe. They aren't happy about being phased out in favor of the KSO Super 25 EWBCL!Thanks to Green Skull Industries (forum user: Green Skull) for his custom space suits and ships and to forum user Doc Shaftoe for his flags!!The KSO Manned Laythe Mission will run STS 141- STS 145.Most of the footage shown in 4x speed for quicker viewing. STS 144 will bring up the Laythe Transfer Propulsion Module! Link to comment Share on other sites More sharing options...
DoctorFoo Posted April 10, 2014 Share Posted April 10, 2014 My newest station, it's in a 200 Km orbit with 46° of inclination. It took 12 shuttle and 5 rocket launches to finish. I used the welding mod to weld those pannels to the solar array truss sections to keep part count down.Please pardon my ignorance, but which welding mod are you using? Link to comment Share on other sites More sharing options...
Lekke Posted April 10, 2014 Share Posted April 10, 2014 Please pardon my ignorance, but which welding mod are you using? I'm using UbioZur Welding mod, there is a hotfix for 0.23.5. Link to comment Share on other sites More sharing options...
Haelur Posted April 10, 2014 Share Posted April 10, 2014 I just want to say amazing work the KSO, it looks amazing! Unfortunately I have tried to install the mod in my gamedata folder and I keep receiving an error on start up of the game. It only occurs when I have the KSO folder in. I am not the most software savvy and am unsure what the issue is. Maybe I have too many mods or is KSO conflicting with another mod I have? I really like the KSO and want to be able to use it please help! Link to comment Share on other sites More sharing options...
Lekke Posted April 10, 2014 Share Posted April 10, 2014 I just want to say amazing work the KSO, it looks amazing! Unfortunately I have tried to install the mod in my gamedata folder and I keep receiving an error on start up of the game. It only occurs when I have the KSO folder in. I am not the most software savvy and am unsure what the issue is. Maybe I have too many mods or is KSO conflicting with another mod I have? I really like the KSO and want to be able to use it please help!Have you tried out Active Texture Management? It should help when you're running alot of mods. Link to comment Share on other sites More sharing options...
TerLoki Posted April 10, 2014 Share Posted April 10, 2014 So, not sure exactly how big they are (I have yet to see an asteroid up close), but has anyone tried catching a class A in the cargo hold and landing it yet? Link to comment Share on other sites More sharing options...
Mecripp Posted April 10, 2014 Share Posted April 10, 2014 LOL you better take some strut's TerLoki that will look like King Kong on a Football and all Jeb saying is the little shuttle that could. Link to comment Share on other sites More sharing options...
Haelur Posted April 10, 2014 Share Posted April 10, 2014 Have you tried out Active Texture Management? It should help when you're running alot of mods.Thank you that seemed to do the trick. I reloaded the game in went through each individual mod to be sure. Works now and I am loving it!!!! Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted April 11, 2014 Share Posted April 11, 2014 So, not sure exactly how big they are (I have yet to see an asteroid up close), but has anyone tried catching a class A in the cargo hold and landing it yet?Unfortunately, even the small class A asteroid I bothered capturing was still around 80T of uncooperating rock. It still dwarfed the KSO. I have pictures of my station on a class A (with KSO for scale) and some of my station on a class E if you'd like to see the size difference. Link to comment Share on other sites More sharing options...
Mecripp Posted April 11, 2014 Share Posted April 11, 2014 Is there any seek peeks for the Mini Rover or Moon Lander can't wait to see what helldiver come's up with. Link to comment Share on other sites More sharing options...
Tangle Posted April 11, 2014 Share Posted April 11, 2014 So, not sure exactly how big they are (I have yet to see an asteroid up close), but has anyone tried catching a class A in the cargo hold and landing it yet?Class A are ~2-4 metres radius. The KSO cargo bay can hold 1.8 metre payloads. Seems like we're going to have to wait for smaller asteroids or the KSO Super 25. Link to comment Share on other sites More sharing options...
Legendary Emu Posted April 11, 2014 Share Posted April 11, 2014 Hey. I want to have all the alternate cockpits but the thingy that makes them work for deadly reentry does not give them a heatshield. Any way to fix that? Link to comment Share on other sites More sharing options...
drtedastro Posted April 11, 2014 Share Posted April 11, 2014 I'm just guessing here, but I recommend in the VAB you right click on each part and make sure the resource levels are topped off. I had a similiar issue where as I was panning around my design in the VAB I accidentally right-clicked and somehow removed all the fuel from the KSO's onboard tank.Will do, and thanks. Very odd and only effecting this mod.... Link to comment Share on other sites More sharing options...
drtedastro Posted April 11, 2014 Share Posted April 11, 2014 are there any configs for real fuels for this thing yet? as well as DRE?I have been looking back through, but have not found anything other than some initial 'talking' about it...thanks. Link to comment Share on other sites More sharing options...
TerLoki Posted April 11, 2014 Share Posted April 11, 2014 It works with DRE fine as-is, you just need to be careful to keep the nose up on reentry and beware that it may skip once or twice off the lower atmosphere before settling in for final approach. Link to comment Share on other sites More sharing options...
Legendary Emu Posted April 11, 2014 Share Posted April 11, 2014 So wait. You actually have to follow the actual shuttle reentry protocol if you don't have a heatshield? Link to comment Share on other sites More sharing options...
Starwaster Posted April 11, 2014 Share Posted April 11, 2014 So wait. You actually have to follow the actual shuttle reentry protocol if you don't have a heatshield?No, you have a heat shield. Or you should. Link to comment Share on other sites More sharing options...
TerLoki Posted April 11, 2014 Share Posted April 11, 2014 (edited) Each part on the bottom of the shuttle has some ablative shielding to it. Thing is that they all have an even 250, despite not heating evenly during reentry. The engine mount and nose gear are prime examples of this: The engine mount and cargo bay can come down with nearly all of their shielding intact, while the nose gear can overheat and explode if you don't keep the nose high enough while coming in.It's not that hard to do, but the process is a tad tedious and long. Edited April 11, 2014 by TerLoki Link to comment Share on other sites More sharing options...
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