WindShieIds Posted April 20, 2014 Share Posted April 20, 2014 The external boosters aren't making any noises or external affects, is this because I'm using active texture management? Or am I bugged with something. Link to comment Share on other sites More sharing options...
Lekke Posted April 20, 2014 Share Posted April 20, 2014 The external boosters aren't making any noises or external affects, is this because I'm using active texture management? Or am I bugged with something.I also use active texture management and I don't have that issue. Maybe it's some other mod that's causing it. Link to comment Share on other sites More sharing options...
4ndy Posted April 20, 2014 Share Posted April 20, 2014 This mod is great, managed to lift most of the station components and return to KSC almost everytime. I overshot (a little) and landed on the continent due east. It flies really well, and looks amazing. Link to comment Share on other sites More sharing options...
Starwaster Posted April 20, 2014 Share Posted April 20, 2014 Abort to Island Runway. From angels 10.Thank you, MechJeb. Link to comment Share on other sites More sharing options...
Vladthemad Posted April 21, 2014 Share Posted April 21, 2014 (edited) What are the reasons for having the oddly placed nodes on the Observation Module and the Station Service Tug? Edited April 21, 2014 by Vladthemad Link to comment Share on other sites More sharing options...
HoloRin Posted April 21, 2014 Share Posted April 21, 2014 Hi there,i think i have to report an issue. Apparently, KSO and Nova Punch can't work together for some reasons ( the game just crash at the end of the loading screen ). When i remove of of the two from my GameData folder, the game runs normally. Is that a known issue ? And if so, is there a fix, or a way to make both of them run in the same time anyway ?Thanks a lot ! Link to comment Share on other sites More sharing options...
tygoo7 Posted April 21, 2014 Share Posted April 21, 2014 Hi there,i think i have to report an issue. Apparently, KSO and Nova Punch can't work together for some reasons ( the game just crash at the end of the loading screen ). When i remove of of the two from my GameData folder, the game runs normally. Is that a known issue ? And if so, is there a fix, or a way to make both of them run in the same time anyway ?Thanks a lot !Try getting Active Texture Management Link to comment Share on other sites More sharing options...
Meridius Posted April 22, 2014 Share Posted April 22, 2014 Try getting Active Texture ManagementI had the same issue (B9 Aerospace) and Active Texture Management solved the issue. You are probably running out of ram. Link to comment Share on other sites More sharing options...
Vladthemad Posted April 22, 2014 Share Posted April 22, 2014 I just noticed a small bug. On the observation dome of the station parts, the solar panels are visually facing forward, but they only get sun exposure from behind. Link to comment Share on other sites More sharing options...
MK3424 Posted April 22, 2014 Share Posted April 22, 2014 I had the same issue (B9 Aerospace) and Active Texture Management solved the issue. You are probably running out of ram.Tried Loading textures only as required?found here:http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-requiredIt makes small tumbnail textures for all the parts, and only loads the real textures when they are needed. Link to comment Share on other sites More sharing options...
Mounti Posted April 22, 2014 Share Posted April 22, 2014 I love this shuttle so much. I have one question though:Is there something like the RMS for the real shuttle? This would help a lot. Link to comment Share on other sites More sharing options...
HoloRin Posted April 22, 2014 Share Posted April 22, 2014 Try getting Active Texture ManagementThanks ! It now works just fine ! Link to comment Share on other sites More sharing options...
Nores Posted April 22, 2014 Share Posted April 22, 2014 Is it just me or it seems that Texture manager make the textures from this pack look a bit ugly?Did i do something wrong? I really love this shuttle using it all the time for my orbital missions! Link to comment Share on other sites More sharing options...
Mecripp Posted April 22, 2014 Share Posted April 22, 2014 Is it just me or it seems that Texture manager make the textures from this pack look a bit ugly?Did i do something wrong? I really love this shuttle using it all the time for my orbital missions!Think it has something to do with Active Texture Management STABLE-BASIC or the STABLE-AGGRESSIVE 1 , I can read the buttons and 2 can't, I thought the patch file was to fix them. Link to comment Share on other sites More sharing options...
tankstrr Posted April 22, 2014 Share Posted April 22, 2014 First off, love this mod, been playing around with it for a few weeks now. I do have a couple of questions.I currently have a "Fustek" station in orbit using the IACBM docking nodes. This works fine with the "dockingstandardkso" part when coupled with an IACBM, however this configuration takes up quite a bit of space in the cargo bay. I want to change over using the "dockingkso" part, however there isn't much clearance when placing the small docking port on the station (even when adding KSO parts to the station). What would be a perfect addition is a Pressurized mating adapter (PMA) type part that would make docking to larger stations much more convenient. Hope thats semi clear, typing this at work, will try and get some screen grabs tonight at home if more clarification is required. Link to comment Share on other sites More sharing options...
Taki117 Posted April 22, 2014 Share Posted April 22, 2014 Question: Is there a separate download for just the station parts? (I have nothing against the Shuttle, it looks amazing, but I don't want it) Link to comment Share on other sites More sharing options...
BigD145 Posted April 22, 2014 Share Posted April 22, 2014 Just remove the shuttle parts. Link to comment Share on other sites More sharing options...
Green Skull Posted April 22, 2014 Share Posted April 22, 2014 Is it just me or it seems that Texture manager make the textures from this pack look a bit ugly?Did i do something wrong? I really love this shuttle using it all the time for my orbital missions!Download my latest ATM config files I've fixed this in the latest version. Download - Green Skull ATM configs v8To install simply remove old file and replace with new version from download. File location is here :KSP\GameData\BoulderCo\ActiveTextureManagerConfigs Link to comment Share on other sites More sharing options...
mdapol Posted April 22, 2014 Share Posted April 22, 2014 I'm afraid I can't search the thread for anything three letters long or less so I have to ask, is there a special way to install RPM so that it works for all the other pods as well as the KSO? Or do I just install both mods separately? I know that a modified version of RPM comes with the KSO download. But if I want to download the standard version from the RPM thread, are there compatibility issues? Link to comment Share on other sites More sharing options...
MK3424 Posted April 22, 2014 Share Posted April 22, 2014 This a sort of request for the devs: can you add the CrossFeedEnabler to the External tank?the mod itself:http://forum.kerbalspaceprogram.com/threads/76499-0-23-5-CrossFeedEnabler-v1-4-13-14so that we won't make the mistake of not adding a (ugly) fuel line. Link to comment Share on other sites More sharing options...
Starwaster Posted April 22, 2014 Share Posted April 22, 2014 This a sort of request for the devs: can you add the CrossFeedEnabler to the External tank?the mod itself:http://forum.kerbalspaceprogram.com/threads/76499-0-23-5-CrossFeedEnabler-v1-4-13-14so that we won't make the mistake of not adding a (ugly) fuel line.It needs a fuel line? That's news... the included craft doesn't use one does it? Link to comment Share on other sites More sharing options...
TerLoki Posted April 23, 2014 Share Posted April 23, 2014 I've made the stack from scratch a few times and never needed an extra fuel line. Struts maybe, but not fuel line. Link to comment Share on other sites More sharing options...
Damaske Posted April 23, 2014 Share Posted April 23, 2014 If your needing a fuel line you screwed up adding the body to the crew cab. I had the same trouble once, but when i moved around i noticed it was not a smooth around it. I pulled the body off the shuttle crew part and it worked fine. Get don't forget to pull of the large tank and reset that or it will get stuck in the shuttle body. Link to comment Share on other sites More sharing options...
Umlüx Posted April 23, 2014 Share Posted April 23, 2014 (edited) i never liked shuttles. too complex and time consuming.but i LOVE the KSOKSO Serenity deploying the Kubble Space Caleidoscope in an 260km orbit. i had to push the operating range to the max. Edited April 23, 2014 by Umlüx Link to comment Share on other sites More sharing options...
papics Posted April 23, 2014 Share Posted April 23, 2014 Question: Is there a separate download for just the station parts? (I have nothing against the Shuttle, it looks amazing, but I don't want it)I would actually also like to have them just as a separate download... (same reasons as abowe) Link to comment Share on other sites More sharing options...
Recommended Posts