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Engineering double overage.


ShakeNBake

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Hey all. New to the forums, been playing KSP off and on for a couple months now. About me: I am an engineer and a nerd to the core. I live by the principle of double-overage, and it shows in most everything I do. As such, I am already hitting major lag problems with my stations and I haven't even left Kerbin SOI yet. KSP must not be multi-threaded yet?

Anywho, I have come seeking parts and information. For parts, I remember seeing a short clip in some video of fold-out tent looking things for a Munbase. I have spent some time on Google, Spaceport, and the forums looking for a part pack, but no luck yet. Maybe they are now obsolete parts from a prior release? Or have I just been using the wrong search terms?

The information I seek relates to the topography of Mun. I have sent a few RCS hoppers to do some surveying, but have been having trouble finding a sufficiently large and flat area for a good Munbase. Is there by chance a compiled list of large (1+sq. km) flat areas near the equator? Or perhaps a topographical map representing relative grade rather than absolute hight?

Thanks for any help.

Peace,

Andy.

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KSP must not be multi-threaded yet?
Nope, it is not.

You can't really find a landing area using maps, because variations small enough to ruin the site are too small to show up on them. I've done what you mentioned; send a scout to find a spot.

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Or perhaps a topographical map representing relative grade rather than absolute hight?

I recommend you ScanSat mod. You make a satellite with an altimetry sensor and deploy it on mun on a polar orbit. When it's finished mapping, open the "big map" screen, there you have different information modes one of them being "Slopes" (iirc). I think that one marks sudden height change, aka, inclination of terrain. Hovering the mouse will tell you the height of the region too.

Edited by Uzric
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