lajoswinkler Posted October 9, 2014 Share Posted October 9, 2014 Enough to break my F5 key? Sorry, I've gotten to the point where it's difficult for me to play seriously without PP. Why is that? I use this mod because it gives me an opportunity to make nice ships and stations. I was tired of them looking like they were made out of barrels from the city dump. Link to comment Share on other sites More sharing options...
KerTrotsky Posted October 9, 2014 Share Posted October 9, 2014 (edited) It will not work.I have an update almost done.It includes part cost.Nathan - are you the creator / manager of Procedural Parts ? Edit : Yes you are. Okay I've reported an issue on github and the support/modded installs forum which I believe is linked to PP, specifically the procedural decoupler. I'm using a 0.24.2 install base - not sure if you found or fixed the issue for your imminent update to 0.25, or whether this error will even apply, but thought it best to get this report in in case it does. http://forum.kerbalspaceprogram.com/threads/96106-NaN-Bug-0-24-2-Modded-RepeatableEdit : Purchased a ticket for the Procedural Parts 0.25 recompile Hype-Train. The ticket keeps changing it's shape and dimensions. Edited October 9, 2014 by KerTrotsky Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Share Posted October 9, 2014 Not the creator, yes the maintainer. Swamp_ig is the creator, as the OP says. I'll look at the issue. I've also seen some other issues, so at best the first release for .25 will be quite WIP, but I don't want to deny it to people for too long. :] Link to comment Share on other sites More sharing options...
falken Posted October 9, 2014 Share Posted October 9, 2014 I'm patient, but god you certainly realise how much you depended on procedural fuel tanks until you can't use them! Link to comment Share on other sites More sharing options...
KerTrotsky Posted October 9, 2014 Share Posted October 9, 2014 Not the creator, yes the maintainer. Swamp_ig is the creator, as the OP says. I'll look at the issue. I've also seen some other issues, so at best the first release for .25 will be quite WIP, but I don't want to deny it to people for too long. :]Thanks. Yes I would definitely get the 0.25 release out. I haven't tried to replicate with a stock install and only PP installed. Let me know if you need anything (like, for example, the entire KSP game data directory from my machine). Link to comment Share on other sites More sharing options...
astropapi1 Posted October 10, 2014 Share Posted October 10, 2014 Why is that? I use this mod because it gives me an opportunity to make nice ships and stations. I was tired of them looking like they were made out of barrels from the city dump.It's exactly that. Not only do my rockets look much better with it, but I'm also able to get the exact ammount of Delta-V I want for each stage, not to mention the reduced part count. Link to comment Share on other sites More sharing options...
falken Posted October 10, 2014 Share Posted October 10, 2014 One of the things i like to do is to use say a 3.75m 2nd stage with a 2.5m engine, with a 3.75 to 2.5m cone piece and then a KW interstage covering the shape change. Looks very cool and a nice place to conceal vernier/RCS and solar panels. Can't really do that right now! Link to comment Share on other sites More sharing options...
fiberfish Posted October 10, 2014 Share Posted October 10, 2014 can't play 0.25 without this and atm. it's just too essential for me. Link to comment Share on other sites More sharing options...
Spooks Posted October 10, 2014 Share Posted October 10, 2014 any update on the patch ? Link to comment Share on other sites More sharing options...
Nowater Posted October 10, 2014 Share Posted October 10, 2014 Yep, its 3 days since the patch, dont understand why this is not updated .......(just kidding) Link to comment Share on other sites More sharing options...
astropapi1 Posted October 10, 2014 Share Posted October 10, 2014 *eye twitch*Did I ever tell you the definition of... insanity?just kidding! Really appreaciate the fact that you're mantaining so many mods. Link to comment Share on other sites More sharing options...
Motokid600 Posted October 10, 2014 Share Posted October 10, 2014 Any progress on the drifting SRB nozzles? Link to comment Share on other sites More sharing options...
Taki117 Posted October 11, 2014 Share Posted October 11, 2014 Any progress on the drifting SRB nozzles?Wait until this mod get's updated, at the moment that's really all the advice anyone can give because NathanKell is awesome and is maintaining far more than his fair share of mods. Link to comment Share on other sites More sharing options...
fiberfish Posted October 11, 2014 Share Posted October 11, 2014 of course he's the reason why many kerbal space program are succesful Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 11, 2014 Share Posted October 11, 2014 (J/K - take your time.) Link to comment Share on other sites More sharing options...
NathanKell Posted October 12, 2014 Share Posted October 12, 2014 v0.9.19 is OUT!*Update to 0.25.*Implement procedural cost support (needs balancing)*Fix RO patch, add another RO patch (for techlimits)*Attempt to work around NaN bug for procedural decouplers (needs more testing)NOTEI don't play stock. This is well known. That means I need your help balancing costs of the various items. So...let me know! Link to comment Share on other sites More sharing options...
Bluelogic32 Posted October 12, 2014 Share Posted October 12, 2014 Thank you for the update Nathan, I was going insane without this mod. Link to comment Share on other sites More sharing options...
NathanKell Posted October 12, 2014 Share Posted October 12, 2014 You're welcome! It's not had the most extensive testing, so do report bugs, but it seems fine.Also, about time this got moved to Releases, I think. Link to comment Share on other sites More sharing options...
astropapi1 Posted October 12, 2014 Share Posted October 12, 2014 v0.9.19 is OUT!*Update to 0.25.*Implement procedural cost support (needs balancing)*Fix RO patch, add another RO patch (for techlimits)*Attempt to work around NaN bug for procedural decouplers (needs more testing)NOTEI don't play stock. This is well known. That means I need your help balancing costs of the various items. So...let me know!THANK YOU!Really, I can't play without this mod, and I was waiting for an update to start a 100% reusable space program, Thank you very Much, Nathan! Link to comment Share on other sites More sharing options...
smartdummies Posted October 12, 2014 Share Posted October 12, 2014 v0.9.19 is OUT!*Update to 0.25.*Implement procedural cost support (needs balancing)*Fix RO patch, add another RO patch (for techlimits)*Attempt to work around NaN bug for procedural decouplers (needs more testing)NOTEI don't play stock. This is well known. That means I need your help balancing costs of the various items. So...let me know!Thanks!!!! Link to comment Share on other sites More sharing options...
bazz Posted October 12, 2014 Share Posted October 12, 2014 Yay! This mod, proc fairings and tweak scale I cannot live without and all are updated this morning. Thanks can't wait for future updates with some new shapes. Link to comment Share on other sites More sharing options...
Nowater Posted October 12, 2014 Share Posted October 12, 2014 OMG, it works.....marry me ..... Link to comment Share on other sites More sharing options...
Dilir Posted October 12, 2014 Share Posted October 12, 2014 Hi and many thanks! This mod is one of the best RAMsaver / easy design mod.As you pointed out, cost are for the moment really unbalanced. I achieved some negative costs with emptied fuel tanks :-). Take your time to balance it, and if you need help for numbers/testing, i'll be glad to help. Link to comment Share on other sites More sharing options...
liquidhype Posted October 12, 2014 Share Posted October 12, 2014 YES! The mod is updated for .25! This is awesome, thank you Link to comment Share on other sites More sharing options...
AlonzoTG Posted October 12, 2014 Share Posted October 12, 2014 I'm not precisely sure which package this is from but I have this part called "thrust plate Multi-Adapter" which is a procedural thrust plate. It's still broken. the UI for manipulating it's parameters is still shot and I think the nodes are out of place. I have this experimental 2,500 ton launcher that needs it for 4-5 KW Titan T1's. -- the launcher uses an 8.75m tank. =P Only trouble is that it is so immense that by the time you start actually building the payload you are already about 20 stories above the roof of the VAB. =\ Link to comment Share on other sites More sharing options...
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