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Component Space Shuttle - dev thread [IMG heavy!]


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Do you interesting in this model?SDHLLV.

Maybe you can make it better.

The SDHLLV 3 ssme must replace with the same part in CSS model to ensure successful launch.

I just try to rewrite cfg file to remove the engine and replace the ssme in the CSS model,However,I can not edit 3D model to remove the old engine.

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http://lisar.larc.nasa.gov/LISAR/IMAGES/SMALL/EL-1994-00718.jpeg

Like this?

Maybe you can edit the file tail.png

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Does any one interesting in this? Tailcone

http://www.nasaspaceflight.com/wp-content/uploads/2012/03/Z46.jpg

Here is an original model of this tail from a chinese KSP Forum.

It's not so good to config CSS Tail and needs to fix.

https://www.dropbox.com/s/hhbu0i78aqocbrs/CSS%20Tailcone.zip?dl=0

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OK guys, This Thread will be used for further updates, at least until Jozvin's new CSS Model is ready. I'll be posting updates and changelogs from Dragon01 here, and ask a Mod to embed it also in the first post. I hope this is ok for everyone. DECQ will now work on the current CSS model to improve it. His version will be used until Jozvin's new CSS model is ready for a release.

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OK guys, This Thread will be used for further updates, at least until Jozvin's new CSS Model is ready. I'll be posting updates and changelogs from Dragon01 here, and ask a Mod to embed it also in the first post. I hope this is ok for everyone. DECQ will now work on the current CSS model to improve it. His version will be used until Jozvin's new CSS model is ready for a release.

Roger, i copy.

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Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)

Textures like this:

pre 1986:

space-shuttle-enterprise-first-test-flight.jpg?1316272461

Post 1986:

IMG_6160_large_verge_medium_landscape.jpg

Edited by Sampa
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Guys I'm sorry, but the update will take place in the next version of CSS addon. as said olitk00 - Patiently waiting. ;)

I think it would be a long time to next version release. Could you share some preview part your improve to us?like Columbia tail with pod & new texture

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Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)

Textures like this:

pre 1986:

http://i.space.com/images/i/000/012/210/i02/space-shuttle-enterprise-first-test-flight.jpg?1316272461

Post 1986:

http://cdn1.vox-cdn.com/entry_photo_images/3844661/IMG_6160_large_verge_medium_landscape.jpg

It's not so difficult to achieve like this. But the transform texture features seems ineffective on cargo bay doors

Edited by DonaldUnderwood
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Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)

Textures like this:

pre 1986:

http://i.space.com/images/i/000/012/210/i02/space-shuttle-enterprise-first-test-flight.jpg?1316272461

Post 1986:

http://cdn1.vox-cdn.com/entry_photo_images/3844661/IMG_6160_large_verge_medium_landscape.jpg

The CSS has contain this texture.

7986178.png

On this Side,It‘s so good.However,Its Mirror on the other side.:sticktongue::sticktongue::sticktongue::sticktongue::sticktongue:

7986182.png

7986192.png

Edited by DonaldUnderwood
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The CSS has contain this texture.

http://images.vfl.ru/ii/1425619771/a769e930/7986178.png

On this Side,It‘s so good.However,Its Mirror on the other side.:sticktongue::sticktongue::sticktongue::sticktongue::sticktongue:

http://images.vfl.ru/ii/1425619928/fa47fb78/7986182.png

http://images.vfl.ru/ii/1425620242/487b92e6/7986192.png

Ouch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)

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Think this SRB is more accurate,However its texture has some problem in 0.25 and later version.

http://images.vfl.ru/ii/1425611896/937a2a0e/7985664.png

and I prefered THOSE SRBs a lot better than the ones now (SO much easier to place)

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Oh, and Endeavor will not need the pre-1986 cargo bay (it didn't exist then)

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Ouch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)

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The texture of Cargobay doors only available on right side,the left side is mirror.So,It's incorrect on the left side..........:confused:

Maybe 3D model have to remaked to deal this issus

7986433.png

7986451.png

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Maybe, however the huge NASA logo on the boosters is certainly not accurate, and too me they also look kinda grey. Also the red pipe going down the side is not accurate either.

True, but the model and holding-wise, that is my preference.

Ouch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)

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The texture of Cargobay doors only available on right side,the left side is mirror.So,It's incorrect on the left side..........:confused:

Maybe 3D model have to remaked to deal this issus

http://images.vfl.ru/ii/1425622163/177f914f/7986433.png

http://images.vfl.ru/ii/1425622385/4078cc4b/7986451.png

Maybe... I would have thought it could have been put on easily in short order, given the fact that the bay doors and fuselage are all one part, like the part where the names CURRENTLY are.

Oh, and you spell Columbia incorrectly

Edited by Sampa
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True, but the model and holding-wise, that is my preference.

Maybe... I would have thought it could have been put on easily in short order, given the fact that the bay doors and fuselage are all one part, like the part where the names CURRENTLY are.

Oh, and you spell Columbia incorrectly

Well if you can fix those things then they would be fine. The huge NASA logo really ruins it for me. I can get over the other things.

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Oh, and you spell Columbia incorrectly

I just founds that......

But,This name mark spell erorr may from author.

I just creat a new part and use this texture to replace default texture,because I have no idea why tansform texture feature is not work on cargobay doors.

7986563.png

Also,I try to edit the texture of tail.But,I think is not so good with my poor photoshop skill.

7986607.jpg

Edited by DonaldUnderwood
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I just founds that......

But,This name mark spell erorr may from author.

I just creat a new part and use this texture to replace default texture,because I have no idea why tansform texture feature is not work on cargobay doors.

http://images.vfl.ru/ii/1425624444/6b3e573d/7986563.png

Also,I try to edit the texture of tail.But,I think is not so good with my poor photoshop skill.

http://images.vfl.ru/ii/1425625020/a3bfa1ad/7986607.jpg

Ok, i DO thank you for at least trying...hopefully those issues will be corrected in time. At least we got the columbia SILTS pod, right?

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No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job. ;)

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No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job. ;)

OK.Though I still want to the tail of columbia !!!

About Bug

maybe Cargo bay door cfg have a display bug

like this,It makes display close door when opening the door......

7988841.png

Also,could you help me to solve name mark on cargo bay door mirror issus?

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No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job. ;)

Hey, thank you for getting on and tackling my new requirements from the shuttle...also, if there is time (minor non requirement), is there anything that can be done to strengthen the arm in the cargo bay for when I am moving stuff like the ISS Unity module from ISS Community pack? just curious...

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Hey, thank you for getting on and tackling my new requirements from the shuttle...also, if there is time (minor non requirement), is there anything that can be done to strengthen the arm in the cargo bay for when I am moving stuff like the ISS Unity module from ISS Community pack? just curious...

Move slowly and gentle

Edited by DonaldUnderwood
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