DonaldUnderwood Posted March 5, 2015 Share Posted March 5, 2015 Do you interesting in this model?SDHLLV.Maybe you can make it better.The SDHLLV 3 ssme must replace with the same part in CSS model to ensure successful launch.I just try to rewrite cfg file to remove the engine and replace the ssme in the CSS model,However,I can not edit 3D model to remove the old engine.- - - Updated - - -http://lisar.larc.nasa.gov/LISAR/IMAGES/SMALL/EL-1994-00718.jpegLike this?Maybe you can edit the file tail.png- - - Updated - - -Does any one interesting in this? Tailconehttp://www.nasaspaceflight.com/wp-content/uploads/2012/03/Z46.jpgHere is an original model of this tail from a chinese KSP Forum.It's not so good to config CSS Tail and needs to fix.https://www.dropbox.com/s/hhbu0i78aqocbrs/CSS%20Tailcone.zip?dl=0 Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted March 5, 2015 Share Posted March 5, 2015 OK guys, This Thread will be used for further updates, at least until Jozvin's new CSS Model is ready. I'll be posting updates and changelogs from Dragon01 here, and ask a Mod to embed it also in the first post. I hope this is ok for everyone. DECQ will now work on the current CSS model to improve it. His version will be used until Jozvin's new CSS model is ready for a release. Link to comment Share on other sites More sharing options...
Sampa Posted March 5, 2015 Share Posted March 5, 2015 OK guys, This Thread will be used for further updates, at least until Jozvin's new CSS Model is ready. I'll be posting updates and changelogs from Dragon01 here, and ask a Mod to embed it also in the first post. I hope this is ok for everyone. DECQ will now work on the current CSS model to improve it. His version will be used until Jozvin's new CSS model is ready for a release.Roger, i copy. Link to comment Share on other sites More sharing options...
olivertk Posted March 5, 2015 Share Posted March 5, 2015 Waiting patiently. Link to comment Share on other sites More sharing options...
DECQ Posted March 5, 2015 Share Posted March 5, 2015 Guys I'm sorry, but the update will take place in the next version of CSS addon. as said olitk00 - Patiently waiting. Link to comment Share on other sites More sharing options...
Sampa Posted March 5, 2015 Share Posted March 5, 2015 (edited) Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)Textures like this:pre 1986:Post 1986: Edited March 5, 2015 by Sampa Link to comment Share on other sites More sharing options...
olivertk Posted March 6, 2015 Share Posted March 6, 2015 Like the dreams of the dream would be to have the full launchpad and crawler. Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 (edited) Guys I'm sorry, but the update will take place in the next version of CSS addon. as said olitk00 - Patiently waiting. I think it would be a long time to next version release. Could you share some preview part your improve to us?like Columbia tail with pod & new texture- - - Updated - - -Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)Textures like this:pre 1986:http://i.space.com/images/i/000/012/210/i02/space-shuttle-enterprise-first-test-flight.jpg?1316272461Post 1986:http://cdn1.vox-cdn.com/entry_photo_images/3844661/IMG_6160_large_verge_medium_landscape.jpgIt's not so difficult to achieve like this. But the transform texture features seems ineffective on cargo bay doors Edited March 6, 2015 by DonaldUnderwood Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 Think this SRB is more accurate,However its texture has some problem in 0.25 and later version. Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 (edited) Also, can we get some Pre '86 cargo bay shuttle name textures? (they used to print the names of the shuttles on the cargo bay itself before Challenger broke up during its launch)Textures like this:pre 1986:http://i.space.com/images/i/000/012/210/i02/space-shuttle-enterprise-first-test-flight.jpg?1316272461Post 1986:http://cdn1.vox-cdn.com/entry_photo_images/3844661/IMG_6160_large_verge_medium_landscape.jpgThe CSS has contain this texture.On this Side,It‘s so good.However,Its Mirror on the other side.:sticktongue::sticktongue: Edited March 6, 2015 by DonaldUnderwood Link to comment Share on other sites More sharing options...
Sampa Posted March 6, 2015 Share Posted March 6, 2015 The CSS has contain this texture.http://images.vfl.ru/ii/1425619771/a769e930/7986178.pngOn this Side,It‘s so good.However,Its Mirror on the other side.:sticktongue::sticktongue:http://images.vfl.ru/ii/1425619928/fa47fb78/7986182.pnghttp://images.vfl.ru/ii/1425620242/487b92e6/7986192.pngOuch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)- - - Updated - - -Think this SRB is more accurate,However its texture has some problem in 0.25 and later version.http://images.vfl.ru/ii/1425611896/937a2a0e/7985664.pngand I prefered THOSE SRBs a lot better than the ones now (SO much easier to place)- - - Updated - - -Oh, and Endeavor will not need the pre-1986 cargo bay (it didn't exist then) Link to comment Share on other sites More sharing options...
sp1989 Posted March 6, 2015 Share Posted March 6, 2015 Think this SRB is more accurate,However its texture has some problem in 0.25 and later version.http://images.vfl.ru/ii/1425611896/937a2a0e/7985664.pngMaybe, however the huge NASA logo on the boosters is certainly not accurate, and too me they also look kinda grey. Also the red pipe going down the side is not accurate either. Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 Ouch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)- - - Updated - - -The texture of Cargobay doors only available on right side,the left side is mirror.So,It's incorrect on the left side..........Maybe 3D model have to remaked to deal this issus Link to comment Share on other sites More sharing options...
Sampa Posted March 6, 2015 Share Posted March 6, 2015 (edited) Maybe, however the huge NASA logo on the boosters is certainly not accurate, and too me they also look kinda grey. Also the red pipe going down the side is not accurate either.True, but the model and holding-wise, that is my preference.Ouch! Could uses some work, I suppose (you are probably a lot better than I with regards to texturing stuff)- - - Updated - - -The texture of Cargobay doors only available on right side,the left side is mirror.So,It's incorrect on the left side..........Maybe 3D model have to remaked to deal this issushttp://images.vfl.ru/ii/1425622163/177f914f/7986433.pnghttp://images.vfl.ru/ii/1425622385/4078cc4b/7986451.pngMaybe... I would have thought it could have been put on easily in short order, given the fact that the bay doors and fuselage are all one part, like the part where the names CURRENTLY are.Oh, and you spell Columbia incorrectly Edited March 6, 2015 by Sampa Link to comment Share on other sites More sharing options...
sp1989 Posted March 6, 2015 Share Posted March 6, 2015 True, but the model and holding-wise, that is my preference.Maybe... I would have thought it could have been put on easily in short order, given the fact that the bay doors and fuselage are all one part, like the part where the names CURRENTLY are.Oh, and you spell Columbia incorrectlyWell if you can fix those things then they would be fine. The huge NASA logo really ruins it for me. I can get over the other things. Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 (edited) Oh, and you spell Columbia incorrectlyI just founds that......But,This name mark spell erorr may from author.I just creat a new part and use this texture to replace default texture,because I have no idea why tansform texture feature is not work on cargobay doors.Also,I try to edit the texture of tail.But,I think is not so good with my poor photoshop skill. Edited March 6, 2015 by DonaldUnderwood Link to comment Share on other sites More sharing options...
Sampa Posted March 6, 2015 Share Posted March 6, 2015 I just founds that......But,This name mark spell erorr may from author.I just creat a new part and use this texture to replace default texture,because I have no idea why tansform texture feature is not work on cargobay doors.http://images.vfl.ru/ii/1425624444/6b3e573d/7986563.pngAlso,I try to edit the texture of tail.But,I think is not so good with my poor photoshop skill.http://images.vfl.ru/ii/1425625020/a3bfa1ad/7986607.jpgOk, i DO thank you for at least trying...hopefully those issues will be corrected in time. At least we got the columbia SILTS pod, right? Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 Ok, i DO thank you for at least trying...hopefully those issues will be corrected in time. At least we got the columbia SILTS pod, right?Yes,I still look forward to DECQ could share his new tail of columbia and new texture . Link to comment Share on other sites More sharing options...
DECQ Posted March 6, 2015 Share Posted March 6, 2015 No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job. Link to comment Share on other sites More sharing options...
Jovzin Posted March 6, 2015 Share Posted March 6, 2015 For that Columbia mirror you will need to edit a UV mapping I think. Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 For that Columbia mirror you will need to edit a UV mapping I think.I have no idea how to edit 3D model..... Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job. OK.Though I still want to the tail of columbia !!!About Bugmaybe Cargo bay door cfg have a display buglike this,It makes display close door when opening the door......Also,could you help me to solve name mark on cargo bay door mirror issus? Link to comment Share on other sites More sharing options...
Sampa Posted March 6, 2015 Share Posted March 6, 2015 No, at the request of the dragon, I can not distribute the new files, do not worry, I'll make texture Tail for Challenger, so we try to fix all the bugs on Cargo bay. At the expense of the release date of the new patch, I think it will also depend from me, so I'll try as soon as possible to do their job. Hey, thank you for getting on and tackling my new requirements from the shuttle...also, if there is time (minor non requirement), is there anything that can be done to strengthen the arm in the cargo bay for when I am moving stuff like the ISS Unity module from ISS Community pack? just curious... Link to comment Share on other sites More sharing options...
DonaldUnderwood Posted March 6, 2015 Share Posted March 6, 2015 (edited) Hey, thank you for getting on and tackling my new requirements from the shuttle...also, if there is time (minor non requirement), is there anything that can be done to strengthen the arm in the cargo bay for when I am moving stuff like the ISS Unity module from ISS Community pack? just curious...Move slowly and gentle Edited March 6, 2015 by DonaldUnderwood Link to comment Share on other sites More sharing options...
Sampa Posted March 6, 2015 Share Posted March 6, 2015 ok, (yeah, the last time I tried to use the arm, I blew up Unity) Link to comment Share on other sites More sharing options...
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