Jump to content

Aesthetics or Pancakes?


MedwedianPresident

Recommended Posts

Personally I find my favorite rockets are the least reasonable in the real world. Like 3 command chairs strapped to a small rocket on top of a SRB that can get 3 guys to my Minmus base with the least fuel. Or that huge Kethane base/lander/orbiter combo craft I launched in one go with a ring of Skippers attached via decoupler to the outside. Would that kind of thing make it in the real world? No way. But holy cow it was fun to build and fly.

Link to comment
Share on other sites

I usually prefer rockets that resemble something that could work in the real world. Perhaps that's because of my background in tabletop RPGs. I tend to assume that every game system is just a framework for doing reasonable things in a measurable way. You can always find ways to abuse game systems simulating reality to do all kinds of unreasonable things, but I don't feel that's the way the game is supposed to be played.

Link to comment
Share on other sites

I prefer Waffles....with strawberries and whiptcream. They are so much better than pancakes, and more filling as well......

As far as ship building goes I originally tried to be as "realistic" as I could, but found that it was making things too unstable to be usable. Now I mostly build for function than looks, although some of my crafts look good without trying.

Link to comment
Share on other sites

Even before I installed FAR I liked making rockets that were more aesthetically pleasing. Though one other reason for making tall aerodynamic rockets I've found is that, since I use a lot of big parts from KW Rocketry, building tall with only a few engines and decouplers helps keep things simple and reliable. I'll admit that I wouldn't mind trying to get a little more variety though, most of my launch vehicles tend to wind up looking like Delta or Ariane rip-offs.

Link to comment
Share on other sites

I'd like to put nosecones on things, but my need to have Sr docking ports on things kind of prevents that.

Maybe I can just dock a nosecone to them, though, and add some sepratrons to it.

I've done that before. The effect is prety cool just be careful how you angle the sepratrons. Unless you go for a strait off the top launch of the cones they will probably spiral away. I actualy ended up with a configuration once where it looped off and came right back around and smashed into my rocket :P Now I just spin my ship on its central axis and undock the things to let inertia fling them away.

Link to comment
Share on other sites

If not trolling, why does anyone think asparagus = ugly?

A core with two radial boosters and nosecones is ok? If you add fuel-lines so the boosters keep the central core fuelled does it stop being ok? (Onion)

A core with four radials is ok? Still ok if they feed the central core? Why not if the first pair to be staged feed the next (which feed the core)? (Onion -> Asparagus)

I'm writing-up an 'Exploring the system' series of ships and missions at the moment (I know, I know; all I can say is I'm doing lots of overtime still for the next week or so) and the step from orbit to moons illustrates the design differences in stacked, radial/onion and asparagus so I'm really asking for opinions here*. Certainly asparagus can be ugly, but it doesn't have to be. An onion design with core + 6 boosters looks the same as an asparagus one, except for the way the fuel-lines run.

[*Because I'll include a section of community-comments in the write-up]

Link to comment
Share on other sites

Asparagus per se doesn't have to be ugly, but the designs that maximally exploit it are wide "pancake" rockets. Beauty is of course in the eye of the beholder, but they certainly don't look anything like real rockets.

Link to comment
Share on other sites

If not trolling, why does anyone think asparagus = ugly?

A core with two radial boosters and nosecones is ok? If you add fuel-lines so the boosters keep the central core fuelled does it stop being ok? (Onion)

A core with four radials is ok? Still ok if they feed the central core? Why not if the first pair to be staged feed the next (which feed the core)? (Onion -> Asparagus)

I'm writing-up an 'Exploring the system' series of ships and missions at the moment (I know, I know; all I can say is I'm doing lots of overtime still for the next week or so) and the step from orbit to moons illustrates the design differences in stacked, radial/onion and asparagus so I'm really asking for opinions here*. Certainly asparagus can be ugly, but it doesn't have to be. An onion design with core + 6 boosters looks the same as an asparagus one, except for the way the fuel-lines run.

[*Because I'll include a section of community-comments in the write-up]

I think the idea is that excessive asparagus is ugly, like the kind people use for their 500+ tonne lifters.

Link to comment
Share on other sites

The aesthetics of what looks like a 'real' rocket is determined from real life rockets where the physics dictates the design choices.

I also let the physics of KSP dictate the design of MY rockets, so wide and non-streamlined is what I get. When KSP finally gives a drag advantage to adding nose cones and fairings, then my designs will reflect this.

...and they have to give me fairings, too, of course.

Edited by Brotoro
Link to comment
Share on other sites

if you need to build an unreasonably huge rocket, you are probably doing it wrong.

of cos you can say, it's my game; i play how i want

but i can also reply, it's my thought, i comment how i want.

Edited by lammatt
Link to comment
Share on other sites

if you need to build an unreasonably huge rocket, you are probably doing it wrong.

of cos you can say, it's my game; i play how i want

but i can also reply, it's my thought, i comment how i want.

Doing it all wrong, and having a blast.

4DB4D7CAA65B6D338458B542792F30EC3B65DF7A

Aesthetics? What Aesthetics?

3D62EDA929172DB7E96041ACF5369ABE102DBD76

9 out of 10 Kerbals prefer boosters to being stranded on Eve.

EC8A82393203F79D8308846C8B121BE9A3A52E08

Edited by Xacktar
Link to comment
Share on other sites

o well... ok... i admit

i dont have the current flagship model of i7 or xeon....

i am only running on Phenom2X4 955 and a single HD7850

i cant afford making crazy thing like these.

Link to comment
Share on other sites

I do as best I can for clean lines, I hate asparagus, but pretty much forced to use it if you want to loft anything worthy of long manned travel into space. With that said, any more than six strapped on the first stage core is where I draw the line and will build via kerbin rendezvous.

THIS WOULD MAKE A GREAT POLL!

Edited by roosterr
Link to comment
Share on other sites

These techniques are perfectly realistic within the game physics.

Real life rockets are not meeting any aesthetics criteria with anything but their paint. Everything else on them is made to achieve maximum effectiveness in real physics.

Asparagus staging is the same approach applied to KSP physics. Effective KSP rockets look different from real life rockets, because physics are different.

Perfectly stated IMHO.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...