R0cketC0der Posted March 25, 2014 Share Posted March 25, 2014 I don't really like the fact that the ion drives now have a so high amount of thrust, from what I've heard you are how able to land on the mun with them. I would rather have on-rails thrust, which should be possible to implement. However, now that it doesn't take forever to make burns with the ions anymore, we can't expect any on-rails thrust features, and a lot of realism is lost.However I do like most of the other stuff that comes with the update, especially the asteroids. I'm already using KW, so I'm not that exited about the SLS. I hope that this update won't break compability with part-only mods, 'cause then I'd have to wait quite some time before I would use it. Link to comment Share on other sites More sharing options...
Caelib Posted March 25, 2014 Share Posted March 25, 2014 Now that I have seen the previews, I can't stop hoping this update releases in the next minute -- I just described every minute of my life since yesterday. Link to comment Share on other sites More sharing options...
thorfinn Posted March 25, 2014 Share Posted March 25, 2014 However, now that it doesn't take forever to make burns with the ions anymore, we can't expect any on-rails thrust features, and a lot of realism is lost.Help us eggrobin, you are our only hope Link to comment Share on other sites More sharing options...
TranquilTempest Posted March 25, 2014 Share Posted March 25, 2014 I don't really like the fact that the ion drives now have a so high amount of thrust, from what I've heard you are how able to land on the mun with them. I would rather have on-rails thrust, which should be possible to implement. However, now that it doesn't take forever to make burns with the ions anymore, we can't expect any on-rails thrust features, and a lot of realism is lost.However I do like most of the other stuff that comes with the update, especially the asteroids. I'm already using KW, so I'm not that exited about the SLS. I hope that this update won't break compability with part-only mods, 'cause then I'd have to wait quite some time before I would use it.I would have preferred they cut the mass of the ion engine rather than buff the thrust. That way you can get better acceleration on superlight probes, without making them overpowered for larger spacecraft. Link to comment Share on other sites More sharing options...
Dispatcher Posted March 25, 2014 Share Posted March 25, 2014 I think you're a little confused also. The Rockomax 48-7S has been at 30 kN thrust since .23 dropped last year. That's why everyone's saying it's so OP right now.Hah! I never realized that, partly because I never use it. Thanks. Link to comment Share on other sites More sharing options...
rottielover Posted March 25, 2014 Share Posted March 25, 2014 Now that I have seen the previews, I can't stop hoping this update releases in the next minute -- I just described every minute of my life since yesterday.Agreed! When I am not watching YouTube videos made by those that already have a version of the update, then I'm checking back here to look at the announcement section and then wondering where the Tuesday Dev-notes are? Link to comment Share on other sites More sharing options...
Bioman222 Posted March 25, 2014 Share Posted March 25, 2014 I think I'm going to try to clean up the debris field I made in orbit with THE CLAW as practice for grabbing asteroids. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 25, 2014 Share Posted March 25, 2014 Any one else waiting for the Dev notes? Link to comment Share on other sites More sharing options...
manatee321 Posted March 25, 2014 Share Posted March 25, 2014 Any one else waiting for the Dev notes?kinda, want to see progress made on ARM and see more 0.24 infoCan't wait to make that asteroid base eventually Link to comment Share on other sites More sharing options...
Bioman222 Posted March 25, 2014 Share Posted March 25, 2014 Any one else waiting for the Dev notes?I definitely am. Link to comment Share on other sites More sharing options...
travis575757 Posted March 25, 2014 Share Posted March 25, 2014 Does anyone know if tracked asteroids actually land on the surface, it would be great if they could just land somewhere so you can send out a scouting party to get it Link to comment Share on other sites More sharing options...
cantab Posted March 25, 2014 Share Posted March 25, 2014 What happens to an asteroid that hits another asteroid, that's what I'd like the most to see Bounce off if slow, explosion of one or both if fast.To me, Kerbal parts would be highly modular and able to be used in a wide variety of builds whereas the SLS parts (aside from the modular 3.75m tanks and the single nozzle motor) seem to me to be highly specialized and largely useless for anything but recreating the SLS.On the contrary, I expect they'll be widely used. The four-engine cluster and the reinforced joints will make it possible to build much heavier lifters than before, plus you can put your choice of 5th engine in the middle. With clipping abuse, the two-engine booster can become a 4 or 6 engine one. The long SRBs will be great for large non-asparagused rockets.hopefully they reduce the drag and impact tolerance on asteroids so they're more difficult to safely land, and then give you money/science proportional to their size on recovery.I may be mistaken, but I think the problem with lowering the impact tolerance is if it's too low, it'll be easy to simply ram one and destroy it. Low drag on asteroids would make sense though, meaning they'll hit the ground as fast as they "should". Link to comment Share on other sites More sharing options...
Tada Posted March 25, 2014 Share Posted March 25, 2014 How many parachutes should one use to land and asteroid on Kerbin safely? Also - will it float? Link to comment Share on other sites More sharing options...
KerbMav Posted March 25, 2014 Share Posted March 25, 2014 Did any of the videos show science being done? Link to comment Share on other sites More sharing options...
NecroBones Posted March 25, 2014 Share Posted March 25, 2014 Also - will it float? They ALL float. Link to comment Share on other sites More sharing options...
CaptainGiblets Posted March 26, 2014 Share Posted March 26, 2014 ^ didn't want to sleep anyway Link to comment Share on other sites More sharing options...
MKI Posted March 26, 2014 Share Posted March 26, 2014 I heard that for Asteroids to spawn you need to start a new save. Anyone know how to move ships into a new game? Im not talking about ship designs(i run partless mods, so i should be ok) Im talking about moving the basic save into a new one? Ships in orbit are moved, stations, basesI have been building up my MEGA save and i really really don't want to relaunch all my missions (50 current,4 major stations, 2 bases, and 3 outposts) Link to comment Share on other sites More sharing options...
NecroBones Posted March 26, 2014 Share Posted March 26, 2014 They ALL float.^ didn't want to sleep anywayTruth is, I think they get destroyed when they hit the water, but I couldn't resist the joke reference. I heard that for Asteroids to spawn you need to start a new save. Anyone know how to move ships into a new game? Im not talking about ship designs(i run partless mods, so i should be ok) Im talking about moving the basic save into a new one? Ships in orbit are moved, stations, basesI have been building up my MEGA save and i really really don't want to relaunch all my missions (50 current,4 major stations, 2 bases, and 3 outposts)Same for me. I've figured out how to get ships in and out of my save files, since I've had a couple get eaten by 100,000x timewarp + low orbits (20km - 50km periapsis), and restored the ships from a backup save file. It's doable, but not easy, because they're very large blocks of data. One of my landers is 10,582 lines, and my Minmus space station with some small stuff docked to it is 22,215 lines of data. I can tell you these numbers since I just restored those.It might be easier to figure out what's new and add it to the old savegame. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 26, 2014 Share Posted March 26, 2014 To add ships to a new save, it just requires a LOT of copy and pasting. Link to comment Share on other sites More sharing options...
The Jedi Master Posted March 26, 2014 Share Posted March 26, 2014 Wait... if I understand correctly, reinforced joints means that my middle engine won't fall off for no reason anymore! WHOO-HOO! Link to comment Share on other sites More sharing options...
MKI Posted March 26, 2014 Share Posted March 26, 2014 Same for me. I've figured out how to get ships in and out of my save files, since I've had a couple get eaten by 100,000x timewarp + low orbits (20km - 50km periapsis), and restored the ships from a backup save file. It's doable, but not easy, because they're very large blocks of data. One of my landers is 10,582 lines, and my Minmus space station with some small stuff docked to it is 22,215 lines of data. I can tell you these numbers since I just restored those.It might be easier to figure out what's new and add it to the old savegame.I don't know how the asteroid implementation works, but hopefully it will be much easier than moving my save over.In the mean time, getting everyone back to the ground. I don't mind losing ships due to file changes, but i shall not lose a kerbonaut to it! haha Link to comment Share on other sites More sharing options...
Woopert Posted March 26, 2014 Share Posted March 26, 2014 (edited) The new patch is really neat so props to Squad for the fantastic job they've done.The only things that bug me are the yellow exhaust for the KS-25, and they way the engines are oriented on it. The latest SLS design has them spaced evenly in a square shape, the one in game has them grouped together at the ends like the old 5 RS-25 engine SLS design. I don't know why, but I'm really obsessing over this haha. The other minor thing is the size. I believe I heard Scott Manley say they're 3.75 meters, but 4.2 or 4.125 would be more appropriate; 4.2 is proportional to the Mk1-2 pod and SLS core stage, while 4.125 would be proportional with the Mk1-2 pod and the S-IVB stage from the Saturn V.But, I'm not trying to "nitpick." I love Squad and everything they do! Current design (real life) Edited March 26, 2014 by Woopert Link to comment Share on other sites More sharing options...
Brotoro Posted March 26, 2014 Share Posted March 26, 2014 Do we know the mass of the Claw yet? Link to comment Share on other sites More sharing options...
Giggleplex777 Posted March 26, 2014 Share Posted March 26, 2014 (edited) Do we know the mass of the Claw yet?It's about 0.1 tons. Edited March 26, 2014 by Giggleplex777 typo Link to comment Share on other sites More sharing options...
Giggleplex777 Posted March 26, 2014 Share Posted March 26, 2014 The new patch is really neat so props to Squad for the fantastic job they've done.The only things that bug me are the yellow exhaust for the KS-25, and they way the engines are oriented on it. The latest SLS design has them spaced evenly in a square shape, the one in game has them grouped together at the ends like the old 5 RS-25 engine SLS design. I don't know why, but I'm really obsessing over this haha. And that is why we should have standalone KS-25's. Link to comment Share on other sites More sharing options...
Recommended Posts