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The ARM megathread


KvickFlygarn87

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I don't really like the fact that the ion drives now have a so high amount of thrust, from what I've heard you are how able to land on the mun with them. I would rather have on-rails thrust, which should be possible to implement. However, now that it doesn't take forever to make burns with the ions anymore, we can't expect any on-rails thrust features, and a lot of realism is lost.

However I do like most of the other stuff that comes with the update, especially the asteroids. I'm already using KW, so I'm not that exited about the SLS. I hope that this update won't break compability with part-only mods, 'cause then I'd have to wait quite some time before I would use it.

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I don't really like the fact that the ion drives now have a so high amount of thrust, from what I've heard you are how able to land on the mun with them. I would rather have on-rails thrust, which should be possible to implement. However, now that it doesn't take forever to make burns with the ions anymore, we can't expect any on-rails thrust features, and a lot of realism is lost.

However I do like most of the other stuff that comes with the update, especially the asteroids. I'm already using KW, so I'm not that exited about the SLS. I hope that this update won't break compability with part-only mods, 'cause then I'd have to wait quite some time before I would use it.

I would have preferred they cut the mass of the ion engine rather than buff the thrust. That way you can get better acceleration on superlight probes, without making them overpowered for larger spacecraft.

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I think you're a little confused also. ;)

The Rockomax 48-7S has been at 30 kN thrust since .23 dropped last year. That's why everyone's saying it's so OP right now.

Hah! I never realized that, partly because I never use it. Thanks.

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Now that I have seen the previews, I can't stop hoping this update releases in the next minute -- I just described every minute of my life since yesterday.

Agreed! When I am not watching YouTube videos made by those that already have a version of the update, then I'm checking back here to look at the announcement section and then wondering where the Tuesday Dev-notes are?

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What happens to an asteroid that hits another asteroid, that's what I'd like the most to see ;)
Bounce off if slow, explosion of one or both if fast.
To me, Kerbal parts would be highly modular and able to be used in a wide variety of builds whereas the SLS parts (aside from the modular 3.75m tanks and the single nozzle motor) seem to me to be highly specialized and largely useless for anything but recreating the SLS.
On the contrary, I expect they'll be widely used. The four-engine cluster and the reinforced joints will make it possible to build much heavier lifters than before, plus you can put your choice of 5th engine in the middle. With clipping abuse, the two-engine booster can become a 4 or 6 engine one. The long SRBs will be great for large non-asparagused rockets.
hopefully they reduce the drag and impact tolerance on asteroids so they're more difficult to safely land, and then give you money/science proportional to their size on recovery.
I may be mistaken, but I think the problem with lowering the impact tolerance is if it's too low, it'll be easy to simply ram one and destroy it. Low drag on asteroids would make sense though, meaning they'll hit the ground as fast as they "should".
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I heard that for Asteroids to spawn you need to start a new save. Anyone know how to move ships into a new game? Im not talking about ship designs(i run partless mods, so i should be ok) Im talking about moving the basic save into a new one? Ships in orbit are moved, stations, bases

I have been building up my MEGA save and i really really don't want to relaunch all my missions (50 current,4 major stations, 2 bases, and 3 outposts)

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They ALL float.

:)

^ didn't want to sleep anyway

Truth is, I think they get destroyed when they hit the water, but I couldn't resist the joke reference. :)

I heard that for Asteroids to spawn you need to start a new save. Anyone know how to move ships into a new game? Im not talking about ship designs(i run partless mods, so i should be ok) Im talking about moving the basic save into a new one? Ships in orbit are moved, stations, bases

I have been building up my MEGA save and i really really don't want to relaunch all my missions (50 current,4 major stations, 2 bases, and 3 outposts)

Same for me. I've figured out how to get ships in and out of my save files, since I've had a couple get eaten by 100,000x timewarp + low orbits (20km - 50km periapsis), and restored the ships from a backup save file. It's doable, but not easy, because they're very large blocks of data. One of my landers is 10,582 lines, and my Minmus space station with some small stuff docked to it is 22,215 lines of data. I can tell you these numbers since I just restored those.

It might be easier to figure out what's new and add it to the old savegame.

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Same for me. I've figured out how to get ships in and out of my save files, since I've had a couple get eaten by 100,000x timewarp + low orbits (20km - 50km periapsis), and restored the ships from a backup save file. It's doable, but not easy, because they're very large blocks of data. One of my landers is 10,582 lines, and my Minmus space station with some small stuff docked to it is 22,215 lines of data. I can tell you these numbers since I just restored those.

It might be easier to figure out what's new and add it to the old savegame.

I don't know how the asteroid implementation works, but hopefully it will be much easier than moving my save over.

In the mean time, getting everyone back to the ground. I don't mind losing ships due to file changes, but i shall not lose a kerbonaut to it! haha

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The new patch is really neat so props to Squad for the fantastic job they've done.

The only things that bug me are the yellow exhaust for the KS-25, and they way the engines are oriented on it. The latest SLS design has them spaced evenly in a square shape, the one in game has them grouped together at the ends like the old 5 RS-25 engine SLS design. I don't know why, but I'm really obsessing over this haha. :)

The other minor thing is the size. I believe I heard Scott Manley say they're 3.75 meters, but 4.2 or 4.125 would be more appropriate; 4.2 is proportional to the Mk1-2 pod and SLS core stage, while 4.125 would be proportional with the Mk1-2 pod and the S-IVB stage from the Saturn V.

But, I'm not trying to "nitpick." I love Squad and everything they do! :D

Current design (real life)

sls-inflight_afterburn_300dpi.jpg?itok=14ZhJCVn
Edited by Woopert
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The new patch is really neat so props to Squad for the fantastic job they've done.

The only things that bug me are the yellow exhaust for the KS-25, and they way the engines are oriented on it. The latest SLS design has them spaced evenly in a square shape, the one in game has them grouped together at the ends like the old 5 RS-25 engine SLS design. I don't know why, but I'm really obsessing over this haha. :)

And that is why we should have standalone KS-25's.

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