Kasuha Posted March 21, 2014 Share Posted March 21, 2014 Well, they also said that the size of the attach point corresponds to strength of the joint now but as far as I know it has been so for quite a while. Link to comment Share on other sites More sharing options...
Nemrav Posted March 21, 2014 Share Posted March 21, 2014 There are apparently some changes coming that not everybody will like. For instance ion engines are getting thrust boost.I think you miss heard, ant engines (lv-1) are getting a boost, I don't recall anything saying ion engines were getting a boost.... Link to comment Share on other sites More sharing options...
Red Iron Crown Posted March 21, 2014 Share Posted March 21, 2014 I think you miss heard, ant engines (lv-1) are getting a boost, I don't recall anything saying ion engines were getting a boost....Here it is. Link to comment Share on other sites More sharing options...
kiwiak Posted March 21, 2014 Share Posted March 21, 2014 http://forum.kerbalspaceprogram.com/content/254-Squadcast 24:05 MaxMaps says big parts are only possible because of new joint system, Harv seems to agree. Interesting.But we had big parts in mods like KW just alright before..? Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted March 21, 2014 Author Share Posted March 21, 2014 Without excessive wobble...? Link to comment Share on other sites More sharing options...
Streetwind Posted March 21, 2014 Share Posted March 21, 2014 I'd wager a lot of people using KW Rocketry are also using Kerbal Joint Reinforcement, so that's difficult to judge... Link to comment Share on other sites More sharing options...
Kasuha Posted March 21, 2014 Share Posted March 21, 2014 But we had big parts in mods like KW just alright before..?Is there any problems with KW parts? I don't think so. The asteroid redirect mission, though, needs to be playable (and enjoyable) without installing any mods, so if powerful parts were needed, they had to be added to the stock.It's also possible that their NASA contract required them to add parts with certain specific properties which might have not matched.And plain copying what is in mods might get them into "intellectual property" problems as well. Link to comment Share on other sites More sharing options...
travis575757 Posted March 21, 2014 Share Posted March 21, 2014 According to pictures available it is not movable and not on a rope.http://i.imgur.com/jFMICKu.pngIt might be that the ship was connected with a rope and brought itself into towards the asteroid so it appears to have no rope. Link to comment Share on other sites More sharing options...
astropapi1 Posted March 21, 2014 Share Posted March 21, 2014 It might be that the ship was connected with a rope and brought itself into towards the asteroid so it appears to have no rope.Nope. No. Nein.It's just like a normal docking port. Link to comment Share on other sites More sharing options...
CaptRobau Posted March 21, 2014 Share Posted March 21, 2014 I'm pretty sure they said this is part of the 0.24 update/upgrade. I think C7 stronger joints was possible due to a Unity update, and therefore it seems more likely to be part of the next full update, not the ARM mission, which sounds to be just parts and asteroids.The stronger joints need to be part of the ARM update, since those contain the massive new parts that would be impossible without the stronger joint tweak. Link to comment Share on other sites More sharing options...
problemecium Posted March 22, 2014 Share Posted March 22, 2014 I've really been starting to want a folder system for ships, both in the VAB/SPH and the Tracking Station. Or at least a feature to "hide" specific flights persistently.I vaguely recall reading something vaguely suggesting there was a rumor something akin to this will appear in the ARM patch. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 22, 2014 Share Posted March 22, 2014 The new size 3 parts, being "sold" by Maxmaps and Yargnit as being "Absolutely Gigantic" are kind of puny. I was expecting 5 or even 6 meter Saturn V-ish parts, but they look more like the 3.75 meter KW Rocketry parts. I was kind of expecting something new. Perhaps, though, with the new size 3 parts, KW Rocketry will make 5 meter parts that suit the role I hoped they would play in the ARM update, without having to use NovaPunch and it's oversized bunch of parts. THis new diameter still does not allow a proper scale Saturn V or even really that great a SLS replica, as they are only 1.25 meters larger diameter than the command module size.I really was expecting something totally new, I am rather disappointed. Link to comment Share on other sites More sharing options...
Togusa Posted March 22, 2014 Share Posted March 22, 2014 Not Lunar orbit, Earth orbit by gravity assist from the Moon.If you're referring to NASA's plan, no: the plan is to put the captured asteroid into lunar orbit, where an Orion spacecraft is to rendezvous with it. Video here: Putting the captured asteroid in Earth orbit would not only present a hazard to all spacecraft there (especially the ISS), but anyone with a nasty bent and the right tools could hijack the capture vehicle and threaten to crash it into a major population center. Better to put it "out of reach", so to speak. Link to comment Share on other sites More sharing options...
Tanner Rawlings Posted March 22, 2014 Share Posted March 22, 2014 (edited) Jeb: we have captured the asteroid and it is now deorbiting into kerbolKSC: thats great jeb while you were gone we got hit by 30 larger asteroidsJeb: *static*Jeb: were they big explosions?KSC: yea blew off half the planetJeb: *puts on sunglasses* Nice! Edited March 24, 2014 by Tanner Rawlings Link to comment Share on other sites More sharing options...
syfyguy64 Posted March 22, 2014 Share Posted March 22, 2014 I bet within a week of the release, there will be a mod that deletes your save if an asteroid touches kerbin. Link to comment Share on other sites More sharing options...
Whackjob Posted March 22, 2014 Share Posted March 22, 2014 When I'm computing again (next week maybe!) I'm going to take one hundred of the new giant engines and them put them on a thing and launch it. Link to comment Share on other sites More sharing options...
r4pt0r Posted March 22, 2014 Share Posted March 22, 2014 When I'm computing again (next week maybe!) I'm going to take one hundred of the new giant engines and them put them on a thing and launch it. does the whackjob accept donations to his glorious cause? Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 22, 2014 Share Posted March 22, 2014 Can someone post a pic of the SLS, I was watching the steam, but they only had it up for a minute... Also, my internet is so bad that i can only watch low quality, so didn't really get to see much. Link to comment Share on other sites More sharing options...
GusTurbo Posted March 22, 2014 Share Posted March 22, 2014 Can someone post a pic of the SLS, I was watching the steam, but they only had it up for a minute... Also, my internet is so bad that i can only watch low quality, so didn't really get to see much.What stream? Link to comment Share on other sites More sharing options...
xzxvrx Posted March 22, 2014 Share Posted March 22, 2014 Can someone post a pic of the SLS, I was watching the steam, but they only had it up for a minute... Also, my internet is so bad that i can only watch low quality, so didn't really get to see much.Is this what you mean? Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 22, 2014 Share Posted March 22, 2014 (edited) Is this what you mean?http://i.imgur.com/7V1wW9F.pngYep, and I was trying not to be lazy by posting the picture myself, but you beat me to it... (I realized that I could just rewatch the stream)So, it looks like we have 2 new engines, a 3.75 meter fuel tank, an adapter, and a LES, nice! But no big SRBs...And is it just me, or are there no actual engines on the escape tower?! (I don't see any) I guess safety is NOT first...EDIT: Oh, and is that new smoke trail effects? Edited March 22, 2014 by RocketPilot573 Link to comment Share on other sites More sharing options...
GusTurbo Posted March 22, 2014 Share Posted March 22, 2014 I think that's a 5m core. I'm really excited. Link to comment Share on other sites More sharing options...
Pipcard Posted March 22, 2014 Share Posted March 22, 2014 It looks 1.5 times wider than the 2.5m tanks. Link to comment Share on other sites More sharing options...
GusTurbo Posted March 22, 2014 Share Posted March 22, 2014 (edited) I did some quick and dirty measurements by drawing line segments over the image, and the ratio actually appears to be between 1.6:1 and 1.66:1 for the larger tanks compared to the 2.5m ones, making it 4.0m or 4.125m rather than 3.75m. Edited March 22, 2014 by GusTurbo Link to comment Share on other sites More sharing options...
LethalDose Posted March 22, 2014 Share Posted March 22, 2014 Well, they also said that the size of the attach point corresponds to strength of the joint now but as far as I know it has been so for quite a while.My information is coming from this " " with Scott Manley and C7C7 states "One of the updates to unity 4.3 is subtle. Previously you couldn't control both ends of the joint ...", the joint issue, to me, seems to very clearly be a Unity update issue allowing the physics engine update. I think I linked at around where C7 starts talking, but it's around 10:30. They are discussing it immediately following bringing up ARM, though. So maybe the joint physics update is coming in 0.23.5 afterall. Link to comment Share on other sites More sharing options...
Recommended Posts