lars_olof Posted June 14, 2012 Share Posted June 14, 2012 Thanks a lot! Btw, can you dock 2 spacestations with eachother in space? Almost impossible to get a whole spacestation into space otherwise. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted June 14, 2012 Share Posted June 14, 2012 Thanks a lot! Btw, can you dock 2 spacestations with eachother in space? Almost impossible to get a whole spacestation into space otherwise.I could have easily made animated node colliders that do that. but since next update will have docking. no real reason for it.as far as update new. I am experimenting with ways to do things in the future. once i decide what to do Things will move quicker. Link to comment Share on other sites More sharing options...
royleeiv Posted June 14, 2012 Share Posted June 14, 2012 Er, the station parts were updated? Why is the version number the same? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted June 15, 2012 Share Posted June 15, 2012 4.1 Link to comment Share on other sites More sharing options...
careo Posted June 15, 2012 Share Posted June 15, 2012 4.1 I think he means the verison number in the SSSP file which is still 4.0 Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted June 15, 2012 Share Posted June 15, 2012 currently going on a break. i have been called for the next mech jeb project. Link to comment Share on other sites More sharing options...
Normak Posted June 15, 2012 Author Share Posted June 15, 2012 I think he means the verison number in the SSSP file which is still 4.0 That was just a small cut-corner. Changing the file name changes the public link in the dropbox, so a change in the file name would require me to edit the OP in this thread. I just took care of it because was apparently bothering someone. : Link to comment Share on other sites More sharing options...
PianoBasher Posted June 15, 2012 Share Posted June 15, 2012 Hi,Am I being stupid? I\'m trying to install Kosmos, but all 3 files have a powerTech.dll file so I can\'t extract those zips to the same folder or it\'ll be overwritten. There doesn\'t seem to be a directory structure in the zip file that would just allow an extraction from the KSP root.Pardon my ignorance but this is the first mod I\'ve tried to install and I can\'t see instructions in the opening post?Help for this noob would be much appreciated! Link to comment Share on other sites More sharing options...
Kreuzung Posted June 15, 2012 Share Posted June 15, 2012 It\'s the same file ;DNothing will happen if you overwrite or not. Link to comment Share on other sites More sharing options...
PianoBasher Posted June 15, 2012 Share Posted June 15, 2012 Thanks, I knew it had to be simple but I was not seeing the wood for the trees!Newbie to this game and love it, really appreciate the effort the modders are putting in! Link to comment Share on other sites More sharing options...
PianoBasher Posted June 15, 2012 Share Posted June 15, 2012 Just to say I just made my first successful Mun landing with some components from this pack. ;D ;D ;DKeep up the good work! Link to comment Share on other sites More sharing options...
steve000 Posted June 16, 2012 Share Posted June 16, 2012 Hey mate,What did you use to model them? I cant open them in Unity or blender. I would like to make the xlong panel 2x the size Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted June 16, 2012 Share Posted June 16, 2012 unity. they export to .mu so you cannot do as you want besides that would be like 20000 polies. they lag enough as it is. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted June 16, 2012 Share Posted June 16, 2012 Okay, call me derpy, but what the heck do I need to do to get the solar panels working? I can\'t seem to get them to deploy for nothing. They deployed once, but I have no idea what I did and they haven\'t worked since.Do I need your specific MuMech or PowerSat DLLs or will the latest versions work?This is so annoying as I\'ve finally gotten around to try my hand at putting up a space station via persistence edit.Arrr!Capt\'n Skunky Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted June 16, 2012 Share Posted June 16, 2012 should beable to just right click and hit deploy 0_O Thanks for using KOSMOS Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted June 16, 2012 Share Posted June 16, 2012 I\'ve tried that too. I just get 'Deploying' and nothing happens.This is a great mod for making space stations. As soon as I can get the panels working, it\'s going to be part of my persistent network of flying stuff.Arrr!Capt\'n Skunky Link to comment Share on other sites More sharing options...
Terrabyte535 Posted June 16, 2012 Share Posted June 16, 2012 Can\'t use this without crashing :/ Link to comment Share on other sites More sharing options...
EvilFree Posted June 16, 2012 Share Posted June 16, 2012 Solar panels are not usable since the last patch Link to comment Share on other sites More sharing options...
Alchemist Posted June 16, 2012 Share Posted June 16, 2012 For me they work OK. Are you sure you are using the latest version of the plugin? Link to comment Share on other sites More sharing options...
EvilFree Posted June 16, 2012 Share Posted June 16, 2012 Yeah I just put a clean install of both KSP and the mod today.I cant even select some modules like engines, fuel tanks and solar panels as it states they are not supported in this version.Strange! Link to comment Share on other sites More sharing options...
EvilFree Posted June 16, 2012 Share Posted June 16, 2012 Ah my bad, not putting the plugins in right Link to comment Share on other sites More sharing options...
steve000 Posted June 16, 2012 Share Posted June 16, 2012 'unity. they export to .mu so you cannot do as you want besides that would be like 20000 polies. they lag enough as it is. 'So that\'s why my space station was causing 1fps.... I had 38 panels and radiators on it Thx for that. BTW I fixed a stupid 'this peice wont connect to this other piece ' problem I kept having, it was sending me to format my pc // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 0,1,1,0,1 instead of // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,1,0,0,0Allows me to attach them to trusses etc now. Link to comment Share on other sites More sharing options...
Alizter Posted June 16, 2012 Share Posted June 16, 2012 There are docking parts, are these for docking or when docking is going to be implemented? Link to comment Share on other sites More sharing options...
Alchemist Posted June 16, 2012 Share Posted June 16, 2012 'unity. they export to .mu so you cannot do as you want besides that would be like 20000 polies. they lag enough as it is. 'So that\'s why my space station was causing 1fps.... I had 38 panels and radiators on it Actually, it\'s said that number of objects in the model can impact the performance even more than poly count. And in case of animated panels each independently moving segment is a separate object... so there are dozens of them per part in some cases. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted June 16, 2012 Share Posted June 16, 2012 haha. yeah.... panels need reworking. all of SSPP needs polygon reduction. It will all get done one day. but one step at a time.alos, alchemist thanks for supporting KOSMOS Link to comment Share on other sites More sharing options...
Recommended Posts