Potterus Posted April 26, 2014 Share Posted April 26, 2014 Fantastic capsule, think I will be using this a lot Link to comment Share on other sites More sharing options...
KAO Posted April 26, 2014 Share Posted April 26, 2014 I like the landing legs, but as mentioned, I don't see the point of 270 degree rotation before deployment. 90 degrees would be enough based on how it's stowed.well the engineers said it was necessary, are you gonna argue with R&S Capsuldyne Landing Division engineers?I think ya'll are missing the point of having the legs spin entirely Link to comment Share on other sites More sharing options...
jnrobinson Posted April 26, 2014 Share Posted April 26, 2014 well the engineers said it was necessary, are you gonna argue with R&S Capsuldyne Landing Division engineers?I think ya'll are missing the point of having the legs spin entirelyThis guy gets it Link to comment Share on other sites More sharing options...
blackheart612 Posted April 26, 2014 Share Posted April 26, 2014 Well it was just an opinion Link to comment Share on other sites More sharing options...
LMA Posted April 26, 2014 Share Posted April 26, 2014 (edited) This is fantastic great work I'm liking the look of the upcoming landing legs Any chance of a smaller one for 3 Kerbals? I hate the view in the capsules that come with KSP. Edited April 26, 2014 by LMA Link to comment Share on other sites More sharing options...
AlternNocturn Posted May 3, 2014 Share Posted May 3, 2014 I don't know if anyone mentioned this (because I'm not going to waste time reading through 20+ pages) but the pod wants to dive nose first on reentry when using FAR. Link to comment Share on other sites More sharing options...
NathanKell Posted May 3, 2014 Share Posted May 3, 2014 I'm not sure anyone mentioned it, since I'm not going to waste time reading the above post, but what does the above post say?(I seem to recall someone did; but to be sure, use "Search this thread" at the top if you want to search threads) Link to comment Share on other sites More sharing options...
problemecium Posted May 3, 2014 Share Posted May 3, 2014 I intend to download this as soon as it has an IVA.Now that this has an IVA, I shall downl- crap, I left the power cord for my new computer at school. No KSP for me this weekend :C Link to comment Share on other sites More sharing options...
bsquiklehausen Posted May 9, 2014 Author Share Posted May 9, 2014 Sorry for the long break between dev updates! We've both been in end-of-the-semester crunch time, coupled with moving PCs and equipment. We should be back making progress soon - so keep checking the thread.Additionally - we want to expand the screenshot gallery in the main post - so if you have any cool pictures of the HCV in action, let us see so we can toss them into the gallery! Link to comment Share on other sites More sharing options...
KerbMav Posted May 9, 2014 Share Posted May 9, 2014 I don't know if anyone mentioned this (because I'm not going to waste time reading through 20+ pages) but the pod wants to dive nose first on reentry when using FAR.It does not.Unless a shielded docking port and three undeployed radial chutes (like during my test flight yesterday) are enough to keep it oriented correctly. Link to comment Share on other sites More sharing options...
KerbMav Posted May 9, 2014 Share Posted May 9, 2014 how is the heatshield coming along?If I am not mistaken, DRE comes with a large enough heatshield - may not fit to prettily, but it gets the job done and DRE also comes with a set of decouplers that can hide the heatshields at least during flight. Link to comment Share on other sites More sharing options...
wasmic Posted May 9, 2014 Share Posted May 9, 2014 If I am not mistaken, DRE comes with a large enough heatshield - may not fit to prettily, but it gets the job done and DRE also comes with a set of decouplers that can hide the heatshields at least during flight.Alternatively, Blackheart has made a heatshield and a decoupler, specially designed to fit this pod. Link to comment Share on other sites More sharing options...
mellojoe Posted May 9, 2014 Share Posted May 9, 2014 DEV UPDATE #3So the Taurus capsule may be "done", but that doesn't mean all of R&S Capsuldyne can sit back and pretend to work. The R&S Capsuldyne Landing Division has gone a week now locked into the workshop, and this is what they have to show for it:http://giant.gfycat.com/OblongContentEasternnewt.gifThe twisting, they tell us, is entirely necessary.Stay tuned!Want.And of course you need a 270 degree rotation. I mean, unless you install them upside-down or something. But that would be just plain silly.And for the record, I've been deleting mods and parts left and right trying to cut down on the number of items in game. And yet, I keep this capsule because it is beautiful, and wonderful, and great, and useable, and now you want to make it even better. Link to comment Share on other sites More sharing options...
frizzank Posted May 9, 2014 Share Posted May 9, 2014 Hay nice pod I like it! Link to comment Share on other sites More sharing options...
Phazon8058 Posted May 10, 2014 Share Posted May 10, 2014 Two things. First, this pod is amazing. As soon as I discovered this, I completely changed a bunch of my plans for interplanetary missions in order to include this pod. Second, is there a way to customize TAC life support on this pod? Due to the interplanetary nature of my plans for this pod, I want to give it 60 days of life support by default.Thank you very much for this pod. That IVA is the most amazing thing I've seen. It's what sealed the deal on me downloading this. Link to comment Share on other sites More sharing options...
jnrobinson Posted May 10, 2014 Share Posted May 10, 2014 Two things. First, this pod is amazing. As soon as I discovered this, I completely changed a bunch of my plans for interplanetary missions in order to include this pod. Second, is there a way to customize TAC life support on this pod? Due to the interplanetary nature of my plans for this pod, I want to give it 60 days of life support by default.Thank you very much for this pod. That IVA is the most amazing thing I've seen. It's what sealed the deal on me downloading this.I recommend copying the relevant parts of the TAC config for the mk1-2 pod into the Taurus' part.cfg and making adjustments for the number of kerbals. I will try to implement support for more mods in the future, but right now I'm recovering from finals, moving across the country, and getting my wisdom teeth out Link to comment Share on other sites More sharing options...
Floppster Posted May 25, 2014 Share Posted May 25, 2014 (edited) Two things. First, this pod is amazing. As soon as I discovered this, I completely changed a bunch of my plans for interplanetary missions in order to include this pod. Second, is there a way to customize TAC life support on this pod? Due to the interplanetary nature of my plans for this pod, I want to give it 60 days of life support by default.Thank you very much for this pod. That IVA is the most amazing thing I've seen. It's what sealed the deal on me downloading this.Simple:Go into the part.cfg, scroll down a bit until you feel comfy and plant these lines firmly:RESOURCE { name = Food amount = 60 maxAmount = 60 }RESOURCE { name = Water amount = 60 maxAmount = 60 }RESOURCE { name = Oxygen amount = 60 maxAmount = 60 }RESOURCE { name = Waste amount = 0 maxAmount = 60 }RESOURCE { name = WasteWater amount = 0 maxAmount = 60 }RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 60 }Also, simply awesome pod! I've been searching for a good 3.75 m pod and this is just superb. Great work! Edited May 25, 2014 by Floppster Link to comment Share on other sites More sharing options...
MixUp5 Posted June 4, 2014 Share Posted June 4, 2014 Awesome pod, I really like the IVA. This works great for interplanetary ships. Link to comment Share on other sites More sharing options...
smurphy34 Posted June 7, 2014 Share Posted June 7, 2014 Love this pod, hope all is well and looking forward to an update.Thanks Link to comment Share on other sites More sharing options...
bsquiklehausen Posted June 8, 2014 Author Share Posted June 8, 2014 Love this pod, hope all is well and looking forward to an update.ThanksOh - all is certainly well. Update soon. Link to comment Share on other sites More sharing options...
frencrs Posted June 8, 2014 Share Posted June 8, 2014 What module handles the mini-SRBs on the capsule? I'm having a problem with them activating immediately on vessel load on the launch pad and I'm trying to track down the cause. Link to comment Share on other sites More sharing options...
bsquiklehausen Posted June 8, 2014 Author Share Posted June 8, 2014 What module handles the mini-SRBs on the capsule? I'm having a problem with them activating immediately on vessel load on the launch pad and I'm trying to track down the cause.It's a known bug with Extraplanetary launchpads - there is an alternate config that disables the boosters. We're looking for a fix. Link to comment Share on other sites More sharing options...
bsquiklehausen Posted June 9, 2014 Author Share Posted June 9, 2014 (edited) DRE USERS REJOICE!R&S Capsuldyne has finally recovered from the post-launch party and scraped together a heatshield and some more small updates!Changelog:v 1.1 (6/9/14)-Added heatshield, fully DRE and FAR compatible, with fairing-LES thrust is now centered, will no longer create sideways torque-Removed useless/ugly structural members from interior-Added specular effects to windows in exterior view-Slightly modified interior textures-Slightly modified exterior textures-Laid foundation for light-up windows (coming soon)-Updated to latest version of the AnimationModules pluginWe also redid the main forum page for easier (and prettier) navigation. Enjoy!NOTE: Curseforge version may still be under review - we recommend the Mega version if you're an early updater! Edited June 9, 2014 by bsquiklehausen Curseforge note Link to comment Share on other sites More sharing options...
wasmic Posted June 9, 2014 Share Posted June 9, 2014 YAAAAAAAAY! That's awesome, sadly can't test it right now. Link to comment Share on other sites More sharing options...
Guest Posted June 9, 2014 Share Posted June 9, 2014 Can't you upload to Mediafire? I hate Mega even more than Curse, it doesn't even work right half the time (at least, for me). Link to comment Share on other sites More sharing options...
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