Marvdizzle Posted January 30, 2016 Share Posted January 30, 2016 21 hours ago, Speadge said: hi @Black-Talon, thanks for coming back about this: usually when u transmit something, it says in white fonts that it is starting transmission and counting up the percentage. after 100% u then get a notification in green color telling you how much since has been added, followed by another white "Done!" notification. Starting a new flight i never encounter any errors. But later in the game, after a few scene changes, trying to transmit since results in the following: white colored text telling you that its starting transmission... getting up to 100%, directly followed by a "Done!", no actual green notification text that the since really has been added. Same as if i wouldnt have the patch installed in the first place. Im not sure IF it can be part-related since someone previously said that removing a parts-pack fixed it for him. But trying this out is almost impossible as the error doesnt persist and i still cant find what causes it to break after it worked on the launch. If you have remotetech installed, try disabling it (after making a backup of your save) and see if that fixes it. It seems RemoteTech has had a lot of wierd transmit bugs recently, and there is a temp fix(hack) on the official thread. I had similar issues and just flat out removed RemoteTech for the time being until it's fixed - resolved my issues. Hope this helps. Link to comment Share on other sites More sharing options...
Speadge Posted January 31, 2016 Share Posted January 31, 2016 hi, i knew the remotetech bugs, but this isnt it. i am not using RT in my latest save Link to comment Share on other sites More sharing options...
StarStryder Posted February 2, 2016 Share Posted February 2, 2016 @xEvilReeperx Is there a plan for a 1.0.5 release? Link to comment Share on other sites More sharing options...
kaptain_kavern Posted February 3, 2016 Share Posted February 3, 2016 (edited) In order to make it work for 1.0.5 : On 14/11/2015 at 11:46 AM, thgjerde said: First install version 1.8.9 of https://kerbalstuff.com/mod/424/ScienceAlert Then replace the ScienceAlert.dll in your "Kerbal Space Program\GameData\ScienceAlert" folder, overwriting the existing file with the file from http://gamefaction.no/ScienceAlert-1.8.9-patch1.zip The patch fixes the broken transitter bug. See the included source patch for details. don't forget to put the .cs file in the ScienceAlert folder too Edited February 3, 2016 by kaptain_kavern elaborating a bit more Link to comment Share on other sites More sharing options...
StarStryder Posted February 3, 2016 Share Posted February 3, 2016 Thanks for that @kaptain_kavern. Definitely useful for now. However, the question still remains, is there going to be an official 1.0.5 release. It would be nice to use CKAN again. Link to comment Share on other sites More sharing options...
SickSix Posted February 4, 2016 Share Posted February 4, 2016 So this latest patch for sure fixes the science lab transmitting bug? I just had this problem, and deleted my Science Alert folder and it solved my transmitting problem. Link to comment Share on other sites More sharing options...
Brigadier Posted February 4, 2016 Share Posted February 4, 2016 (edited) There's a patch for Science Alert. Check further back in the topic. Kind of a useless comment :-) Edited February 4, 2016 by Brigadier Link to comment Share on other sites More sharing options...
SgtSnipey Posted February 9, 2016 Share Posted February 9, 2016 (edited) On 2/3/2016 at 7:17 AM, kaptain_kavern said: In order to make it work for 1.0.5 : don't forget to put the .cs file in the ScienceAlert folder too I have done all that but still no dice Heres The crash report: http://pastebin.com/8yLXp5gp Well I figured out what was wrong! Edited February 10, 2016 by SgtSnipey Fixed the problem Link to comment Share on other sites More sharing options...
Jansn67 Posted February 10, 2016 Share Posted February 10, 2016 On 3.2.2016 at 4:17 PM, kaptain_kavern said: In order to make it work for 1.0.5 : don't forget to put the .cs file in the ScienceAlert folder too Why the .cs file? I thought it is a source code file... !?!? Link to comment Share on other sites More sharing options...
kaptain_kavern Posted February 10, 2016 Share Posted February 10, 2016 I really don't know why, because i was thinking the same about source code file. But on my computer, without it doesn't work Link to comment Share on other sites More sharing options...
Jansn67 Posted February 13, 2016 Share Posted February 13, 2016 Where do i find that .cs file? Inside the archive files there is none.. Link to comment Share on other sites More sharing options...
FiiZzioN Posted February 20, 2016 Share Posted February 20, 2016 (edited) I already have the mod, but it needs to be ported to SpaceDock since KerbalStuff shut down. Without doing so, I don't think there's another download method, though I may be wrong. Edit: Never mind, I'm blind. There's a bitbucket link, but it would still be nice to have on SpaceDock so people can utilize the follow functionality. Edited February 20, 2016 by FiiZzioN Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted February 28, 2016 Share Posted February 28, 2016 I'm having trouble getting the mod to work to the fullest. It works, but I can't get the logo in the toolbar to notify me of science by flashing and stuff, like I've seen it do for some people. Link to comment Share on other sites More sharing options...
fr33soul Posted March 1, 2016 Share Posted March 1, 2016 Transmitting data issue - bug Transmitting data from the space is now impossible with this mod and KSP 1.0.5 Just now, fr33soul said: Transmitting data issue - bug Transmitting data from the space is now impossible with this mod ver 1.8.9 and KSP 1.0.5 Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2016 Share Posted March 2, 2016 found another issue, with RSS rp-0 game play it breaks some biome masks, namely on the film return experiment Link to comment Share on other sites More sharing options...
darwitchgamer Posted March 5, 2016 Share Posted March 5, 2016 Can be found here https://bitbucket.org/xEvilReeperx/ksp_sciencealert/downloads since kerbalstuff went 404 Darwitchgamer Link to comment Share on other sites More sharing options...
StevieC Posted March 7, 2016 Share Posted March 7, 2016 (edited) Nvm, mobile phone took me to the wrong thread after logging in Edited March 7, 2016 by StevieC Link to comment Share on other sites More sharing options...
Treble Sketch Posted March 28, 2016 Share Posted March 28, 2016 Would be nice if this mod is ported to SpaceDock, since it would then be easier to change the config for CKAN downloads. Currently, it is still pointed at Kerbal Stuff. Link to comment Share on other sites More sharing options...
Groovemeister Posted March 31, 2016 Share Posted March 31, 2016 Fingers crossed for a 1.1 version! Link to comment Share on other sites More sharing options...
eberkain Posted March 31, 2016 Share Posted March 31, 2016 3 hours ago, Groovemeister said: Fingers crossed for a 1.1 version! I agree, will be hard to play without this one keeping me in line. Link to comment Share on other sites More sharing options...
Bizz Keryear Posted March 31, 2016 Share Posted March 31, 2016 9 hours ago, Groovemeister said: Fingers crossed for a 1.1 version! 5 hours ago, eberkain said: I agree, will be hard to play without this one keeping me in line. I feel a little uncomfortable to use a mod in 1.1 last time updated in 1.0.4 and already partly broken in 1.0.5... So I also second an 1.1 update. But if push comes to shove ... has anyone considered to take this mod over? I mean no update since July 13 last year despite not completely correctly working in 1.0.5 and only few posts here. I am not meaning that I wan't to do it ... not that I actually don't want to, I don't have the ability to (can read C enough to get a general grasp what is going on, but can't code it) Scratch that, while looking through bitbucket I found some groundwork for a 2.0 version and Master was last updated in January. Update speed might be not too fast. (Seems RL have hit OP) But there is still progress... though would be nice if someone who can code C (and has spare time) would branch it and help OP out to sort out some bugs and such. Link to comment Share on other sites More sharing options...
Probus Posted April 2, 2016 Share Posted April 2, 2016 On 3/31/2016 at 8:36 AM, eberkain said: I agree, will be hard to play without this one keeping me in line. Yes, I agree too. Must have my science alert. Very useful mod. Link to comment Share on other sites More sharing options...
Shaman Posted April 2, 2016 Share Posted April 2, 2016 Not sure why this isn't something inherently built into the game at least as an option for easy mode. This is a great mod and really a must have. Everyone remember these guys do this because they love the game and want to make it better. Now I'm not trying to make this guy rich or anything but if you truly like the mod donate some money to the effort. It takes real skillz to do this stuff and their time so send a few bucks their way to show your appreciation. xEvilReeperx, What are your plans for a 1.1 version and for getting it back on CKAN? Link to comment Share on other sites More sharing options...
Nothalogh Posted April 2, 2016 Share Posted April 2, 2016 1 hour ago, Shaman said: Not sure why this isn't something inherently built into the game at least as an option for easy mode. This is a great mod and really a must have. Everyone remember these guys do this because they love the game and want to make it better. Now I'm not trying to make this guy rich or anything but if you truly like the mod donate some money to the effort. It takes real skillz to do this stuff and their time so send a few bucks their way to show your appreciation. xEvilReeperx, What are your plans for a 1.1 version and for getting it back on CKAN? Yeah, this is a shockingly useful mod, on the order of Editor Extensions. Link to comment Share on other sites More sharing options...
xEvilReeperx Posted April 2, 2016 Author Share Posted April 2, 2016 On 3/31/2016 at 0:21 PM, Bizz Keryear said: Scratch that, while looking through bitbucket I found some groundwork for a 2.0 version and Master was last updated in January. Update speed might be not too fast. (Seems RL have hit OP) But there is still progress... though would be nice if someone who can code C (and has spare time) would branch it and help OP out to sort out some bugs and such. Yes unfortunately, got quite busy (and frankly a little burned out; I probably have at least 10 hours modding for every actual hour of playtime ;)) but I'm working on it now so hopefully a day or two at most Link to comment Share on other sites More sharing options...
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