NathanKell Posted July 23, 2014 Share Posted July 23, 2014 Then you need the full RSS from the RSS thread (in my sig) although it's not quite ready for 0.24 yet. Quote Link to comment Share on other sites More sharing options...
OtakuD Posted July 24, 2014 Share Posted July 24, 2014 Before installing this pack I get around 100 fps when orbiting Kerbin, afterwards I get around 50, is that normal? I've tried not using ATM and the x64 bit version but it doesn't seem to matter, space however gives me full fps so I guess it's something to do with clouds? Quote Link to comment Share on other sites More sharing options...
OkamiTok Posted July 24, 2014 Share Posted July 24, 2014 OtakuD said: Before installing this pack I get around 100 fps when orbiting Kerbin, afterwards I get around 50, is that normal? I've tried not using ATM and the x64 bit version but it doesn't seem to matter, space however gives me full fps so I guess it's something to do with clouds?I am having the exact same problem. Everything in the game working at full FPS no problem and then as soon as I go to launch I am getting 10 FPS. Quote Link to comment Share on other sites More sharing options...
Proot Posted July 24, 2014 Author Share Posted July 24, 2014 Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 24, 2014 Share Posted July 24, 2014 Proot said: Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM.Sweet Jebus, he's alive! Hallelujah! Quote Link to comment Share on other sites More sharing options...
OkamiTok Posted July 24, 2014 Share Posted July 24, 2014 Woot!! I am in no way a programmer but I just wanted to inform you that you should take a look at http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21The new dev version Overhaul 9-2 makes some major changes that cause major FPS problems with the current state of this plugin. Just FYI and glad you are back! Quote Link to comment Share on other sites More sharing options...
Ignath Posted July 24, 2014 Share Posted July 24, 2014 Proot said: Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM.Good to see you again Sir! Quote Link to comment Share on other sites More sharing options...
sp1989 Posted July 24, 2014 Share Posted July 24, 2014 Proot said: Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM.Oh my Kod!! Just when I had given up hope. Quote Link to comment Share on other sites More sharing options...
sievers808 Posted July 24, 2014 Share Posted July 24, 2014 (edited) OtakuD said: Before installing this pack I get around 100 fps when orbiting Kerbin, afterwards I get around 50, is that normal? I've tried not using ATM and the x64 bit version but it doesn't seem to matter, space however gives me full fps so I guess it's something to do with clouds?KSPRC is replacing the stock textures with a lot of very high-resolution ones, not to mention the other mods that add clouds and lens flares and all sorts of other special effects. It makes perfect sense that these mods would cause a decrease in FPS. Edited July 24, 2014 by sievers808 Forgot to quote Quote Link to comment Share on other sites More sharing options...
PowerShot Posted July 24, 2014 Share Posted July 24, 2014 Quote PowerShot: I am new to this game, so maybe a stupid question. What if you want "real solar system" to change the size of all planets scales and positions etc to make it more like the real solar system? NathanKell said: Then you need the full RSS from the RSS thread (in my sig) although it's not quite ready for 0.24 yet.Thanks for the response Do I then install "Real Solar System" before or after I install "Renaissance Compilation"? I love the idea of a real solar system in game Quote Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 24, 2014 Share Posted July 24, 2014 Proot said: Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM.er mah gad Quote Link to comment Share on other sites More sharing options...
NathanKell Posted July 25, 2014 Share Posted July 25, 2014 PowerShot said: Thanks for the response Do I then install "Real Solar System" before or after I install "Renaissance Compilation"? I love the idea of a real solar system in game Sadly a lot of the stuff KSPRC does won't work with RSS. However, you could manually bring over the stuff that does, like changed part textures, new skybox, etc. EVE for .24 is still a WIP and not officially released, anyway. Quote Link to comment Share on other sites More sharing options...
OtakuD Posted July 25, 2014 Share Posted July 25, 2014 sievers808 said: KSPRC is replacing the stock textures with a lot of very high-resolution ones, not to mention the other mods that add clouds and lens flares and all sorts of other special effects. It makes perfect sense that these mods would cause a decrease in FPS.I see, I have EVE 7.3 and Texture Replacer currently installed and get 100fps with them, I only really copy the Navball and Texture Replacer/EVE replacements over so I guess these textures alone drop my fps by 50? Sounds crazy to me with 3GB VRam but might be true.... Quote Link to comment Share on other sites More sharing options...
Baleur Posted July 26, 2014 Share Posted July 26, 2014 After updating KSP (even a fresh reinstall, entire KSP folder deleted first) to 0.24.2 this mod along with it's most recently updated dependencies simply refuses to load.Crash on loading the plugins.Yesterday it worked fine with 0.24.1Same install procedure, nothing messed up on my end.Anyone else noticed 0.24.2 breaking a whole heap of mods? Quote Link to comment Share on other sites More sharing options...
Ballistic Idiot Posted July 26, 2014 Share Posted July 26, 2014 Baleur said: After updating KSP (even a fresh reinstall, entire KSP folder deleted first) to 0.24.2 this mod along with it's most recently updated dependencies simply refuses to load.Crash on loading the plugins.Yesterday it worked fine with 0.24.1Same install procedure, nothing messed up on my end.Anyone else noticed 0.24.2 breaking a whole heap of mods?I've been getting the same thing except it's when I try to load a save or start a new game. It was fine until I installed this and it's dependencies, I will hit the logs to try to find a conflict. Quote Link to comment Share on other sites More sharing options...
Alewx Posted July 26, 2014 Share Posted July 26, 2014 Proot said: Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM.No need for an excuse, RL goes always first. Quote Link to comment Share on other sites More sharing options...
aftokinito Posted July 26, 2014 Share Posted July 26, 2014 Proot said: Hi all!Excuse my absence, RL issues.I'm working in 0.24 updates, coming soonTM.Any chance we can get KSPRC updated to EVE Overhaul in the process?The shadders of Overhaul are wonderful compared to the normal EVE ones. Quote Link to comment Share on other sites More sharing options...
Ballistic Idiot Posted July 26, 2014 Share Posted July 26, 2014 (edited) Baleur said: After updating KSP (even a fresh reinstall, entire KSP folder deleted first) to 0.24.2 this mod along with it's most recently updated dependencies simply refuses to load.Crash on loading the plugins.Yesterday it worked fine with 0.24.1Same install procedure, nothing messed up on my end.Anyone else noticed 0.24.2 breaking a whole heap of mods?It's definitely this mod or one of it's very out of date dependencies that is causing these crashes.This is one of the joys of a game like KSP, the mods are huge and numerous, but a daisy chain of them is only as strong as it's crashiest link.Edit: I found a little .tga who's deletion got me all stable. Of course now I'm getting one frame every two or three seconds. Edited July 26, 2014 by Ballistic Idiot Quote Link to comment Share on other sites More sharing options...
Proot Posted July 27, 2014 Author Share Posted July 27, 2014 aftokinito said: Any chance we can get KSPRC updated to EVE Overhaul in the process?The shadders of Overhaul are wonderful compared to the normal EVE ones.I'm testing the overhaul 9.2 with that in mind. Quote Link to comment Share on other sites More sharing options...
TheDamDog Posted July 27, 2014 Share Posted July 27, 2014 Proot said: I'm testing the overhaul 9.2 with that in mind. Praise be, he is returned! Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 27, 2014 Share Posted July 27, 2014 (edited) Any reason as to why Proots redone Squad textures look low res? I noticed it on the 1man and 3 man pods.. they have the new texture, but it looks low quality from what I last remembered. Texture settings are maxed and I am NOT running ATM.Oh and.. im not using this full pack. Just the redone squad texture at the moment until it gets updated. Question though if I drop in the RealSolarSystem folder will that get rid of the horizon glow?Edit: Nevermind on that second inquiry. Other then the update notice it works great. Just need to know the deal with the textures now.. Edited July 27, 2014 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Helix935 Posted July 27, 2014 Share Posted July 27, 2014 Motokid600 said: Any reason as to why Proots redone Squad textures look low res? I noticed it on the 1man and 3 man pods.. they have the new texture, but it looks low quality from what I last remembered. Texture settings are maxed and I am NOT running ATM.Oh and.. im not using this full pack. Just the redone squad texture at the moment until it gets updated. Question though if I drop in the RealSolarSystem folder will that get rid of the horizon glow?Edit: Nevermind on that second inquiry. Other then the update notice it works great. Just need to know the deal with the textures now..oh i have had that same problem but it was fixed after redownloading it a few times( i did that because sometimes bugs would persist across downloads for some reason) Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted July 27, 2014 Share Posted July 27, 2014 Yes! I am looking forward to using this again, hopefully this won't completely destroy my install. Quote Link to comment Share on other sites More sharing options...
SheppySage Posted July 28, 2014 Share Posted July 28, 2014 (edited) The installation of everything went fine except for one issue. When I place engines on my ships, no matter what stage they're in and whether something is attached below them or not there's always a shroud. The shroud does not disappear upon staging either. What's up with that? I walked through all of the dependency mods and it's not from one of those, so something in KSRPC seems to be the issue. Any help? This pack is too pretty for me to give up on it.Update: I've narrowed it down to either Hot or Cool Rockets. Edited July 28, 2014 by SheppySage Quote Link to comment Share on other sites More sharing options...
Ravski Posted July 28, 2014 Share Posted July 28, 2014 SheppySage said: The installation of everything went fine except for one issue. When I place engines on my ships, no matter what stage they're in and whether something is attached below them or not there's always a shroud. The shroud does not disappear upon staging either. What's up with that? I walked through all of the dependency mods and it's not from one of those, so something in KSRPC seems to be the issue. Any help? This pack is too pretty for me to give up on it.Same problem, I hope there's a solution. Quote Link to comment Share on other sites More sharing options...
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