Drew Kerman Posted July 18, 2015 Share Posted July 18, 2015 I can't tell you much more about that right now, sorry.Well at least you softened the blow with some glorious new photos Thanks! Quote Link to comment Share on other sites More sharing options...
daawgees Posted July 18, 2015 Share Posted July 18, 2015 That "glow" is the stock effect of the sunglare over the sun. The Kittopia tech texture was used for the solar "flames". I can't tell you much more about that right now, sorry.Some new pics:http://imgur.com/a/8pFtfYou're a freakin' wizard, bud. Appreciate all your hard work. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted July 18, 2015 Share Posted July 18, 2015 is it the one that comes with this mods front page? if so it ruins the game.nope, I recreated Proot's file, but you shouldn't load it Quote Link to comment Share on other sites More sharing options...
CSA Posted July 18, 2015 Share Posted July 18, 2015 Some new pics:http://imgur.com/a/8pFtfWow.It looks amazing. I hope no memory problems. Quote Link to comment Share on other sites More sharing options...
Speadge Posted July 18, 2015 Share Posted July 18, 2015 nope, I recreated Proot's file, but you shouldn't load itwhy dont you just take it down or delete your link???? Quote Link to comment Share on other sites More sharing options...
Riks Posted July 18, 2015 Share Posted July 18, 2015 And yess!!!! Scatterer is ready ladies and gentlemen!!! Quote Link to comment Share on other sites More sharing options...
eirexe Posted July 19, 2015 Share Posted July 19, 2015 That "glow" is the stock effect of the sunglare over the sun. The Kittopia tech texture was used for the solar "flames". I can't tell you much more about that right now, sorry.Some new pics:http://imgur.com/a/8pFtfI see that you made the surface look great, good job! Quote Link to comment Share on other sites More sharing options...
includao Posted July 20, 2015 Share Posted July 20, 2015 That "glow" is the stock effect of the sunglare over the sun. The Kittopia tech texture was used for the solar "flames". I can't tell you much more about that right now, sorry.Some new pics:http://imgur.com/a/8pFtfSpeechless. That surface looks gorgeous. Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Share Posted July 20, 2015 That "glow" is the stock effect of the sunglare over the sun. The Kittopia tech texture was used for the solar "flames". I can't tell you much more about that right now, sorry.Some new pics:http://imgur.com/a/8pFtfDoes the mun have working normalmaps now? Quote Link to comment Share on other sites More sharing options...
Proot Posted July 20, 2015 Author Share Posted July 20, 2015 Does the mun have working normalmaps now?While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.In fact I'm improving the previous results (reminder... these are PQS scales): Quote Link to comment Share on other sites More sharing options...
blackrack Posted July 20, 2015 Share Posted July 20, 2015 While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.In fact I'm improving the previous results (reminder... these are PQS scales):http://i.imgur.com/zfvER2E.jpghttp://i.imgur.com/RfSmFHi.jpgThat seriously improves the mun surface a lot, I always disliked how flat it looked. Will this also be on the other planets?I feel like KSP graphics mods have started moving really quickly in the past two weeks. Quote Link to comment Share on other sites More sharing options...
Proot Posted July 20, 2015 Author Share Posted July 20, 2015 That seriously improves the mun surface a lot, I always disliked how flat it looked. Will this also be on the other planets?I feel like KSP graphics mods have started moving really quickly in the past two weeks.You can do it with every planet, and with every surface. I check the Kopernicus logs and then I replace the things I want to change (Thanks to Thomas!). I hope that the incoming EVE new system for terrains could be so "flexible" as Kopernicus, or at least fully compatible.When the plugins goes forward, everything goes after them. So it's people like you who boost this changes. Thanks. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 20, 2015 Share Posted July 20, 2015 While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.In fact I'm improving the previous results (reminder... these are PQS scales):http://i.imgur.com/zfvER2E.jpghttp://i.imgur.com/RfSmFHi.jpgDUDE. OMG. That looks amazing. I'm running out of words to say here. I'm curious as to if you'll be doing this same effect with Laythe... I'm sending you a PM about a project I'm starting... Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 20, 2015 Share Posted July 20, 2015 We're so close i can taste the pretty! Quote Link to comment Share on other sites More sharing options...
Ignath Posted July 20, 2015 Share Posted July 20, 2015 While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.In fact I'm improving the previous results (reminder... these are PQS scales):http://i.imgur.com/zfvER2E.jpghttp://i.imgur.com/RfSmFHi.jpgNot...enough...rep...to...give! Awesome looking textures and enhancements there Proot. Thanks to you and all the mod makers who make this possible! Quote Link to comment Share on other sites More sharing options...
Tellion Posted July 20, 2015 Share Posted July 20, 2015 While wip-EVE goes finished I'm using kopernicus to assay the terrain changes. I'm redoing all the terrain surfaces and trying my own normal maps. It has a weird equilibrium (things can go crazy easily), but if you can do good normal maps the results can be realy good.In fact I'm improving the previous results (reminder... these are PQS scales):http://i.imgur.com/zfvER2E.jpghttp://i.imgur.com/RfSmFHi.jpgWhy this guy is not already hired by squad I cannot fathom Quote Link to comment Share on other sites More sharing options...
Riks Posted July 20, 2015 Share Posted July 20, 2015 That looks really amazing!!!! O_O... does anyone know if there are mods in development that use particles to simulate moon dust? I would expect such effect when engines approach the surface! Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 20, 2015 Share Posted July 20, 2015 That looks really amazing!!!! O_O... does anyone know if there are mods in development that use particles to simulate moon dust? I would expect such effect when engines approach the surface!Not to my knowledge. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 20, 2015 Share Posted July 20, 2015 That looks really amazing!!!! O_O... does anyone know if there are mods in development that use particles to simulate moon dust? I would expect such effect when engines approach the surface!There's the effects in stock KSP, but no mods that I know of. Quote Link to comment Share on other sites More sharing options...
includao Posted July 21, 2015 Share Posted July 21, 2015 Mun looks so tasty and beautiful I want to take a bite out of it nom nom nom Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 21, 2015 Share Posted July 21, 2015 (edited) Are we allowed by law and your permission, Proot, to edit textures and post them with credit given to you? I'd like something to go off of for a steampunk texture pack. Edited July 21, 2015 by GregroxMun Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted July 22, 2015 Share Posted July 22, 2015 I am just posting these "old" shots from KSP while having the best fun using Proot's KSPRC. Keep up the great work!I am long ways from home and with broken ship to top it off!Going back home on this mission Quote Link to comment Share on other sites More sharing options...
Proot Posted July 22, 2015 Author Share Posted July 22, 2015 I love those pics THX-1138!A new one: Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 22, 2015 Share Posted July 22, 2015 You're such a tease, Proot. Please show us more. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 22, 2015 Share Posted July 22, 2015 I love those pics THX-1138!A new one:http://i.imgur.com/4JFckGC.jpgDUDE. DUDE. DUDE. WOW. That is all. I wanna see your new laythe whenever you get to it . I've found that adding noise over oceans gets rid of a lot of DDS compression lines (As well as making wave patterns). It might come in handy for you Quote Link to comment Share on other sites More sharing options...
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