TheCrazyHeadGamer Posted March 27, 2016 Share Posted March 27, 2016 Didn't check the topic for a while ! Is this still unusable in its current states ? What about the compatibility with the next Ksp update (1.1) ? Quote Link to comment Share on other sites More sharing options...
FizzerUK Posted March 28, 2016 Share Posted March 28, 2016 This is great... Currently testing it on a win64_nondevelopment .exe Seams to run OK. just one question. I am getting a mod warning about TextureReplacer being outdated. Is it best to run the included one or update it? Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted March 28, 2016 Share Posted March 28, 2016 Replace every .dll with the latest version and you'll have a much better experience. Quote Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted March 31, 2016 Share Posted March 31, 2016 Any word on 1.1 compatibility yet? Quote Link to comment Share on other sites More sharing options...
Courn Wallace Posted April 2, 2016 Share Posted April 2, 2016 (edited) On 3/31/2016 at 9:18 AM, Son_of_Flynn said: Any word on 1.1 compatibility yet? Texture Replacer is not working in 1.1. KSPRC should still work after shaw updates it in a few weeks. KSPRC worked for the most part in 1.0 after updating from .90. Edited April 2, 2016 by Courn Wallace Quote Link to comment Share on other sites More sharing options...
Proot Posted April 3, 2016 Author Share Posted April 3, 2016 Back in business! Sorry for the total absence but my IRL works are usually commissioned and sometimes I have epochs like lately, where all becomes a madness!. But seems like I'm gonna have a small break, so I'll try to port KSPRC to 1.1! I'm trying to use my lensflare in the Scatterer lensflare system. I must check EVE yet. Waiting for 1.1 final release and Kopernicus for the rest. Texture Replacer could be available relatively soon too, so maybe we can have the visuals working under 64bit windows, finally! My war for the collisions agaist the terrain scattering is in stand-by. At some point the collisions never worked again... and I can't find where is my error. So I'm pretty frustrated about it, because I've worked to get a really nice variety of terrains... And what the h**l!!: is awesome to climb munar rocks or avoid the rocky crags while you land in Duna! Quote Link to comment Share on other sites More sharing options...
Ixenzo Posted April 3, 2016 Share Posted April 3, 2016 54 minutes ago, Proot said: Back in business! Glad to hear it! I now shall resume impatiently waiting for the 1.1 compatible release. Quote Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted April 3, 2016 Share Posted April 3, 2016 Welcome back! Cant wait for the best visual mod to be working in 1.1! Quote Link to comment Share on other sites More sharing options...
Alexoff Posted April 3, 2016 Share Posted April 3, 2016 10 hours ago, Proot said: Hi, Proot! How can you create normal maps for terrain textures? With Genetica program? Quote Link to comment Share on other sites More sharing options...
Proot Posted April 4, 2016 Author Share Posted April 4, 2016 12 hours ago, Alexoff said: Hi, Proot! How can you create normal maps for terrain textures? With Genetica program? Usually I create a texture and then I generate and retouch the normalmap from that texture, using plugins. I do all the process in Gimp/Photoshop. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted April 4, 2016 Share Posted April 4, 2016 7 hours ago, Proot said: Usually I create a texture and then I generate and retouch the normalmap from that texture, using plugins. I do all the process in Gimp/Photoshop. There are normal maps with alpha-channel in that programs? Can you name your plugin for Gimp? Quote Link to comment Share on other sites More sharing options...
Proot Posted April 4, 2016 Author Share Posted April 4, 2016 28 minutes ago, Alexoff said: There are normal maps with alpha-channel in that programs? Can you name your plugin for Gimp? I don't understand your question. I use the nvidia plugin for DDS files and normal maps in photoshop. If I want a more accurate result then I use my old Ndo plugin for Photoshop (from when it was just a plugin, not a full suite like now). I use gimp for save the final result in DDS format, since the GIMP plugin for DDS (to create the normalmaps for KSP in DTX5 NM format) outputs much better results than in photoshop. Quote Link to comment Share on other sites More sharing options...
V8jester Posted April 4, 2016 Share Posted April 4, 2016 @Proot I wanted to stop in and say thank you for continuing your amazing work! KSP has never been the same since you Astronomer Blackrack and Rbray stepped up. Really appreciate everything you guys have done for all of us! Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 4, 2016 Share Posted April 4, 2016 3 hours ago, Proot said: I use gimp for save the final result in DDS format, since the GIMP plugin for DDS (to create the normalmaps for KSP in DTX5 NM format) outputs much better results than in photoshop. You know... I never thought about this... I might do this with SVE... Why are you so brilliant! Quote Link to comment Share on other sites More sharing options...
bananashavings Posted April 5, 2016 Share Posted April 5, 2016 On 4/3/2016 at 6:14 AM, Proot said: Back in business! Sorry for the total absence but my IRL works are usually commissioned and sometimes I have epochs like lately, where all becomes a madness!. But seems like I'm gonna have a small break, so I'll try to port KSPRC to 1.1! I'm trying to use my lensflare in the Scatterer lensflare system. I must check EVE yet. Waiting for 1.1 final release and Kopernicus for the rest. Texture Replacer could be available relatively soon too, so maybe we can have the visuals working under 64bit windows, finally! My war for the collisions agaist the terrain scattering is in stand-by. At some point the collisions never worked again... and I can't find where is my error. So I'm pretty frustrated about it, because I've worked to get a really nice variety of terrains... And what the h**l!!: is awesome to climb munar rocks or avoid the rocky crags while you land in Duna! Just wondering, when do you estimate it will be out. Thanks none the less! Quote Link to comment Share on other sites More sharing options...
Jirnsum Posted April 8, 2016 Share Posted April 8, 2016 On 03/04/2016 at 2:14 PM, Proot said: Back in business! Sorry for the total absence but my IRL works are usually commissioned and sometimes I have epochs like lately, where all becomes a madness!. But seems like I'm gonna have a small break, so I'll try to port KSPRC to 1.1! I'm trying to use my lensflare in the Scatterer lensflare system. I must check EVE yet. Waiting for 1.1 final release and Kopernicus for the rest. Texture Replacer could be available relatively soon too, so maybe we can have the visuals working under 64bit windows, finally! My war for the collisions agaist the terrain scattering is in stand-by. At some point the collisions never worked again... and I can't find where is my error. So I'm pretty frustrated about it, because I've worked to get a really nice variety of terrains... And what the h**l!!: is awesome to climb munar rocks or avoid the rocky crags while you land in Duna! Awesome news. I took a break from KSP because my appetite for mods clearly outran the restrictions imposed by 32bits, so I decided to wait for the x64 version. Awesome to see you'll be working KSPRC into this as well Quote Link to comment Share on other sites More sharing options...
CodeFantastic Posted April 10, 2016 Share Posted April 10, 2016 Is there a way to install just the flare? Quote Link to comment Share on other sites More sharing options...
Atlas2342 Posted April 13, 2016 Share Posted April 13, 2016 Sorry if this is a stupid question but what is this mod exactly? Is it a visual mod? Does it have mod dependencies? Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted April 13, 2016 Share Posted April 13, 2016 (edited) 3 minutes ago, Atlas2342 said: Sorry if this is a stupid question but what is this mod exactly? Is it a visual mod? Does it have mod dependencies? Visual, and some music massive overhaul. It has mod dependencies, but all are packed with the mod. Edited April 13, 2016 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Atlas2342 Posted April 13, 2016 Share Posted April 13, 2016 Just now, ssd21345 said: Visual, and some music massive overhaul. It has mod dependencies, but all are packed with the mod. Does it slow down the game a lot? Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted April 13, 2016 Share Posted April 13, 2016 (edited) 2 minutes ago, Atlas2342 said: Does it slow down the game a lot? slow down, eh not for me, and it is indeed eat a lot of RAM Edited April 13, 2016 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Ixenzo Posted April 13, 2016 Share Posted April 13, 2016 In 1.0.5, it can induce some time dilation, depending on your CPU, and longer loading times. It's pretty much useless to run on 32 bit and/or a system with 4 gb of RAM or less. In my mod-heavy game KSP would take up to 6 GB after a few hours of playing. Quote Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted April 15, 2016 Share Posted April 15, 2016 On 4/3/2016 at 8:14 AM, Proot said: Back in business! Sorry for the total absence but my IRL works are usually commissioned and sometimes I have epochs like lately, where all becomes a madness!. But seems like I'm gonna have a small break, so I'll try to port KSPRC to 1.1! I'm trying to use my lensflare in the Scatterer lensflare system. I must check EVE yet. Waiting for 1.1 final release and Kopernicus for the rest. Texture Replacer could be available relatively soon too, so maybe we can have the visuals working under 64bit windows, finally! My war for the collisions agaist the terrain scattering is in stand-by. At some point the collisions never worked again... and I can't find where is my error. So I'm pretty frustrated about it, because I've worked to get a really nice variety of terrains... And what the h**l!!: is awesome to climb munar rocks or avoid the rocky crags while you land in Duna! Welcome back. Thoroughly enjoy your work. Just wanted to acknowledge it. Quote Link to comment Share on other sites More sharing options...
Proot Posted April 15, 2016 Author Share Posted April 15, 2016 (edited) Thank you all! All is near to be ready, I just need a Kopernicus version compatible with 1.1 to finish the next KSPRC. Edited April 15, 2016 by Proot Quote Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted April 16, 2016 Share Posted April 16, 2016 On 4/15/2016 at 7:43 AM, Proot said: Thank you all! All is near to be ready, I just need a Kopernicus version compatible with 1.1 to finish the next KSPRC. Awesome! Any chance we can look forward to one of your sneak peak videos? Quote Link to comment Share on other sites More sharing options...
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