TheRag Posted October 19, 2015 Share Posted October 19, 2015 Thanks guys I got to be compatible. Though female kerbals are a little wonky looking. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 19, 2015 Share Posted October 19, 2015 Proot, I wanted to give you a heads up that I sent you and Astronomer an important PM about licensing... I infringed on it in releasing this cloud pack, and I'm sorry for that. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted October 21, 2015 Share Posted October 21, 2015 I couldn't find the instructions to install KSPRC to KSP v1.0.4 (I know someone wrote some though) so I'm going to lay them out again for convenience - The main reason though is that I am linking KSPRC in this thread and I want to have an explanation on how to install KSPRC listed as well.1. Download KSPRC and old EVE, as well as the up to date version of TextureReplacer.2. Install old EVE and TextureReplacer.3. From the KSPRC download, place/merge the folders "KSPRC" and "BoulderCo" to your GameData folder. Don't merge any of the other folders!4. Inside the KSPRC download and go inside the folder "TextureReplacer". There will be five folders. DO NOT merge the plugin folder. Merge the four other folders with the folders of the same name inside GameData/TextureReplacer. This will place all of KSPRC's textures into texture replacer, but not replace the v1.0.4 plugin code.5. ???6. PROFIT.I've done what you instruct for me to do and I get this. Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted October 21, 2015 Share Posted October 21, 2015 I've done what you instruct for me to do and I get this.snipCheck your EVE folder, I think what you're seeing is caused when there are multiple textures for the same thing Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted October 21, 2015 Share Posted October 21, 2015 Also looks like what used to happen when you had Active Texture Management installed and you didn't tell it to not touch the EVE files. Quote Link to comment Share on other sites More sharing options...
Whovian Posted October 23, 2015 Share Posted October 23, 2015 I've also heard that could be a conflict with Distant Object. If you have both installed, go into your BoulderCo/CityLights folder, add, say, a "2" to the end of the names of the image files before the extension, and edit your .cfg to use the modified filenames. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 23, 2015 Share Posted October 23, 2015 I've done what you instruct for me to do and I get this.http://images.akamai.steamusercontent.com/ugc/385415141205102798/FEAC70F8186CEBFD329A99976258366201B479FC/Woah... could you try deleting the citylights folder in BoulderCo and see what happens? That looks like the city lights texture but placed over everything. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 23, 2015 Share Posted October 23, 2015 Woah... could you try deleting the citylights folder in BoulderCo and see what happens? That looks like the city lights texture but placed over everything.Previously, that was due to a corrupted file - either loaded wrong or just plain corrupted. Converting the file to .dds usually fixes it. Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted October 24, 2015 Share Posted October 24, 2015 Hello, guys!First I want to thank Proot for his work on this amazing mod.Second I apologize if I post something that has been already discussed somewhere, although I couldn't find anything regarding my question.The problem is that in my game the textures of Kerbin change in a strange way while ascending. I'm not sure how to describe it precisely, but it's like switching between layers instead of plain change.For example here is a screen of the most "severe" switching, which happens at 35 kmLower darker textures suddenly switch to higher blueish, making rhombus "windows" (the windows then disappear, it happens only during the switch).I installed this compilation on 1.0.4 using instructions that were published in this thread: installed old EVE, merged BoulderCo folder and four folders in TextureReplacer except Plugins. I tried to run it without other mods, and seems like conflicts are not the cause. So, maybe it supposed to be like that and I just don't know something? And if it's not, maybe anyone else has experienced anything alike? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted October 24, 2015 Share Posted October 24, 2015 Hello, guys!First I want to thank Proot for his work on this amazing mod.Second I apologize if I post something that has been already discussed somewhere, although I couldn't find anything regarding my question.The problem is that in my game the textures of Kerbin change in a strange way while ascending. I'm not sure how to describe it precisely, but it's like switching between layers instead of plain change.For example here is a screen of the most "severe" switching, which happens at 35 kmhttp://i.imgur.com/iKcDs4p.pngLower darker textures suddenly switch to higher blueish, making rhombus "windows" (the windows then disappear, it happens only during the switch).I installed this compilation on 1.0.4 using instructions that were published in this thread: installed old EVE, merged BoulderCo folder and four folders in TextureReplacer except Plugins. I tried to run it without other mods, and seems like conflicts are not the cause. So, maybe it supposed to be like that and I just don't know something? And if it's not, maybe anyone else has experienced anything alike?Meant to be that way. Quote Link to comment Share on other sites More sharing options...
daawgees Posted October 24, 2015 Share Posted October 24, 2015 Hello, guys!First I want to thank Proot for his work on this amazing mod.Second I apologize if I post something that has been already discussed somewhere, although I couldn't find anything regarding my question.The problem is that in my game the textures of Kerbin change in a strange way while ascending. I'm not sure how to describe it precisely, but it's like switching between layers instead of plain change.For example here is a screen of the most "severe" switching, which happens at 35 kmhttp://i.imgur.com/iKcDs4p.pngLower darker textures suddenly switch to higher blueish, making rhombus "windows" (the windows then disappear, it happens only during the switch).I installed this compilation on 1.0.4 using instructions that were published in this thread: installed old EVE, merged BoulderCo folder and four folders in TextureReplacer except Plugins. I tried to run it without other mods, and seems like conflicts are not the cause. So, maybe it supposed to be like that and I just don't know something? And if it's not, maybe anyone else has experienced anything alike?Though you used the instructions found in this thread you have to bear in mind the mod itself hasn't been updated for 1.04. So glitches like that are to be expected. If I recall correctly, it may have done that in .90 as well. I never found it to be too distracting. Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted October 24, 2015 Share Posted October 24, 2015 It's not so distracting for me too, I was just wondering whether it was normal or some kind of my computer's personal glitch. Anyway, thank you guys for your answers! Quote Link to comment Share on other sites More sharing options...
daawgees Posted October 24, 2015 Share Posted October 24, 2015 It's not so distracting for me too, I was just wondering whether it was normal or some kind of my computer's personal glitch. Anyway, thank you guys for your answers!It is not your computer, I promise. So you can drop the axe and stop threatening it. Quote Link to comment Share on other sites More sharing options...
UGERTIO Posted October 25, 2015 Share Posted October 25, 2015 Help me I do not have clouds like I instal it's mod Quote Link to comment Share on other sites More sharing options...
vlados Posted October 26, 2015 Share Posted October 26, 2015 (edited) ×ôрðòÑÂтòуùтõ.ßþчõüу Ѡýõ òøöу þñûðúþò.ßþüþóøтõ üýõ,ÿþöðûуùÑÂтð!Hello. Why I don't see the clouds? Help me please! Edited October 26, 2015 by diomedea translated post in English, to make compliant with rule 2.4.c Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 29, 2015 Share Posted October 29, 2015 /u/dallabop just shared these screenshots on reddit with KSPRC. I don't know about you guys, but I'm pretty excited for the mod to be officially updated!(and StockVisualEnhamcements, which I'm guessing is where the terrain texture comes from. Still though, looks amazing!) Quote Link to comment Share on other sites More sharing options...
potetr Posted November 3, 2015 Share Posted November 3, 2015 (edited) This thread is very quiet at the moment...How you doing Proot? e: Not meant as a "when is release" question. Edited November 4, 2015 by potetr Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 3, 2015 Share Posted November 3, 2015 My guess is Proots waiting on EVE/Scatterer/KSP advancements.And I also want to say Squad splitting up the next update with 1.0.5 instead of 1.1 threw a giant wrench in his plans. I know it did mine:/ Quote Link to comment Share on other sites More sharing options...
Elthy Posted November 4, 2015 Share Posted November 4, 2015 Yeah, i doubt there is any use releasing an update for 1.0.5, which is still restricted by memory. With 1.1 he can go nuts on the texture size. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted November 4, 2015 Share Posted November 4, 2015 As Proot said some posts ago, he's waiting for the release of WIP EVE and Scatterer, that's still WIP. So, probably, until 1.1 we'll not see any new release of KSPRC Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 5, 2015 Share Posted November 5, 2015 Scatterer dev Blackrack has given a Dec/Jan estimate for getting done everything he originally planned to do with Scatterer. So there's that too Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted November 5, 2015 Share Posted November 5, 2015 If you guys check out the EVE-Overhaul thread, you'll see he is posting in there Quote Link to comment Share on other sites More sharing options...
Proot Posted November 6, 2015 Author Share Posted November 6, 2015 Hi!, I'm waiting for the beta of WIP-EVE. But I keep doing things.Among others, I'm using the Kopernicus Expansion and now Jool has a pretty awesome procedural cloudmap. It flows and evolves much more like in a real giant gas. I can't wait for the multi-planet support in Scatterer, to add a cool green scattering. Quote Link to comment Share on other sites More sharing options...
tkw Posted November 6, 2015 Share Posted November 6, 2015 (edited) that cool proot Edited November 6, 2015 by tkw Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted November 7, 2015 Share Posted November 7, 2015 Oh my, that Jool with KopernicusExpansion looks wonderful! Any chance you could make a GIF of it in action? Quote Link to comment Share on other sites More sharing options...
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