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I have made an ultra high performance scramjet jet, it managed 1450m/s at 13000m, managed to travel a third of the way around kerbin in 18mins :confused: (a full tank of fuel).

It is unmanned, but I am planning on making a manned version.

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Mods are:

Mk2 expansion http://forum.kerbalspaceprogram.com/threads/121224

Instell Incorporated Experimental engines (For the Scramjets) http://forum.kerbalspaceprogram.com/threads/119735-1-0-2-Instell-Incorporated-Experimental-Technologies/page18?

Afterburner (Useful, but not necessary) http://forum.kerbalspaceprogram.com/threads/116034-1-0-4-KerboKatz-SmallUtilities-V1-2-0-08-06-2015-Now-with-AutoBalancingLandingLeg!#Afterburner

I also used tweakable everything to boost the SAS and also Modular Fuel Tanks, to make the tanks LF only. I can make a version that doesn't need these.

I may put up a craft file for download, if people want it.

EDIT: I have done another test, it managed to get to 30km and on a kerbin escape trajectory! :confused:

Edited by Whizzkid
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Probably the craziest and most ambitious project i ever made, an Mk3-sized Concorde.

I'm honestly surprised that it even got aloft - It reached a record speed of 1,000 m/s before breaking up.. Yep, too much.

JfhNNNN.png

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iTbKeVZ.png

And the breakup..

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This is the craft I used for my Jool V challenge (at the start) which I completed today:

7AQUmjZ.png

Rep will be appreciated :P

For the ones wanting to see it, I have to dissapoint you, it will likely take me a few days to sort out all the screenshots ;)

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Let it make the rounds if you will, it deserves to:

Hello there! This one came out too beautiful not to share it with you guys straight away. Look at those lines!

W6O1iLA.png

And it is not only for looks. While it looks simple, and it is a mere 41 parts, the thing still has more than 1,800m/s on LKO, and can be refueled for an astounding 4,5km/s thanks to the hidden nuke. Which, BTW, you need to go transonic because the thing flies exactly like a spaceplane should: TWR<1 at all points of the airbreathing flight, and barely over that on rockets. As a result, it is a bit long in getting to orbit, and it requires precise piloting (basically, going very very shallow), but just by switching autopilots you can handle things with just the mouse.

It is very gentle maneuvering, and it accelerates so slowly that the curvature of kerbin is perfect to increase AoA as you build speed when you level for a speed run (I did so at 10kms, 15, and 20). But hey, I took plenty of pics with the UI up so you can check all the relevant numbers and what I did at each step to milk the RAPIER until I was going at 1,500m/s and it switched to closed cycle on its own for brief kick into suborbital flight. I did take care to check that you can actually burn the tanks dry with the nuke without anything getting even close to blow up, of course (with a radiator stowed!), which is why the orbital pic you see has two radiators and the file you get has just the one and a docking port in the place of the other. Enjoy the pics and tell me how it goes if you try it out!

IMGUR ALBUM:

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DOWNLOAD:

http://www./download/ku14mgl3k8etpfd/SSTO+Mk+LXIII+-+Crys.craft

Rune. It looks just right enough to resurrect the name. Anyone remember the other one?

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  • 3 weeks later...

My modded New Horizons replica is likely one of my most detailed replicas ever, and maybe the best New Horizons replica out there, accompanied with the Atlas V. KVV shots:

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Full Replica with additional IRL pictures going into high detail about the mission

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​

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I have quite a love-hate relationship with this craft.

There were so many problems with the first stage... yeah, too good of a replica

http://orig00.deviantart.net/8093/f/2015/205/7/2/n1_l3_by_alchemist_ch-d92lfcv.png

Very nice!

But everywhere I see a N1 replica I toot my own horn :P

http://forum.kerbalspaceprogram.com/threads/111827-N1-l3

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How did you get that sun flare working?

Its from Proots work in KSPRC.

Check page 160 of the KSPRC thread, V8Jester gave the following guide:

To get the lens flares working in 1.0.x you will need to extract the sun_flare.tex file from its old .25 asset file and place it in the new 1.0.x asset file in the KSP_Data folder using Unity asset explorer.

Back up your original asset file first!

Unity Asset Explorer http://www.nexusmods.com/pillarsofeternity/mods/27/?

Using Unity asset explorer 1.3 or newer

First open "sharedassets10.assets" from the old Lens flare. Right click "sun_flare.tex"

click "extract" this is the file you will need.

Rename Folder created by unity asset explorer from "sharedassets10" to "sharedassets9"

(folder will be automatically created in the same directory as the asset explorer .exe file)

Now back up and open "sharedassets9.assets" from your ksp_data Directory. In Asset Explorer Right click "Sun_flare.tex" and click 'Import"

(It will Import from the folder you already created and renamed)

Save the changes and, boom the asset9 file in your ksp_data folder has now been modified with the new lens flare.

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