Dunbaratu Posted October 14, 2014 Share Posted October 14, 2014 Is there any progress on 0.25 support (the main thread first page still says 0.24.2 so I assume I can't use it with 0.25 yet)? Quote Link to comment Share on other sites More sharing options...
inigma Posted October 14, 2014 Share Posted October 14, 2014 (edited) @steven only the dev build is .25 compatible, and only then with bugs. Expect v 1.6 on Oct 31 which will include new features and full .25 compatibility. Edited October 14, 2014 by inigma Quote Link to comment Share on other sites More sharing options...
RockyTV Posted October 16, 2014 Share Posted October 16, 2014 (edited) One announcement, officially from BCSpazer:<BCSpazer> To all my loyal Users:<BCSpazer> A Troll has been using my username (BCSpazer and variations of it) to log onto my and other's servers and causing general havoc. Let it be known that IT IS NOT me and from now on I will be using a different username to play on DMP servers.<BCSpazer> That being said, let us as a community blacklist ANYONE playing on ANY server as BCSpazer.He sent that on the DMP channel, at esper[dot]net. Edited October 16, 2014 by RockyTV Quote Link to comment Share on other sites More sharing options...
bcspazer Posted October 16, 2014 Share Posted October 16, 2014 (edited) One announcement, officially from BCSpazer:<BCSpazer> To all my loyal Users:<BCSpazer> A Troll has been using my username (BCSpazer and variations of it) to log onto my and other's servers and cause general havoc. Let it be known that IT IS NOT me and from now on I will be using a different username to play on DMP servers.<BCSpazer> That being said, let us as a community blacklist ANYONE playing on ANY server as BCSpazer.He sent that on the DMP channel, at esper[dot]net.Thanks RockyTV.Hopefully with the community's help we can keep people like this out of the DMP world.-BC Edited October 16, 2014 by bcspazer Quote Link to comment Share on other sites More sharing options...
nanowinner Posted October 16, 2014 Share Posted October 16, 2014 It says my target is actively refusing to connect.I searched the thread for my problem but all there is that I should drop my firewall. I tried that, it doesn't work. Port is forwarded, check it online. Even added rules to firewall to allow connection. Don't know what to do Quote Link to comment Share on other sites More sharing options...
Mulbin Posted October 16, 2014 Share Posted October 16, 2014 Is there any way to alter the difficulty settings? I've tried altering the save file but DMP just switches it back to standard difficulty when I log in. I'd like to use features like buying individual components in the tech tree. Quote Link to comment Share on other sites More sharing options...
technologygeek Posted October 17, 2014 Share Posted October 17, 2014 Hey there, For some reason when I try to upload my crafts, Nothing happens! Do I need to move them to the 'Ships' folder? Quote Link to comment Share on other sites More sharing options...
Tery215 Posted October 19, 2014 Share Posted October 19, 2014 In dev build 5f0019e777ee93cef1e7c30b387aff1f4c1c0e1c , the camera for the Space Center scene doesn't work, often after playing and quitting once or twice. Quote Link to comment Share on other sites More sharing options...
chiefymuc Posted October 20, 2014 Share Posted October 20, 2014 I have an idea on how to fix the randomly exploding other vessels. Vessels that are on the ground could be artificially "moved up" for ~1 meter or something to not explode when they spawn/being rendered the first time. Would that work? Quote Link to comment Share on other sites More sharing options...
godarklight Posted October 22, 2014 Author Share Posted October 22, 2014 @Steven Mading: Dev supports 0.24 - I'm getting there, just want to finish off a few things before I release it. And because it's a good enough excuse, I'll release on 31st october as that's KMP's anniversary (I thinks). My little way to celebrate 1 year of KSP multiplayer .@inigma: Thanks for showing me the bug - It was a bug in the pid (the way KSP stores GUID's in ConfigNodes) to guid converter. I forgot to add a dash @RockyTV/BCSpazer: I'll code a global auth plugin for server admins to participate in, that way instead of being registered on one server, you register on all of the servers participating @nanowinner: Target actively refused to connect means they sent a TCP reject - which means the server either a) isn't running, or is firewalled.@Mulbin: I'll have to expose them via a server setting - But atm it's just default.@technologygeek: When you click upload on the craft sharing window it should come up with "Uploading / Uploaded!", then other people can download them.@Tery215: Yet another bug that was made worse by KSP 0.25 - This type of thing started in KSP 0.23 and that exact bug is the major reason KMP doesn't exist today . I'll poke it until I figure it out.@chiefymuc: *Plonk* *Explode* . I have to add the PQS altitude and use that instead if they are close, I believe the ground doesn't spawn at the same altitude in KSP all the time :-/. Quote Link to comment Share on other sites More sharing options...
inigma Posted October 22, 2014 Share Posted October 22, 2014 @darklightthanks for nabbing bug #232. you are awesome Quote Link to comment Share on other sites More sharing options...
PikachuNL Posted October 22, 2014 Share Posted October 22, 2014 Not sure what's causing it, but when I join my server with a couple of friends, it lags like hell and the planes are rubberbanding, I'm hosting it on my own pc now, where I'm playing ksp on. It should do fine though, it's pretty powerful and can run games like BF4 maxed out. I'll try external hosting soon, but I'm not sure if it will fix it... Anyway, I'm asking it cause on youtube, people just fly flawlessly...If you need more info, don't hesitate to ask.Pika Quote Link to comment Share on other sites More sharing options...
stardestroyer Posted October 22, 2014 Share Posted October 22, 2014 Is actually possible to make a munar rover rally race inside a crater with friends?It's 1 of my dreams!!! Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted October 22, 2014 Share Posted October 22, 2014 Is actually possible to make a munar rover rally race inside a crater with friends?It's 1 of my dreams!!!It's possible, but the physics are still pretty laggy. Quote Link to comment Share on other sites More sharing options...
godarklight Posted October 23, 2014 Author Share Posted October 23, 2014 @PikachuNL: I need to code motion prediction. (this is my branch for KMP that was never merged). It's actually pretty low hanging fruit, so I'll nab that one today.@stardestroyer: KSP's terrain doesn't spawn the same for all players, which causes err... issues at the moment. But yeah - you can certainly try @longbyte1: Baby steps, I'll get there (although 31st october is sneaking up on my pretty quickly) Quote Link to comment Share on other sites More sharing options...
PikachuNL Posted October 23, 2014 Share Posted October 23, 2014 Okay, thanks a lot Quote Link to comment Share on other sites More sharing options...
PikachuNL Posted October 23, 2014 Share Posted October 23, 2014 Oh, totally forgot bout it, but sometimes when I spectate friends, I only see the root part flying, which looks kinda silly Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 23, 2014 Share Posted October 23, 2014 @PikachuNL: I need to code motion prediction. (this is my branch for KMP that was never merged). It's actually pretty low hanging fruit, so I'll nab that one today.Just a question, wouldn't it be interesting if the acceleration of the craft was also accounted?Because I think that it would help with the smoothness, even more when you have an airplane performing a constant turn (even if for a few moments). Quote Link to comment Share on other sites More sharing options...
Enthalpy Posted October 24, 2014 Share Posted October 24, 2014 Custom Flags.What does the ohter players see? Can they see the flag? Or only the default Kerbal Space Program flag? Or a missing texture? Or the previous flag put on the craft? Or does it simply not allow you to select the custom flags? Quote Link to comment Share on other sites More sharing options...
Enthalpy Posted October 24, 2014 Share Posted October 24, 2014 (edited) So, Bob got up from his seat, and went to go in the rover's external command seat before takeoff so that he doesnt need to go in his rover when im in Eve's orbit because that takes too long. Then http://i.gyazo.com/0881920f2d3de8c7edb5eae160a6c072.png . Just, p00f, the plane just instantly gone, and no "Catastrophic failure" message or anything. wat? Seriously, they got warped to 1995 or what?Yeah i was playing in a DMP server.64bit ksp, win7.Note the odd "KIA" in the screenshot, since a kerbal killed by crash usually read "Missing in action". Unless thats just a DMP thing that kerbals say KIA instead of MIA.And me who spent soo long stealing these three from the people on the server. [Dont worry i replaced them whit generic kerbals]EDIT: http://i.gyazo.com/5e19ca6876b4bf95636a192e6c340b8a.png"Just try again", din't work. Edited October 24, 2014 by Enthalpy Quote Link to comment Share on other sites More sharing options...
inigma Posted October 24, 2014 Share Posted October 24, 2014 So, Bob got up from his seat, and went to go in the rover's external command seat before takeoff so that he doesnt need to go in his rover when im in Eve's orbit because that takes too long. Then http://i.gyazo.com/0881920f2d3de8c7edb5eae160a6c072.png . Just, p00f, the plane just instantly gone, and no "Catastrophic failure" message or anything. wat? Seriously, they got warped to 1995 or what?Yeah i was playing in a DMP server.64bit ksp, win7.Note the odd "KIA" in the screenshot, since a kerbal killed by crash usually read "Missing in action". Unless thats just a DMP thing that kerbals say KIA instead of MIA.And me who spent soo long stealing these three from the people on the server. [Dont worry i replaced them whit generic kerbals]EDIT: http://i.gyazo.com/5e19ca6876b4bf95636a192e6c340b8a.png"Just try again", din't work.You running Kerbal Attachment System? Any other mods?I ran into this bug, happens usually only with newly spawned vessels, and I thought this was a DMP/KAS bug. I hadn't reported it yet. Can you confirm if you are using Kerbal Attachment System when you duplicate the issue? Quote Link to comment Share on other sites More sharing options...
Enthalpy Posted October 24, 2014 Share Posted October 24, 2014 You running Kerbal Attachment System? Any other mods?I ran into this bug, happens usually only with newly spawned vessels, and I thought this was a DMP/KAS bug. I hadn't reported it yet. Can you confirm if you are using Kerbal Attachment System when you duplicate the issue?Nope. No KAS. I was running Mechjeb, and some flight engineer redux cheap mechjeb ripoff required for the server. Quote Link to comment Share on other sites More sharing options...
godarklight Posted October 25, 2014 Author Share Posted October 25, 2014 @PikachuNL: The root part is kind of the way vessels are handled in KSP, Things that break off become new vessels. This should have been corrected on the next full update though.@Enthalpy: If you don't have the flag, DMP will reassign it to the default flag. Unless it's in DarkMultiPlayer/Flags/, at which point all flags are synced from and two the server - nobody uses this feature though .As for the disappearing vessels, PartKiller is obviously playing silly-buggers - It's supposed to remove vessels / debris that break off other players that haven't been synced through the server, they aren't legitimate vessels / debris, they are duplicates only.@Everyone, My internet has been shaped and I really need to reduce things using my connection, so I've stopped the server list scraper. As noted on the page itself, I'm handing the server list over to VITAS. The server list isn't completely done yet, but it's most of the way there .Go check it out.(It's also instant-updating, it uses a DMPServer plugin rather than making the server list scrape data off all of the servers - You'll likely need to visit me in IRC to set it up until we write some docs for it). Quote Link to comment Share on other sites More sharing options...
popos1 Posted October 25, 2014 Share Posted October 25, 2014 fixed the bugs from version 0.24 to version 0.25? eg view of the observer, the lag for other players, you could take a ship like someone was not on the server Quote Link to comment Share on other sites More sharing options...
Enthalpy Posted October 25, 2014 Share Posted October 25, 2014 And now, thats all nice and stuff, but hum... are they coming back? The kerbals who got teleported out of existence? I kinda need Bob, Jeb, and Bill, and so far they havent respawned.. [yes, respawn is on.] Quote Link to comment Share on other sites More sharing options...
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