CactusLynx Posted August 24, 2014 Share Posted August 24, 2014 And therein lies your problem, SXT uses Squad's textures rather than having its own (saves RAM, etc). If you open the .cfg of one of the affected parts you'll see MODEL{} at the top, with 'texture = name, Squad/Part/somerandompart/name' inside. If that texture isn't there or has been moved then it'll revert back to the 1x1 placeholder texture in the SXT folder, normally grey or black.Ah ok, so I guess i'll just pop those bits back in. Link to comment Share on other sites More sharing options...
Hitokiri Posted August 24, 2014 Share Posted August 24, 2014 Any development about to be done in this mod? I particularly like the 4x2 Habitat, but it seems to me it would need some more care (i.e. painted windows etc.). I'm about to build huge station this one can be particularly useful. Link to comment Share on other sites More sharing options...
PringleMan Posted August 25, 2014 Share Posted August 25, 2014 I think I am just totally out of the loop here, but where did the link for KSC++ go? I see that it is marked as removed by request, what happened? Link to comment Share on other sites More sharing options...
tygoo7 Posted August 25, 2014 Share Posted August 25, 2014 Why are all the downloads removed by request? Link to comment Share on other sites More sharing options...
passinglurker Posted August 25, 2014 Share Posted August 25, 2014 Why are all the downloads removed by request?And who is diomedia? Link to comment Share on other sites More sharing options...
TeeGee Posted August 25, 2014 Share Posted August 25, 2014 Whoa, KSC Plus Plus looks AWESOME! (Goes to download)... wait, what? Link to comment Share on other sites More sharing options...
NathanKell Posted August 25, 2014 Share Posted August 25, 2014 Diomedea is a moderator (as am I--we have green or blue names). The links were pulled because the files are not in compliance with the new download rules (they lacked licenses in the packages as well as in the OP). I'm sure Lack will reupload compliant versions very shortly though. Link to comment Share on other sites More sharing options...
Woopert Posted August 25, 2014 Share Posted August 25, 2014 The mods currently Lack an included license file. Horrible pun, I know Link to comment Share on other sites More sharing options...
Lack Posted August 25, 2014 Author Share Posted August 25, 2014 Diomedea is a moderator (as am I--we have green or blue names). The links were pulled because the files are not in compliance with the new download rules (they lacked licenses in the packages as well as in the OP). I'm sure Lack will reupload compliant versions very shortly though.Yep, nothing terribly exciting, I'll upload new copies when I can. I'm having a few problems with internet at at the moment, but I'm moving next week, so once I get internet and a computer set up there then it should be alright. Link to comment Share on other sites More sharing options...
Vladthemad Posted August 25, 2014 Share Posted August 25, 2014 Does anyone have a Raster Prop setup for these? Link to comment Share on other sites More sharing options...
Zaphod12 Posted August 26, 2014 Share Posted August 26, 2014 I can't wait for this to get back up. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 26, 2014 Share Posted August 26, 2014 Whatever happened to that LV-T45 without the thrust plate? I'd love to see a whole series of stockalike engines without thrust plates. Perfect for RSS. Link to comment Share on other sites More sharing options...
Lack Posted August 28, 2014 Author Share Posted August 28, 2014 Whatever happened to that LV-T45 without the thrust plate? I'd love to see a whole series of stockalike engines without thrust plates. Perfect for RSS.That was initially the plan, I just got a bit distracted.Links are back up as well. Link to comment Share on other sites More sharing options...
NathanKell Posted August 28, 2014 Share Posted August 28, 2014 I also want to push for that: I recently did a pass through all stock and (decent) modded engines I coudl find, and it's depressing how so very, very many of them either don't have any cycle at all, or have both exhaust and preburner and exhaust manifold, or whatever. Also, GIANT TANKBUTT.So I eagerly, desperately await your bringing more magic to engines Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 28, 2014 Share Posted August 28, 2014 I think it would be cool if someone like Frizzank made realistic engine packs for RSS. Nothing explicitly American or soviet, but more like a realistic style that fills the holes that stock engines can't. Command pods in KW/Realistic style, as well.It would allow you to build near-perfect replicas of your favorite rockets like Saturn V or Saturn IB or Soyuz, but also create totally new things, all the while never having to use stock parts. I love stock parts and Kerbals, but they don't make sense outside of the cartoony small scale universe. When you put them on Earth, they don't compare.Tankbuttless Stock engines would be perfectperfectperfect for 6.4:1 Kerbin, though some tankbutt models would go well with them so you don't have to use procedural parts.I want a resize for stock parts that makes the scale 1.25 times as big as it is now. They are now about 64% real size. Let's change it so that the command pod is 2.875 meters, and use that scale. Also, keep the tankbutts on the outside of the part until a stockalike tankbutt fix is made. Link to comment Share on other sites More sharing options...
123nick Posted August 28, 2014 Share Posted August 28, 2014 do you still have those LLL-THSS adaptors? was it you that made them or someone else? its been so long i forgot but if you still have them on your hardrive you should release them for the newly remade THSS by someone. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted August 29, 2014 Share Posted August 29, 2014 Hm... Does this work for 0.24.2? On the title it says 0.23.5 Link to comment Share on other sites More sharing options...
Gaalidas Posted August 29, 2014 Share Posted August 29, 2014 They're parts... parts have very little issues with parent program versions unless the KSP developers do something extremely drastic. Link to comment Share on other sites More sharing options...
Turkey Cop Posted August 30, 2014 Share Posted August 30, 2014 Hey Lack, is there any plan to make a container for the karbonite mod? Link to comment Share on other sites More sharing options...
Lack Posted August 30, 2014 Author Share Posted August 30, 2014 Hey Lack, is there any plan to make a container for the karbonite mod?Assuming you're talking about LLL, not SXT, there'll be one in the next release, whenever I get round to releasing it. Link to comment Share on other sites More sharing options...
LitaAlto Posted September 2, 2014 Share Posted September 2, 2014 Are there pics of the individual parts, anywhere? Link to comment Share on other sites More sharing options...
0111narwhalz Posted September 4, 2014 Share Posted September 4, 2014 Don't quote me on this, but I think that the only potentially part-preaking changes was changing Costs to a float, from an int. Not sure, but I thought that int went seamlessly into float, although you have to cast float into int. Is that just Java, or does C do that too?Anyway, I think that shouldn't break parts-only stuff. But again, I'm not 100% sure. Link to comment Share on other sites More sharing options...
Zaphod12 Posted September 7, 2014 Share Posted September 7, 2014 I have some suggestions for KSC++:What about fixing the road connections to the vanilla buildings by maybe making the road go higher so that there's no grass between the mod roads and the roads of the vanilla buildings.Also you also could add the traffic to the normal roads of the vanilla buildings aswell, not only on the new modded roads.Maybe you could add some lightning rods to the launch pad. Link to comment Share on other sites More sharing options...
Lack Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) I have some suggestions for KSC++:What about fixing the road connections to the vanilla buildings by maybe making the road go higher so that there's no grass between the mod roads and the roads of the vanilla buildings.Also you also could add the traffic to the normal roads of the vanilla buildings aswell, not only on the new modded roads.Maybe you could add some lightning rods to the launch pad.KSC++ is been completely overhauled, so those'll be included, I haven't got a computer that'll run KSP at the moment (building a new one when the parts arrive) but I should have a few screenshots somewhere in my emails, I'll see if I can find it.Edit: Only some from blender Edited September 7, 2014 by Lack Link to comment Share on other sites More sharing options...
Zaphod12 Posted September 7, 2014 Share Posted September 7, 2014 KSC++ is been completely overhauled, so those'll be included, I haven't got a computer that'll run KSP at the moment (building a new one when the parts arrive) but I should have a few screenshots somewhere in my emails, I'll see if I can find it.Edit: Only some from blenderhttp://i.imgur.com/T2EO4yG.pngLooks cool.Can't wait to see the new version released. Link to comment Share on other sites More sharing options...
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