OrbitalBuzzsaw Posted March 9, 2016 Share Posted March 9, 2016 What? Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 9, 2016 Share Posted March 9, 2016 Just now, OrbitalBuzzsaw said: What? Check that you installed the mod correctly. You might have pasted the gamedata from the zip into the gamedata folder in your KSP install, for example. Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 9, 2016 Share Posted March 9, 2016 I installed folder "SXT-24" into "GameData" I took the SXT-24 folder from my downloads, and dragged into gamedata Link to comment Share on other sites More sharing options...
martinezfg11 Posted March 9, 2016 Share Posted March 9, 2016 (edited) 41 minutes ago, OrbitalBuzzsaw said: I installed folder "SXT-24" into "GameData" I took the SXT-24 folder from my downloads, and dragged into gamedata Thats just the .zip file. You need to: Extract the zip file Open the contents in the extracted folder Then drag the contents into their respective folders. In the SXT-24 folder there is a Gamedata folder, if you double click that then your should be able to drag the Firespitter and SXT folder into the games "Gamedata" directory. Edited March 9, 2016 by martinezfg11 Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 9, 2016 Share Posted March 9, 2016 No, Safari auto-unzips Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 9, 2016 Share Posted March 9, 2016 Just now, OrbitalBuzzsaw said: No, Safari auto-unzips Yes, it does. Zip files are basically just a type of folder. So it makes the zip file into a folder of the same name. You still need to open it. Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 9, 2016 Share Posted March 9, 2016 19 minutes ago, martinezfg11 said: Thats just the .zip file. You need to: Extract the zip file Open the contents in the extracted folder Then drag the contents into their respective folders. In the SXT-24 folder there is a Gamedata folder, if you double click that then your should be able to drag the Firespitter and SXT folder into the games "Gamedata" directory. Can someone gimme screen shots Link to comment Share on other sites More sharing options...
blowfish Posted March 9, 2016 Share Posted March 9, 2016 Just now, OrbitalBuzzsaw said: Can someone gimme screen shots I don't think that's necessary. If Safari unzips automatically, then it should create a SXT-24 folder in your Downloads folder (unless you have pointed the download to somewhere else). Inside that should be a GameData folder. Inside that should be several other folders. Those need to be moved to your KSP install's GameData folder. Link to comment Share on other sites More sharing options...
martinezfg11 Posted March 9, 2016 Share Posted March 9, 2016 Googling has also brought up many results. http://lmgtfy.com/?q=installing+mods+ksp Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 9, 2016 Share Posted March 9, 2016 No, I mean how to install SXT specifically Nope. Not working. Removed all folders from SXT-24. Not working. Link to comment Share on other sites More sharing options...
Stone Blue Posted March 10, 2016 Share Posted March 10, 2016 (edited) 2 hours ago, OrbitalBuzzsaw said: No, I mean how to install SXT specifically Nope. Not working. Removed all folders from SXT-24. Not working. You could try CKAN... Just open CKAN, then check the "SXT" checkbox... Done!... No need to figure out any pesky folder/file locations Edited March 10, 2016 by Stone Blue Link to comment Share on other sites More sharing options...
Lack Posted March 10, 2016 Author Share Posted March 10, 2016 (edited) 12 hours ago, OrbitalBuzzsaw said: I installed folder "SXT-24" into "GameData" I took the SXT-24 folder from my downloads, and dragged into gamedata SXT requires a specific file-structure for it to work. If you have a look at the .cfg of one of the parts you'll see something like this. MODEL { model = SXT/Parts/Command/Mk3Cockpit/Goose texture = Mk3Fuselage , Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage texture = Mk3CockpitShuttle , Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle texture = Mk3CockpitShuttle_LUM , Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle_LUM scale = 1 , 1 , 1 } So for the above to work needs to be installed so it would be: [KSP root folder]/GameData/SXT/Parts/Command/Mk3Cockpit/Goose Copying the SXT-24 folder in would read more like [KSP root folder]/GameData/SXT-24/GameData/SXT/Parts/Command/Mk3Cockpit/Goose So the game wont find the model and wont load the part. SXT-24 is just the name of the zip folder, inside you will find a GameData folder, and inside that folder, the files which are to be installed to the /GameData/ folder of KSP. That should work, do let me know. Edited March 10, 2016 by Lack Link to comment Share on other sites More sharing options...
Hellbrand Posted March 10, 2016 Share Posted March 10, 2016 (edited) hey just curious but was there ever a cockpit in SXT called the " M95 Goose" Edited March 10, 2016 by Hellbrand Link to comment Share on other sites More sharing options...
Lack Posted March 10, 2016 Author Share Posted March 10, 2016 2 hours ago, Hellbrand said: hey just curious but was there ever a cockpit in SXT called the " M95 Goose" There is in the dev branch, found here: https://github.com/Signatum/SXT/archive/master.zip I update that pretty much whenever I spent any time modding, though I've been busy with work for the last month or so (well, a week of that was lounging around in Portugal definitely paying attention at a conference), hence not much activity here. I'm not sure if it's currently in the released version (SXT-24), I'd been holding off an update till 1.1 since I've re-jigged the file structure so the 24 build is a fair ways behind the most current version. Link to comment Share on other sites More sharing options...
Hellbrand Posted March 10, 2016 Share Posted March 10, 2016 woo! thanks! Link to comment Share on other sites More sharing options...
Lack Posted March 10, 2016 Author Share Posted March 10, 2016 Just now, Hellbrand said: woo! thanks! There should also quite a few fixs, e.g. you raised about the hollow 3.75 to mk.3 adapter not being tweakscale-able and for the issue about the grid-fins @evileye.x raised. Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 10, 2016 Share Posted March 10, 2016 9 hours ago, Lack said: SXT requires a specific file-structure for it to work. If you have a look at the .cfg of one of the parts you'll see something like this. MODEL { model = SXT/Parts/Command/Mk3Cockpit/Goose texture = Mk3Fuselage , Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage texture = Mk3CockpitShuttle , Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle texture = Mk3CockpitShuttle_LUM , Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle_LUM scale = 1 , 1 , 1 } So for the above to work needs to be installed so it would be: [KSP root folder]/GameData/SXT/Parts/Command/Mk3Cockpit/Goose Copying the SXT-24 folder in would read more like [KSP root folder]/GameData/SXT-24/GameData/SXT/Parts/Command/Mk3Cockpit/Goose So the game wont find the model and wont load the part. SXT-24 is just the name of the zip folder, inside you will find a GameData folder, and inside that folder, the files which are to be installed to the /GameData/ folder of KSP. That should work, do let me know. What? Screen shots of where this should go please Link to comment Share on other sites More sharing options...
V8jester Posted March 10, 2016 Share Posted March 10, 2016 49 minutes ago, OrbitalBuzzsaw said: What? Screen shots of where this should go please Install like any other mod. Just open the zip, if the first folder you see is labeled "GameData" open it, and then put it's contents into your KSP/GameData Folder in your KSP install. Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 10, 2016 Share Posted March 10, 2016 OK. On my tablet atm. Link to comment Share on other sites More sharing options...
Lack Posted March 10, 2016 Author Share Posted March 10, 2016 2 hours ago, OrbitalBuzzsaw said: What? Screen shots of where this should go please About as clear as I can make it. Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 11, 2016 Share Posted March 11, 2016 Oh ok Link to comment Share on other sites More sharing options...
evileye.x Posted March 11, 2016 Share Posted March 11, 2016 21 hours ago, Lack said: the issue about the grid-fins @evileye.x raised. Hey @Lack, thanks for bug fixing your cool parts. For some reason, TT06-A stability enancer (very nice part, btw) has leight at least 24,1m - that makes impossible to use it with small sounding rockets in the begining of career without upgraded launchpad... Link to comment Share on other sites More sharing options...
OrbitalBuzzsaw Posted March 11, 2016 Share Posted March 11, 2016 Thank you Lack. Its working for me fine. Link to comment Share on other sites More sharing options...
Lack Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) 18 hours ago, evileye.x said: Hey @Lack, thanks for bug fixing your cool parts. For some reason, TT06-A stability enancer (very nice part, btw) has leight at least 24,1m - that makes impossible to use it with small sounding rockets in the begining of career without upgraded launchpad... I've tweaked the model a little, so it should work a little bit better now (had to reduce the length of the concrete-base a bit). I've updated the github dev branch with it. Edit: If anyone else has suggestions for better career-mode integration, please do say. It's not a mode I've spent much time with. Edited March 12, 2016 by Lack Link to comment Share on other sites More sharing options...
Kowgan Posted March 12, 2016 Share Posted March 12, 2016 (edited) Hey, Lack! I noticed you've updated the MEM on your latest releases, and being a huge fan of those parts, I decided to give it another go. For the most part, it's working great! The only minor issue I encountered was mentioned on your post. I got the same issue as stated there, where the pod engine will automatically activate upon bringing the vessel to the launchpad. Are you still not able to replicate that? Here's the log. Edited March 12, 2016 by Kowgan Link to comment Share on other sites More sharing options...
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