Justin Kerbice Posted August 3, 2014 Share Posted August 3, 2014 (edited) 1.34 fix the scale down issue with surface attached parts: good.EDIT: the following is not related to tweakscale... (removed, still have them)But I got another more serious issue:NullReferenceException: Object reference not set to an instance of an object at Part.OnTriggerStay (UnityEngine.Collider other) [0x00000] in <filename unknown>:0 an infinite loop of these exception are thrown on launch, leading to a slugggiiissssshhh KSP which is just too busy in this mad loop.sometimes there is:ArgumentOutOfRangeException: Argument is out of range.Parameter name: index at System.Collections.Generic.List`1[AttachNodeSnapshot].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at ProtoPartSnapshot.Init (.Vessel vesselRef) [0x00000] in <filename unknown>:0 at ProtoVessel.LoadObjects () [0x00000] in <filename unknown>:0 at Vessel.Load () [0x00000] in <filename unknown>:0 at Vessel.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 before.I just put a 2.5m diameter probe core + rescaled to 5m: big SAS module, large batteries bank, a FLT-400 tank and a poodle engine and a Rockomax Brand Adapter on top.By the way most of the structural stock parts are not tweakable . Making it quite useless as-is (how to connect a 5m parts on a 2.5m ? there is a ugly gap in size) Edited August 3, 2014 by Justin Kerbice Link to comment Share on other sites More sharing options...
TeeGee Posted August 3, 2014 Share Posted August 3, 2014 Sadly, KSP x64 is a fickle beast, and not fond of divulging information about why things don't work. I'll look into this, but given that, I am not sure I can solve the problem.That's ok, I appreciate your efforts anyway!! Link to comment Share on other sites More sharing options...
Biotronic Posted August 3, 2014 Author Share Posted August 3, 2014 (edited) I had a look-see at the pricing problems, and it appears that GetModuleCost is not called when recovering a ship. This is a bug in KSP, not something I can do much about. (except the workaround of adding a resource called 'money' and all the jazz that follows that)[edit]Scratch that, it's just being called at a weird time.[/edit] Edited August 3, 2014 by Biotronic Link to comment Share on other sites More sharing options...
stephm Posted August 3, 2014 Share Posted August 3, 2014 (edited) hi !@-Biotronic:It's a very cool pluggin and I'm interesting to use it on my own gear ! to fit 1.25 and 2.5 part!I looking the explanation now (English is not my native language ) I need to make some heavy test on how it work!some question :1- is possible to use this mod only for one part ? (I don't want force people to download another plugins with part)I mean using the plugins and do not change another part .If I use the mod by default it affect all part in my gamedata folder (with module manager) I'm right ?steph Edited August 3, 2014 by stephm Link to comment Share on other sites More sharing options...
Biotronic Posted August 3, 2014 Author Share Posted August 3, 2014 hi !@-Biotronic:It's a very cool pluggin and I'm interesting to use it on my own gear ! to fit 1.25 and 2.5 part!I looking the explanation now (English is not my native language ) I need to make some heavy test on how it work!some question :1- is possible to use this mod only for one part ? (I don't want force people to download another plugins with part)I mean using the plugins and do not change another part .If I use the mod by default it affect all part in my gamedata folder (with module manager) I'm right ?stephWhen you download the TweakScale zip, many parts are made rescalable, but not all. If a part is not from the list of supported mods on , or a stock part, it is not rescalable, and must be added explicitly. You can do this by adding this in the part's .cfg:MODULE{ name = TweakScale type = stack defaultScale = 1.25}for a stack-mounted part with a diameter of 1.25m. For a different size, change 1.25 to some other number. Link to comment Share on other sites More sharing options...
Biotronic Posted August 3, 2014 Author Share Posted August 3, 2014 And now 1.35 is up. This fixes the problems with recovery cost, upgrades to KSPAPIExtensions 1.7.0, and adds support for many more stock parts, including wheels and probe bodies. Link to comment Share on other sites More sharing options...
Olympic1 Posted August 3, 2014 Share Posted August 3, 2014 I DL'ed it from Dropbox because there is no zip in GitHub Link to comment Share on other sites More sharing options...
Bomoo Posted August 3, 2014 Share Posted August 3, 2014 Prease support KSPX, senor Biotronic. Link to comment Share on other sites More sharing options...
Biotronic Posted August 3, 2014 Author Share Posted August 3, 2014 Prease support KSPX, senor Biotronic.Done. Also updated zip. Link to comment Share on other sites More sharing options...
nismobg Posted August 3, 2014 Share Posted August 3, 2014 I have to say something about this crap that's going on here. First thank you for this mod, when working it's a blessing. However it seems to me, you keep skipping on any testing when you just slap random config files around. You mods keeps bugging my default mod configuration since .24 was released. Every single version has some game breaking issue(crashes). Please have a better look at the stuff you add and the plugins you implement. I usually don't post harsh comments like this but I am sick and tired of going all around this forum and trying to troubleshoot other mods when it's always yours at the end. I wont go into details what's wrong as you should get your hands dirty and finally figure it out yourself. Link to comment Share on other sites More sharing options...
Ralathon Posted August 3, 2014 Share Posted August 3, 2014 I have to say something about this crap that's going on here. First thank you for this mod, when working it's a blessing. However it seems to me, you keep skipping on any testing when you just slap random config files around. You mods keeps bugging my default mod configuration since .24 was released. Every single version has some game breaking issue(crashes). Please have a better look at the stuff you add and the plugins you implement. I usually don't post harsh comments like this but I am sick and tired of going all around this forum and trying to troubleshoot other mods when it's always yours at the end. I wont go into details what's wrong as you should get your hands dirty and finally figure it out yourself.How dare people give you free content thats not up to your standard! Link to comment Share on other sites More sharing options...
nismobg Posted August 3, 2014 Share Posted August 3, 2014 How dare people give you free content thats not up to your standard!You know no one is forcing him to do it. There always will be someone who will do it, including doing it better. At least when you do something do it the proper way. Link to comment Share on other sites More sharing options...
Bomoo Posted August 3, 2014 Share Posted August 3, 2014 Done. Also updated zip.Dayum. Thanks! Link to comment Share on other sites More sharing options...
klonidyna Posted August 3, 2014 Share Posted August 3, 2014 No one is forcing you to use it. I have over 70 mods and I don't have any problems with TweakScale. Link to comment Share on other sites More sharing options...
Neowulf Posted August 3, 2014 Share Posted August 3, 2014 You know no one is forcing him to do it. There always will be someone who will do it, including doing it better. At least when you do something do it the proper way.The entitlement is strong with this one...You know no one is forcing you to use it. Link to comment Share on other sites More sharing options...
stephm Posted August 3, 2014 Share Posted August 3, 2014 (edited) hiWhen ..... is not rescalable, and must be added explicitly. You can do this by adding this in the part's .cfg:MODULE{ name = TweakScale type = stack defaultScale = 1.25}for a stack-mounted part with a diameter of 1.25m. For a different size, change 1.25 to some other number.thank for the tip , I'm concerned by this :Apparently tweakable everything with TweakScale causes problems (ref post 200). More information needed.in the first post, and I'm a big users of tweakable everything, if this problem are a solution I think I want to use the module.tomorrow I'll try it with this two options :1.25 and 2.5 (defaultScale = 1.25 , 2.5)thank you very much Edit : not tomorrow because I have to work on beautiful front landing gear ! steph Edited August 3, 2014 by stephm Link to comment Share on other sites More sharing options...
marce Posted August 3, 2014 Share Posted August 3, 2014 Note if someone runs into the same problem: KSP wasn't able to start with the latest TweakScale & ProceduralFairings versions. When deleting the TweakScale KSPAPI dll and keeping the one delivered with PF it works for me.Not a complaint, just a hint Link to comment Share on other sites More sharing options...
Olympic1 Posted August 3, 2014 Share Posted August 3, 2014 Note if someone runs into the same problem: KSP wasn't able to start with the latest TweakScale & ProceduralFairings versions. When deleting the TweakScale KSPAPI dll and keeping the one delivered with PF it works for me.Not a complaint, just a hint PF isn't updated with the latest KSPAPI (I think, can be wrong) Link to comment Share on other sites More sharing options...
joker169 Posted August 3, 2014 Share Posted August 3, 2014 hithank for the tip , I'm concerned by this :in the first post, and I'm a big users of tweakable everything, if this problem are a solution I think I want to use the module.tomorrow I'll try it with this two options :1.25 and 2.5 (defaultScale = 1.25 , 2.5)thank you very much Edit : not tomorrow because I have to work on beautiful front landing gear ! steph(Waits patiently for update) I have been getting errors when launching craft from launch pad, when i re-added tweakable everything, only problem is a updated several other mods. As well as added some new. Link to comment Share on other sites More sharing options...
Master Tao Posted August 3, 2014 Share Posted August 3, 2014 marce,That's odd – those two mods are the only KAE mods I have installed at the moment and everything is working perfectly. Do you have another KAE mod installed that hasn't been updated?Olympic 1,PF was updated earlier today with the latest KSPAPIExtensions.(Waits patiently for update) I have been getting errors when launching craft from launch pad, when i re-added tweakable everything, only problem is a updated several other mods. As well as added some new.You can help find the problem by posting those errors, not just saying there are some. Specifically, post your output_log.txt (Win) or player.log (Mac, Linux). Link to comment Share on other sites More sharing options...
larkvi Posted August 4, 2014 Share Posted August 4, 2014 I have been having a lot of problems with my saves recently, and while a lot of rebuilding mod-by-mod has not fixed it, TweakScale seems to be involved, so I thought I might start here. I made a more minimal example with just three craft with the two mods I most suspect are involved, Tweakscale and Klockheed Martian, and I cannot exactly replicate the bug, exactly, but it was unpredictable in when it first appeared in the original save, and perhaps the save itself if just corrupt at this point, but I thought I would put the log up here and see if anyone has any suggestions for how I might proceed. I am playing 0.24.2 on Mac OS X. Using:Toolbar, Active Texture Management, Deadly Reentry Continued 5.2, Firespitter dll, Klockheed Martian and KM Special Parts, KW, Infernal Robotics 18.3, Mechjeb 2.3.1 dev 277, ModStatistics, Module Manager 2.2.0, NEAR 1.1.1, Procedural Fairings 3.08, RemoteTech 2, Scansat 6.1, TAC Life Support 9 (pre#4), Kerbal Alarm Clock, Tweakscale 1.34Craft disappears, leaving only Log: https://www.dropbox.com/s/sofskjftnydv040/larkvi_20140803_01.logIn this log, with more mods, but the same problem, https://www.dropbox.com/s/cpgfdfu0szmw61o/larkvi_20140803_02.log, most of my original craft is missing, leaving this: Interestingly, if I remove tweakscale, all the parts are there and attached, but they are no longer sized correctly, and the craft breaks apart. Is this related to the procedural parts bug/related to Tweakscale at all? Link to comment Share on other sites More sharing options...
Gaalidas Posted August 4, 2014 Share Posted August 4, 2014 So, I've been getting a lot of this lately:[ERR 21:25:03.868] AssemblyLoader: Exception loading 'TweakScale_ModularFuelTanks': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'modularFuelTanks, Version=5.1.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.File name: 'modularFuelTanks, Version=5.1.0.0, Culture=neutral, PublicKeyToken=null'Any ideas? Link to comment Share on other sites More sharing options...
Master Tao Posted August 4, 2014 Share Posted August 4, 2014 @Gaalidas: It's normal if you don't have MFT installed. You'll probably see a similar message for RealFuels. Link to comment Share on other sites More sharing options...
NathanKell Posted August 4, 2014 Share Posted August 4, 2014 If you don't have MFT, that dll won't load. Normal.If it reeeeally bugs you, you can delete it. Link to comment Share on other sites More sharing options...
Gaalidas Posted August 4, 2014 Share Posted August 4, 2014 That's the thing, I never launch KSP without MFT... and I still get that message. Link to comment Share on other sites More sharing options...
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